Necrozma
- Speed
- 79
- Gender
- Genderless
- Population
- 0
Abilities
- Prism Armor
None
Type matchups
- Weak to (1.5×)
- BugGhostDark
- Resistant to (0.67×)
- FightingPsychic
- Immune to (0×)
- None
Evolution
Necrozma |
Forms
Necrozma's forms have different types, stats, signature moves, and abilities. It can enter battle in its default form, Dawn Wings, or Dusk Mane; the latter two can then change to Ultra Necrozma if they are holding Ultranecrozium Z.
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Aerial Ace | Physical | 60 | 3% | — | Never misses. |
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Ally Switch | Psychic | — | — | 1% | — | +2 | Switches places with an ally. |
Autotomize | Steel | — | — | 2% | — | Raises the user's Speed by two stages and halves its weight. Works once per Pokémon per battle. |
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Brick Break | Fighting | Physical | 75 | 4% | 100% | Breaks through Reflect and Light Screen. |
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Brutal Swing | Dark | Physical | 60 | 3% | 100% | Deals damage. No other effect. |
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Bulldoze | Ground | Physical | 60 | 4% | 100% | Has a 100% chance to lower each target's Speed by one stage. |
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Calm Mind | Psychic | — | — | 2% | — | Raises the user's Special Attack and Special Defense by one stage. |
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Charge Beam | Electric | Special | 50 | 4% | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Confusion | Psychic | Special | 50 | 3% | 100% | Has a 10% chance to confuse the target. |
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Dark Pulse | Dark | Special | 80 | 4% | 100% | Has a 20% chance to make the target flinch. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Dragon Pulse | Dragon | Special | 85 | 5% | 100% | Deals damage. No other effect. |
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Earth Power | Ground | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Earthquake | Ground | Physical | 100 | 6% | 100% | Deals damage. No other effect. |
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Embargo | Dark | — | — | 4% | 100% | Prevents the target from using its held item for five actions. |
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Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Flash Cannon | Steel | Special | 80 | 4% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
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Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Gravity | Psychic | — | — | 4% | — | For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels. |
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Gyro Ball | Steel | Physical | * | * | 100% | Deals more damage the slower the user is compared to the target. |
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Heat Wave | Fire | Special | 95 | 5% | 90% | Has a 10% chance to burn each target. |
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Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Hyper Voice | Normal | Special | 90 | 5% | 100% | Deals damage. No other effect. |
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Iron Defense | Steel | — | — | 2% | — | Raises the user's Defense by two stages. |
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Iron Head | Steel | Physical | 80 | 5% | 100% | Has a 30% chance to make the target flinch. |
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Knock Off | Dark | Physical | 65 | 4% | 100% | Base power is multiplied by 1.5 if the target is holding an item, and removes the item. |
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Light Screen | Psychic | — | — | * | — | Halves damage taken from special moves for five actions. |
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Magnet Rise | Electric | — | — | 4% | — | Grants the user Levitate for five actions in addition to all other abilities. |
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Metal Claw | Steel | Physical | 50 | 3% | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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Mirror Shot | Steel | Special | 65 | 5% | 85% | Has a 30% chance to lower the target's Accuracy by one stage. |
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Moonlight | Fairy | — | — | * | — | Restores up to 50% of the user's health, depending on the amount of moonlight in the arena. |
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Morning Sun | Normal | — | — | * | — | Restores up to 50% of the user's health, depending on the amount of sunlight in the arena. |
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Night Slash | Dark | Physical | 70 | 4% | 100% | Has a critical hit rate one stage higher than normal. |
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Outrage | Dragon | Physical | 120 | 7% | 100% | Forces the user to use this move for two to three actions, then confuses it. |
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Photon Geyser | Psychic | Special | 100 | 6% | 100% | Deals either physical or special damage based on the user's higher attacking stat. Ignores the target's ability. |
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Power Gem | Rock | Special | 80 | 4% | 100% | Deals damage. No other effect. |
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Prismatic Laser | Psychic | Special | 160 | 9% | 100% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Psychic | Psychic | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Psycho Cut | Psychic | Physical | 70 | 4% | 100% | Has a critical hit rate one stage higher than normal. |
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Psyshock | Psychic | Special | 80 | 4% | 100% | Inflicts damage based on Special Attack and physical Defense. |
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Recycle | Normal | — | — | 3% | — | Restores the user's held item. |
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Reflect | Psychic | — | — | * | — | Halves damage taken from physical moves for five actions. |
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Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Rock Blast | Rock | Physical | 25 | * | 90% | Hits 2-5 times in one action. Base power is 25 times the number of hits. |
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Rock Polish | Rock | — | — | 2% | — | Raises the user's Speed by two stages. |
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Rock Slide | Rock | Physical | 75 | 5% | 90% | Has a 30% chance to make each target flinch. |
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Rock Tomb | Rock | Physical | 60 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Shadow Claw | Ghost | Physical | 70 | 4% | 100% | Has a critical hit rate one stage higher than normal. |
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Shock Wave | Electric | Special | 60 | 3% | — | Never misses. |
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Signal Beam | Bug | Special | 75 | 4% | 100% | Has a 10% chance to confuse the target. |
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Slash | Normal | Physical | 70 | 4% | 100% | Has a critical hit rate one stage higher than normal. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Smart Strike | Steel | Physical | 70 | 4% | — | Never misses. |
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Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Solar Beam | Grass | Special | 120 | 7% | 100% | Requires an action to charge. Can be used in one action for 3% extra energy. |
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Stealth Rock | Rock | — | — | 2% | — | Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them. |
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Stone Edge | Rock | Physical | 100 | 6% | 80% | Has a critical hit rate one stage higher than normal. |
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Stored Power | Psychic | Special | 20 | 1% | 100% | Base power rises by 20 for each of the user's positive stat stages. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Swords Dance | Normal | — | — | 2% | — | Raises the user's Attack by two stages. |
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Telekinesis | Psychic | — | — | 4% | — | Raises the target in the air for three actions, giving all moves 100% accuracy against it. |
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Thief | Dark | Physical | 60 | 3% | 100% | Steals the target's held item. |
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Thunder Wave | Electric | — | — | 4% | 90% | Severely paralyzes the target. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Trick Room | Psychic | — | — | 5% | — | −7 | Reverses the order in which trainers give commands and in which Pokémon move for the following six actions. |
Wring Out | Normal | Special | * | 7% | 100% | Base power and energy cost fall proportional to the target's remaining health. |
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X-Scissor | Bug | Physical | 80 | 4% | 100% | Deals damage. No other effect. |