The Cave of Dragonflies ASB Database

Magearna

SteelFairy
Speed
65
Gender
Genderless
Population
0

Abilities

Soul-Heart

Raises Special Attack by one stage upon KOing an opponent.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FireGround
Resistant to (0.67×)
NormalGrassIceFlyingPsychicRockDarkFairy
Very resistant to (0.5×)
Bug
Immune to (0×)
PoisonDragon

Evolution

Magearna

Forms

Magearna's forms differ only in appearance.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
After You Normal 1%

Makes the target move next if it has not already moved this action.

Aura Sphere Fighting Special 80 4%

Never misses.

Aurora Beam Ice Special 65 4% 100%

Has a 10% chance to lower the target's Attack by one stage.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Calm Mind Psychic 2%

Raises the user's Special Attack and Special Defense by one stage.

Charge Beam Electric Special 50 4% 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Crafty Shield Fairy * +3

Protects all friendly Pokémon from non-damaging moves this action.

Dazzling Gleam Fairy Special 80 4% 100%

Deals damage. No other effect.

Defense Curl Normal 1%

Raises the user's Defense by one stage.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Echoed Voice Normal Special 40 2% 100%

Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.

Embargo Dark 4% 100%

Prevents the target from using its held item for five actions.

Energy Ball Grass Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Explosion Normal Physical 250 14% 100%

Knocks the user out.

False Swipe Normal Physical 40 2% 100%

Cannot lower the target's health below 1%.

Flash Cannon Steel Special 80 4% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Fleur Cannon Fairy Special 130 8% 90%

Lowers the user's Special Attack by two stages.

Focus Blast Fighting Special 120 7% 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Gear Up Steel *

Raises the Attack and Special Attack of all allies with Plus or Minus by one stage, including the user.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Gyro Ball Steel Physical * * 100%

Deals more damage the slower the user is compared to the target.

Heal Bell Normal 4%

Heals the status conditions of all Pokémon who hear the bell.

Heart Swap Psychic *

Swaps the user's stat stages with the target.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Ice Beam Ice Special 90 5% 100%

Has a 10% chance to freeze the target.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Iron Head Steel Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Last Resort Normal Physical 140 8% 100%

Only works if the user is below 33% health.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Lucky Chant Normal 4%

Protects all friendly Pokémon against critical hits for five actions.

Magnet Rise Electric 4%

Grants the user Levitate for five actions in addition to all other abilities.

Mind Reader Normal 4%

Ensures that the user's next move against the target will hit.

Mirror Shot Steel Special 65 5% 85%

Has a 30% chance to lower the target's Accuracy by one stage.

Pain Split Normal *

Averages the user and target's health.

Protect Normal * +4

Protects the user against all moves this action.

Psybeam Psychic Special 65 4% 100%

Has a 10% chance to confuse the target.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shift Gear Steel 3%

Raises the user's Attack by one stage and its Speed by two stages.

Shock Wave Electric Special 60 3%

Never misses.

Signal Beam Bug Special 75 4% 100%

Has a 10% chance to confuse the target.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Sonic Boom Normal Special * 1% 90%

Always does exactly 2% damage, unless the target is immune.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Synchronoise Psychic Special 120 7% 100%

Hits all other Pokémon in battle that share a type with the user.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Trick Room Psychic 5% −7

Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.

Trump Card Normal Special * *

Base power rises as the user's energy falls.

Volt Switch Electric Special 70 4% 100%

Makes the user switch out.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.