The Cave of Dragonflies ASB Database

Alolan Muk

PoisonDark
Speed
50
Gender
Female or male
Population
0

Abilities

Poison Touch

Has a 20% chance of poisoning the target when using a contact move.

Gluttony

Halves all health-based costs; doubles the threshold for effects that trigger below a certain health percentage.

Power of Alchemy

(Hidden ability.) Copies an ally's ability when it faints.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
Ground
Resistant to (0.67×)
GrassPoisonGhostDark
Very resistant to (0.5×)
None
Immune to (0×)
Psychic

Evolution

Grimer Alolan Grimer
Muk

4 EXP

Alolan Muk

4 EXP

Forms

Alola Forms have different types, abilities, movepools, and stats. Muk's form is chosen as a Grimer, and cannot be changed.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acid Armor Poison 2%

Raises the user's Defense by two stages.

Acid Spray Poison Special 40 3% 100%

Has a 100% chance to lower the target's Special Defense by two stages.

Assurance Dark Physical 60 3% 100%

Base power is doubled if the target has already taken damage this action.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Belch Poison Special 120 7% 90%

Only works if the user has eaten a berry.

Bite Dark Physical 60 4% 100%

Has a 30% chance to make the target flinch.

Block Normal 3%

Blocks the target's path, preventing it from switching or using moves that require a lot of movement.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Brutal Swing Dark Physical 60 3% 100%

Deals damage. No other effect.

Clear Smog Poison Special 50 3%

Removes the target's stat modifiers.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Crunch Dark Physical 80 4% 100%

Has a 20% chance to lower the target's Defense by one stage.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Dark Pulse Dark Special 80 4% 100%

Has a 20% chance to make the target flinch.

Disable Normal 4% 100%

Prevents the target from using its last move for four actions.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Embargo Dark 4% 100%

Prevents the target from using its held item for five actions.

Explosion Normal Physical 250 14% 100%

Knocks the user out.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fire Blast Fire Special 110 7% 85%

Has a 10% chance to burn the target.

Fire Punch Fire Physical 75 4% 100%

Has a 10% chance to burn the target.

Flamethrower Fire Special 90 5% 100%

Has a 10% chance to burn the target.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Blast Fighting Special 120 7% 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Focus Punch Fighting Physical 150 9% 100% −3

Fails if the user takes damage before using this move.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Gastro Acid Poison 3% 100%

Nullifies the target's ability.

Giga Drain Grass Special 75 4% 100%

Drains half the damage dealt to heal the user.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Gunk Shot Poison Physical 120 8% 80%

Has a 30% chance to poison the target.

Harden Normal 1%

Raises the user's Defense by one stage.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Ice Punch Ice Physical 75 4% 100%

Has a 10% chance to freeze the target.

Imprison Psychic 5%

Prevents all opponents from using any move that the user has used so far for nine actions.

Infestation Bug Special 20 2% 100%

Traps the target and deals 1% damage after each action for 4-5 actions.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Mean Look Normal 4%

Prevents the target from leaving battle or becoming intangible for five actions.

Memento Dark 13% 100%

Knocks the user out. Minimizes the target's Attack and Special Attack and lowers its Speed by two stages.

Minimize Normal 2%

Raises the user's Evasion by two stages.

Pain Split Normal *

Averages the user and target's health.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Poison Fang Poison Physical 50 4% 100%

Has a 50% chance to badly poison the target.

Poison Gas Poison 4% 90%

Poisons the target.

Poison Jab Poison Physical 80 5% 100%

Has a 30% chance to poison the target.

Pound Normal Physical 40 2% 100%

Deals damage. No other effect.

Power-Up Punch Fighting Physical 40 3% 100%

Has a 100% chance to raise the user's Attack.

Protect Normal * +4

Protects the user against all moves this action.

Pursuit Dark Physical 40 2% 100%

Deals extra damage and hits first if the target is about to switch out or run away.

Quash Dark 3% 100%

Makes the target act last this action.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Recycle Normal 3%

Restores the user's held item.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Polish Rock 2%

Raises the user's Speed by two stages.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Scary Face Normal 2% 100%

Lowers the target's Speed by two stages.

Screech Normal 2% 85%

Lowers the target's Defense by two stages.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shadow Sneak Ghost Physical 40 3% 100% +1

Deals damage. No other effect.

Shock Wave Electric Special 60 3%

Never misses.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Sludge Bomb Poison Special 90 6% 100%

Has a 30% chance to poison the target.

Sludge Wave Poison Special 95 5% 100%

Has a 10% chance to poison each target.

Snarl Dark Special 55 4% 95%

Has a 100% chance to lower each target's Special Attack by one stage.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Spite Ghost 5% 100%

Raises the energy cost of the target's last move by 4% until it leaves battle.

Spit Up Normal Special * 2% 100%

Does damage equal to 1.5 times the amount of energy Stockpiled.

Stockpile Normal *

Stores between 10% and 25% energy for use with Swallow or Spit Up.

Stone Edge Rock Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swallow Normal 2%

Restores an amount of health equal to 2.5× the energy Stockpiled.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Thunder Punch Electric Physical 75 4% 100%

Has a 10% chance to paralyze the target.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Venom Drench Poison 3% 100%

Lowers each target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Venoshock Poison Special 65 4% 100%

Base power is doubled if the target is poisoned.