The Cave of Dragonflies ASB Database

Alolan Ninetales

IceFairy
Speed
109
Gender
Female or male
Population
0

Abilities

Snow Cloak

Lowers incoming moves' accuracy by a flat 10% during hail.

Snow Warning

(Hidden ability.) Changes the weather to hail for nine actions upon entering battle.

Type matchups

Very weak to (2×)
Steel
Weak to (1.5×)
FirePoisonRock
Resistant to (0.67×)
IceBugDark
Very resistant to (0.5×)
None
Immune to (0×)
Dragon

Evolution

Vulpix Alolan Vulpix
Ninetales

battle holding a Fire Stone

Alolan Ninetales

battle holding an Ice Stone

Forms

Alola Forms have different types, abilities, movepools, and stats. Ninetales's form is chosen as a Vulpix, and cannot be changed.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Agility Psychic 2%

Raises the user's Speed by two stages.

Aqua Tail Water Physical 90 5% 90%

Deals damage. No other effect.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Aurora Beam Ice Special 65 4% 100%

Has a 10% chance to lower the target's Attack by one stage.

Aurora Veil Ice *

Halves damage taken from all moves for five actions. Only works during hail.

Baby-Doll Eyes Fairy 1% 100% +1

Lowers the target's Attack by one stage.

Blizzard Ice Special 110 7% 70%

Has a 10% chance to freeze each target.

Calm Mind Psychic 2%

Raises the user's Special Attack and Special Defense by one stage.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Charm Fairy 2% 100%

Lowers the target's Attack by two stages.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Confuse Ray Ghost 4% 100%

Confuses the target.

Covet Normal Physical 60 3% 100%

Steals the target's item.

Dark Pulse Dark Special 80 4% 100%

Has a 20% chance to make the target flinch.

Dazzling Gleam Fairy Special 80 4% 100%

Deals damage. No other effect.

Disable Normal 4% 100%

Prevents the target from using its last move for four actions.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dream Eater Psychic Special 100 6% 100%

Drains half the damage dealt to heal the user. Only works on sleeping targets.

Encore Normal 4% 100%

Makes the target repeat its last move for three actions.

Extrasensory Psychic Special 80 4% 100%

Has a 10% chance to make the target flinch.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Feint Attack Dark Physical 60 3%

Never misses.

Flail Normal Physical * * 100%

Base power and energy cost rise as the user's health falls.

Foul Play Dark Physical 95 5% 100%

Does damage using the target's Attack stat.

Freeze-Dry Ice Special 70 4% 100%

Is super-effective against Water and has a 10% chance to freeze the target.

Frost Breath Ice Special 60 3% 90%

Always scores a critical hit.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Grudge Ghost 5%

Prevents any Pokémon that knocks out the user before the end of the round from using any moves it used that round for the rest of the battle.

Hail Ice 5%

Changes the weather to hail for nine actions.

Heal Bell Normal 4%

Heals the status conditions of all Pokémon who hear the bell.

Hex Ghost Special 65 4% 100%

Base power is doubled if the target has a status ailment.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Howl Normal 1%

Raises the user's Attack by one stage.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Hypnosis Psychic 2% 60%

Puts the target to sleep.

Ice Beam Ice Special 90 5% 100%

Has a 10% chance to freeze the target.

Ice Shard Ice Physical 40 3% 100% +1

Deals damage. No other effect.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Imprison Psychic 5%

Prevents all opponents from using any move that the user has used so far for nine actions.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus Normal

Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."

Mist Ice 4%

Prevents stat drops and lowers the accuracy of all moves by 10% for five actions.

Moonblast Fairy Special 95 6% 100%

Has a 30% chance to lower the target's Special Attack by one stage.

Nasty Plot Dark 2%

Raises the user's Special Attack by two stages.

Pain Split Normal *

Averages the user and target's health.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Powder Snow Ice Special 40 2% 100%

Has a 10% chance to freeze each target.

Power Swap Psychic *

Swaps the user and target's Attack and Special Attack stages.

Protect Normal * +4

Protects the user against all moves this action.

Psych Up Normal *

Copies the target's stat stages.

Psyshock Psychic Special 80 4% 100%

Inflicts damage based on Special Attack and physical Defense.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Roar Normal 3% −6

Tries to make the target flinch. Success rate varies depending on the circumstances.

Role Play Psychic 3%

Copies the target's ability.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Sheer Cold Ice Special * * 30%

Deals damage equal to the damage cap, or 100% if there is none.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Spite Ghost 5% 100%

Raises the energy cost of the target's last move by 4% until it leaves battle.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Tail Slap Normal Physical 25 * 85%

Hits 2-5 times in one action. Base power is 25 times the number of hits.

Tail Whip Normal 1% 100%

Lowers each target's Defense by one stage.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Wonder Room Psychic 4%

Swaps all Pokémon's Defense and Special Defense stages for five actions.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.