Machop
- Speed
- 35
- Rarity
- 5 ($15)
- Gender
- Female or male
- Population
- 5
Abilities
- Guts
With a major status ailment, multiplies physical moves' base power by 1.5 and raises their energy cost by 2%.
- No Guard
Ensures that all moves used by or against the Pokémon hit.
- Steadfast
-
(Hidden ability.) Raises Speed by one stage upon flinching.
Type matchups
- Weak to (1.5×)
- PsychicFairy
- Resistant to (0.67×)
- BugRockDark
- Immune to (0×)
- None
Evolution
Machop |
Machoke
3 EXP |
Machamp
battle holding a Link Cable |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
|
Bide | Normal | Physical | * | * | — | +1 | Stores energy for three actions, then damages the target for twice the total damage taken. |
Body Slam | Normal | Physical | 85 | 6% | 100% | Has a 30% chance to paralyze the target. |
|
Brick Break | Fighting | Physical | 75 | 4% | 100% | Breaks through Reflect and Light Screen. |
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Bulk Up | Fighting | — | — | 2% | — | Raises the user's Attack and Defense by one stage. |
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Bulldoze | Ground | Physical | 60 | 4% | 100% | Has a 100% chance to lower each target's Speed by one stage. |
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Bullet Punch | Steel | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Captivate | Normal | — | — | 2% | 100% | Lowers the target's Special Attack by two stages if it is the opposite gender. |
|
Close Combat | Fighting | Physical | 120 | 7% | 100% | Lowers the user's Defense and Special Defense by one stage. |
|
Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
|
Counter | Fighting | Physical | * | * | 100% | −5 | Counters a physical move, dealing twice as much damage as the user took. |
Cross Chop | Fighting | Physical | 100 | 6% | 80% | Has a critical hit rate one stage higher than normal. |
|
Curse | Ghost | — | — | * | — | Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage. |
|
Detect | Fighting | — | — | * | — | +4 | Protects the user from all moves this action. |
Dig | Ground | Physical | 80 | 4% | 100% | Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
|
Double-Edge | Normal | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |
|
Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
|
Dual Chop | Dragon | Physical | 40 | 2% | 90% | Hits twice in one action. |
|
Dynamic Punch | Fighting | Physical | 100 | 7% | 50% | Has a 100% chance to confuse the target. |
|
Earthquake | Ground | Physical | 100 | 6% | 100% | Deals damage. No other effect. |
|
Encore | Normal | — | — | 4% | 100% | Makes the target repeat its last move for three actions. |
|
Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
|
Fire Blast | Fire | Special | 110 | 7% | 85% | Has a 10% chance to burn the target. |
|
Fire Punch | Fire | Physical | 75 | 4% | 100% | Has a 10% chance to burn the target. |
|
Fissure | Ground | Physical | * | * | 30% | Deals damage equal to the damage cap, or 100% if there is none. |
|
Flamethrower | Fire | Special | 90 | 5% | 100% | Has a 10% chance to burn the target. |
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Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
|
Focus Blast | Fighting | Special | 120 | 7% | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Focus Energy | Normal | — | — | 5% | — | Raises the user's critical hit chance by two stages. |
|
Focus Punch | Fighting | Physical | 150 | 9% | 100% | −3 | Fails if the user takes damage before using this move. |
Foresight | Normal | — | — | 5% | — | Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions. |
|
Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Headbutt | Normal | Physical | 70 | 5% | 100% | Has a 30% chance to make the target flinch. |
|
Heavy Slam | Steel | Physical | * | * | 100% | Base power and energy cost vary based on the user and target's weights. |
|
Helping Hand | Normal | — | — | * | — | +5 | Multiplies the power of an ally's move by 1.5 this action. |
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
|
Ice Punch | Ice | Physical | 75 | 4% | 100% | Has a 10% chance to freeze the target. |
|
Incinerate | Fire | Special | 60 | 3% | 100% | Destroys the target's berry. |
|
Karate Chop | Fighting | Physical | 50 | 3% | 100% | Has a critical hit rate one stage higher than normal. |
|
Knock Off | Dark | Physical | 65 | 4% | 100% | Base power is multiplied by 1.5 if the target is holding an item, and removes the item. |
|
Leer | Normal | — | — | 1% | 100% | Lowers each target's Defense by one stage. |
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Light Screen | Psychic | — | — | * | — | Halves damage taken from special moves for five actions. |
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Low Kick | Fighting | Physical | * | * | 100% | Base power and energy cost vary with the target's weight. |
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Low Sweep | Fighting | Physical | 65 | 5% | 100% | Has a 100% chance to lower the target's Speed by one stage. |
|
Meditate | Psychic | — | — | 1% | — | Raises the user's Attack by one stage. |
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Mega Kick | Normal | Physical | 120 | 7% | 75% | Deals damage. No other effect. |
|
Mega Punch | Normal | Physical | 80 | 4% | 85% | Deals damage. No other effect. |
|
Metronome | Normal | — | — | * | — | Randomly uses any move. |
|
Mimic | Normal | — | — | 1% | — | Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle. |
|
Mud-Slap | Ground | Special | 20 | 2% | 100% | Has a 100% chance to lower the target's Accuracy by one stage. |
|
Natural Gift | Normal | Physical | * | * | 100% | Varies based on the user's signature move. |
|
Payback | Dark | Physical | 50 | 3% | 100% | Has double base power if the target has already acted this action. |
|
Poison Jab | Poison | Physical | 80 | 5% | 100% | Has a 30% chance to poison the target. |
|
Power Trick | Psychic | — | — | * | — | Switches the user's Attack and Defense stats. |
|
Power-Up Punch | Fighting | Physical | 40 | 3% | 100% | Has a 100% chance to raise the user's Attack. |
|
Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Quick Guard | Fighting | — | — | * | — | +3 | Protects the user and its allies against priority moves this action. |
Rage | Normal | Physical | 20 | 1% | 100% | If the user damaged between this move and the next, its Attack will increase. |
|
Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
|
Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
|
Retaliate | Normal | Physical | 70 | 4% | 100% | Base power is doubled if an ally fainted this action or last action. |
|
Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Revenge | Fighting | Physical | 60 | 3% | 100% | −4 | Base power is doubled if the user has already taken damage this action. |
Rock Climb | Normal | Physical | 90 | 5% | 85% | Has a 20% chance to confuse the target. |
|
Rock Slide | Rock | Physical | 75 | 5% | 90% | Has a 30% chance to make each target flinch. |
|
Rock Smash | Fighting | Physical | 40 | 3% | 100% | Has a 50% chance to lower the target's Defense. |
|
Rock Tomb | Rock | Physical | 60 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|
Role Play | Psychic | — | — | 3% | — | Copies the target's ability. |
|
Rolling Kick | Fighting | Physical | 60 | 4% | 85% | Has a 30% chance to make the target flinch. |
|
Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
|
Scary Face | Normal | — | — | 2% | 100% | Lowers the target's Speed by two stages. |
|
Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
|
Seismic Toss | Fighting | Physical | * | * | 100% | Base power and energy cost vary based on the user and target's weights. |
|
Skull Bash | Normal | Physical | 130 | 8% | 100% | Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy. |
|
Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Smack Down | Rock | Physical | 50 | 3% | 100% | Knocks the target to the ground. |
|
Smelling Salts | Normal | Physical | 70 | 4% | 100% | Base power rises if the target is paralyzed, depending on the severity. Heals the target's paralysis. |
|
Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Strength | Normal | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
|
Submission | Fighting | Physical | 80 | 4% | 80% | Deals recoil damage to the user equal to 1/4 of the damage dealt. |
|
Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
|
Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
|
Superpower | Fighting | Physical | 120 | 7% | 100% | Lowers the user's Attack and Defense by one stage. |
|
Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
|
Take Down | Normal | Physical | 90 | 5% | 85% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
|
Thief | Dark | Physical | 60 | 3% | 100% | Steals the target's held item. |
|
Thunder Punch | Electric | Physical | 75 | 4% | 100% | Has a 10% chance to paralyze the target. |
|
Tickle | Normal | — | — | 2% | 100% | Lowers the target's Attack and Defense by one stage. |
|
Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
|
Vacuum Wave | Fighting | Special | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Vital Throw | Fighting | Physical | 70 | 4% | — | −1 | Never misses. |
Wake-Up Slap | Fighting | Physical | 70 | 4% | 100% | Base power rises if the target is asleep, depending on severity. Wakes the target up. |
|
Work Up | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |
Machop in the league
Name | ⚥ | Trainer | Ability | XP | :3 | Item | ||
---|---|---|---|---|---|---|---|---|
Cena | ♂ | Eta Carinae | Guts | 0 | 0 | |||
Duncan | ♂ | Meursault | No Guard | 0 | 0 | |||
Super Macho Man | ♂ | M&F | No Guard | 0 | 0 |
![]() |
Black Glasses | |
Viktor | ♂ | surskitty | Guts | 0 | 0 |
![]() |
Prism Scale | |
Zack Ryder | ♂ | Byrus | Guts | 1 | 1 |
![]() |
Link Cable |