The Cave of Dragonflies ASB Database

Nihilego

RockPoison
Speed
103
Gender
Genderless
Population
0

Abilities

Beast Boost

None

Type matchups

Very weak to (2×)
Ground
Weak to (1.5×)
WaterPsychicSteel
Resistant to (0.67×)
NormalFireFlyingBugFairy
Very resistant to (0.5×)
Poison
Immune to (0×)
None

Evolution

Nihilego

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acid Poison Special 40 2% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Acid Spray Poison Special 40 3% 100%

Has a 100% chance to lower the target's Special Defense by two stages.

Ally Switch Psychic 1% +2

Switches places with an ally.

Bind Normal Physical 15 2% 85%

Traps the target and deals 1% damage after each action for 4-5 actions.

Brutal Swing Dark Physical 60 3% 100%

Deals damage. No other effect.

Charge Beam Electric Special 50 4% 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Clear Smog Poison Special 50 3%

Removes the target's stat modifiers.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Constrict Normal Physical 10 1% 100%

Has a 10% chance to lower the target's Speed by one stage.

Dazzling Gleam Fairy Special 80 4% 100%

Deals damage. No other effect.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Echoed Voice Normal Special 40 2% 100%

Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Foul Play Dark Physical 95 5% 100%

Does damage using the target's Attack stat.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Guard Split Psychic *

Averages the user and target's Defense and Special Defense stages.

Gunk Shot Poison Physical 120 8% 80%

Has a 30% chance to poison the target.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Head Smash Rock Physical 150 9% 80%

Deals recoil damage to the user equal to half the damage dealt.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Iron Head Steel Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Magic Coat Psychic 4% +4

Reflects moves in the "reflectable" category back at their user.

Mirror Coat Psychic Special * * 100% −5

Counters a special move, dealing twice as much damage as the user took.

Pain Split Normal *

Averages the user and target's health.

Poison Jab Poison Physical 80 5% 100%

Has a 30% chance to poison the target.

Pound Normal Physical 40 2% 100%

Deals damage. No other effect.

Power Gem Rock Special 80 4% 100%

Deals damage. No other effect.

Power Split Psychic *

Averages the user and target's Attack and Special Attack stages.

Protect Normal * +4

Protects the user against all moves this action.

Psychic Psychic Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psyshock Psychic Special 80 4% 100%

Inflicts damage based on Special Attack and physical Defense.

Psywave Psychic Special * * 100%

Damage varies randomly between 0.5× and 1.5× the user's experience, up to 10 experience.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Role Play Psychic 3%

Copies the target's ability.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Sandstorm Rock 5%

Changes the weather to a sandstorm for nine actions.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Sludge Bomb Poison Special 90 6% 100%

Has a 30% chance to poison the target.

Sludge Wave Poison Special 95 5% 100%

Has a 10% chance to poison each target.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Spite Ghost 5% 100%

Raises the energy cost of the target's last move by 4% until it leaves battle.

Stealth Rock Rock 2%

Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Telekinesis Psychic 4%

Raises the target in the air for three actions, giving all moves 100% accuracy against it.

Thunder Electric Special 110 8% 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Tickle Normal 2% 100%

Lowers the target's Attack and Defense by one stage.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Toxic Spikes Poison 2%

Scatters spikes which poison any Pokémon who steps on them.

Trick Room Psychic 5% −7

Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.

Venom Drench Poison 3% 100%

Lowers each target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Venoshock Poison Special 65 4% 100%

Base power is doubled if the target is poisoned.

Wonder Room Psychic 4%

Swaps all Pokémon's Defense and Special Defense stages for five actions.

Worry Seed Grass 3% 100%

Changes the target's ability to Insomnia.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.