The Cave of Dragonflies ASB Database

Mr. Mime

PsychicFairy
Speed
90
Gender
Female or male
Population
1

Abilities

Soundproof

Protects against sound moves.

Filter

Lowers damage taken from super-effective moves from 1.5× to 1.3×, or from 2× to 1.6×.

Technician

(Hidden ability.) Multiplies base power by 1.5 for moves of 60 base power or less.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
PoisonGhostSteel
Resistant to (0.67×)
Psychic
Very resistant to (0.5×)
Fighting
Immune to (0×)
Dragon

Evolution

Mime Jr.
Mr. Mime

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3%

Never misses.

Ally Switch Psychic 1% +2

Switches places with an ally.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Barrier Psychic 2%

Raises the user's Defense by two stages.

Baton Pass Normal 3%

Switches out, passing the user's stat modifiers and various effects to its replacement.

Bide Normal Physical * * +1

Stores energy for three actions, then damages the target for twice the total damage taken.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Calm Mind Psychic 2%

Raises the user's Special Attack and Special Defense by one stage.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Charge Beam Electric Special 50 4% 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Charm Fairy 2% 100%

Lowers the target's Attack by two stages.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Confuse Ray Ghost 4% 100%

Confuses the target.

Confusion Psychic Special 50 3% 100%

Has a 10% chance to confuse the target.

Copycat Normal *

Uses the last move successfully used by any Pokémon in battle.

Counter Fighting Physical * * 100% −5

Counters a physical move, dealing twice as much damage as the user took.

Covet Normal Physical 60 3% 100%

Steals the target's item.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Dazzling Gleam Fairy Special 80 4% 100%

Deals damage. No other effect.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Slap Normal Physical 15 * 85%

Hits 2-5 times in one action. Base power is 15 times the number of hits.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Drain Punch Fighting Physical 75 4% 100%

Drains half the damage dealt to heal the user.

Dream Eater Psychic Special 100 6% 100%

Drains half the damage dealt to heal the user. Only works on sleeping targets.

Dynamic Punch Fighting Physical 100 7% 50%

Has a 100% chance to confuse the target.

Encore Normal 4% 100%

Makes the target repeat its last move for three actions.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Energy Ball Grass Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fake Out Normal Physical 40 3% 100% +3

Makes the target flinch if the user has not already used this move since entering battle.

Fire Punch Fire Physical 75 4% 100%

Has a 10% chance to burn the target.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Blast Fighting Special 120 7% 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Focus Punch Fighting Physical 150 9% 100% −3

Fails if the user takes damage before using this move.

Foul Play Dark Physical 95 5% 100%

Does damage using the target's Attack stat.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Future Sight Psychic Special 120 7% 100%

Hits the target two to three actions later, at the end of the action.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Guard Swap Psychic *

Swaps the user's Defense and Special Defense stages with the target.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Healing Wish Psychic *

Knocks the user out and fully heals its replacement's health.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Hypnosis Psychic 2% 60%

Puts the target to sleep.

Ice Punch Ice Physical 75 4% 100%

Has a 10% chance to freeze the target.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Infestation Bug Special 20 2% 100%

Traps the target and deals 1% damage after each action for 4-5 actions.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Magical Leaf Grass Special 60 3%

Never misses.

Magic Coat Psychic 4% +4

Reflects moves in the "reflectable" category back at their user.

Magic Room Psychic 4%

Nullifies held items for five actions.

Meditate Psychic 1%

Raises the user's Attack by one stage.

Mega Kick Normal Physical 120 7% 75%

Deals damage. No other effect.

Mega Punch Normal Physical 80 4% 85%

Deals damage. No other effect.

Metronome Normal *

Randomly uses any move.

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Misty Terrain Fairy 5%

For six actions, Pokémon on the ground cannot obtain major status ailments and take 2/3× damage from Dragon moves.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Nasty Plot Dark 2%

Raises the user's Special Attack by two stages.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Nightmare Ghost 4% 100%

Damages the target for 5% health after each action as long as it stays asleep.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Pound Normal Physical 40 2% 100%

Deals damage. No other effect.

Power Split Psychic *

Averages the user and target's Attack and Special Attack stages.

Power Swap Psychic *

Swaps the user and target's Attack and Special Attack stages.

Power-Up Punch Fighting Physical 40 3% 100%

Has a 100% chance to raise the user's Attack.

Protect Normal * +4

Protects the user against all moves this action.

Psybeam Psychic Special 65 4% 100%

Has a 10% chance to confuse the target.

Psychic Psychic Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psychic Terrain Psychic 5%

For six actions, protects Pokémon on the ground from priority moves and raises their Psychic-type moves' base power by 20.

Psych Up Normal *

Copies the target's stat stages.

Psyshock Psychic Special 80 4% 100%

Inflicts damage based on Special Attack and physical Defense.

Psywave Psychic Special * * 100%

Damage varies randomly between 0.5× and 1.5× the user's experience, up to 10 experience.

Quick Guard Fighting * +3

Protects the user and its allies against priority moves this action.

Rage Normal Physical 20 1% 100%

If the user damaged between this move and the next, its Attack will increase.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Recycle Normal 3%

Restores the user's held item.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Role Play Psychic 3%

Copies the target's ability.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Seismic Toss Fighting Physical * * 100%

Base power and energy cost vary based on the user and target's weights.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shock Wave Electric Special 60 3%

Never misses.

Signal Beam Bug Special 75 4% 100%

Has a 10% chance to confuse the target.

Skill Swap Psychic 3%

Swaps the user and target's abilities.

Skull Bash Normal Physical 130 8% 100%

Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snatch Dark * +4

Steals the first non-damaging, self-targetted move used by any opponent this action.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Submission Fighting Physical 80 4% 80%

Deals recoil damage to the user equal to 1/4 of the damage dealt.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Take Down Normal Physical 90 5% 85%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Teeter Dance Normal 4% 100%

Confuses all other Pokémon who see the user's dance.

Telekinesis Psychic 4%

Raises the target in the air for three actions, giving all moves 100% accuracy against it.

Teleport Psychic 3%

Teleports the user to another location within the arena.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Thunder Electric Special 110 8% 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Thunder Punch Electric Physical 75 4% 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Tickle Normal 2% 100%

Lowers the target's Attack and Defense by one stage.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Trick Psychic 3% 100%

Swaps the user and target's held items.

Trick Room Psychic 5% −7

Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

Wake-Up Slap Fighting Physical 70 4% 100%

Base power rises if the target is asleep, depending on severity. Wakes the target up.

Wide Guard Rock * +3

Protects the user and its allies against moves that hit multiple targets this action.

Wonder Room Psychic 4%

Swaps all Pokémon's Defense and Special Defense stages for five actions.

Zap Cannon Electric Special 120 8% 50%

Has a 100% chance to paralyze the target.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.

Mr. Mime in the league

Name Trainer Ability XP :3 Item
Cleasai Byrus Filter 8 7 Twisted Spoon