The Cave of Dragonflies ASB Database

Manaphy

Water
Speed
100
Gender
Genderless
Population
0

Abilities

Hydration

Immediately heals major status ailments during rain or in water.

Type matchups

Weak to (1.5×)
GrassElectric
Resistant to (0.67×)
FireWaterIceSteel
Immune to (0×)
None

Evolution

Manaphy

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acid Armor Poison 2%

Raises the user's Defense by two stages.

Ancient Power Rock Special 60 3% 100%

Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.

Aqua Ring Water 5%

Heals 1% of the user's health after each action, as long as it has remained in the Aqua Ring.

Blizzard Ice Special 110 7% 70%

Has a 10% chance to freeze each target.

Bounce Flying Physical 85 6% 85%

Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target.

Brine Water Special 65 4% 100%

Base power is doubled if the target is below 50% health.

Bubble Water Special 40 2% 100%

Has a 10% chance to lower each target's Speed by one stage.

Bubble Beam Water Special 65 4% 100%

Has a 10% chance to lower the target's Speed by one stage.

Calm Mind Psychic 2%

Raises the user's Special Attack and Special Defense by one stage.

Charm Fairy 2% 100%

Lowers the target's Attack by two stages.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Covet Normal Physical 60 3% 100%

Steals the target's item.

Dazzling Gleam Fairy Special 80 4% 100%

Deals damage. No other effect.

Dive Water Physical 80 4% 100%

Dives underwater, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Energy Ball Grass Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Hail Ice 5%

Changes the weather to hail for nine actions.

Heal Bell Normal 4%

Heals the status conditions of all Pokémon who hear the bell.

Heart Swap Psychic *

Swaps the user's stat stages with the target.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Ice Beam Ice Special 90 5% 100%

Has a 10% chance to freeze the target.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Last Resort Normal Physical 140 8% 100%

Only works if the user is below 33% health.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Liquidation Water Physical 85 5% 100%

Has a 20% chance to lower the target's Defense by one stage.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Protect Normal * +4

Protects the user against all moves this action.

Psychic Psychic Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psych Up Normal *

Copies the target's stat stages.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Scald Water Special 80 5% 100%

Has a 30% chance to burn the target.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Signal Beam Bug Special 75 4% 100%

Has a 10% chance to confuse the target.

Skill Swap Psychic 3%

Swaps the user and target's abilities.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Supersonic Normal 1% 55%

Confuses the target.

Surf Water Special 90 5% 100%

Fails if there is not enough water available for the user to manipulate.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swift Normal Special 60 3%

Never misses.

Tail Glow Bug 3%

Raises the user's Special Attack by three stages.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

U-turn Bug Physical 70 4% 100%

Makes the user switch out.

Waterfall Water Physical 80 4% 100%

Has a 20% chance to make the target flinch.

Water Pulse Water Special 60 3% 100%

Has a 20% chance to confuse the target.

Water Sport Water 3%

Lowers the effectiveness of Fire-type moves used against the user or its allies by one stage for nine actions.

Whirlpool Water Special 35 3% 85%

Traps the target and deals 1% damage after each action for 4-5 actions.