The Cave of Dragonflies ASB Database

Lurantis

Grass
Speed
45
Gender
Female or male
Population
0

Abilities

Leaf Guard

Cures major status ailments when the weather turns to strong sunlight. Prevents Rest for the full duration of strong sunlight.

Contrary

(Hidden ability.) Inverts stat changes by expending 2% energy per conversion.

Type matchups

Weak to (1.5×)
FireIcePoisonFlyingBug
Resistant to (0.67×)
WaterGrassElectricGround
Immune to (0×)
None

Evolution

Fomantis
Lurantis

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3%

Never misses.

Aromatherapy Grass 4%

Heals all friendly Pokémon's status conditions.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Bug Bite Bug Physical 60 3% 100%

If the target is holding a berry, the user eats it and base power is doubled.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Defog Flying 4%

Removes various effects from the field and lowers the target's Evasion by one stage.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dual Chop Dragon Physical 40 2% 90%

Hits twice in one action.

Energy Ball Grass Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

False Swipe Normal Physical 40 2% 100%

Cannot lower the target's health below 1%.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Fury Cutter Bug Physical 40 2% 95%

Base power doubles with each successful consecutive use, up to 160.

Giga Drain Grass Special 75 4% 100%

Drains half the damage dealt to heal the user.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Growth Normal 2%

Raises the user's Attack and Special Attack by one stage.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Ingrain Grass 5%

Heals 1% of the user's health after each action, but roots it in place.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Laser Focus Normal

Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."

Leafage Grass Physical 40 2% 100%

Deals damage. No other effect.

Leaf Blade Grass Physical 90 5% 100%

Has a critical hit rate one stage higher than normal.

Leaf Storm Grass Special 130 8% 90%

Lowers the user's Special Attack by two stages.

Leech Life Bug Physical 80 4% 100%

Drains half the damage dealt to heal the user.

Low Sweep Fighting Physical 65 5% 100%

Has a 100% chance to lower the target's Speed by one stage.

Nature Power Normal *

Uses another move depending on the arena.

Night Slash Dark Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Petal Blizzard Grass Physical 90 5% 100%

Deals damage. No other effect.

Poison Jab Poison Physical 80 5% 100%

Has a 30% chance to poison the target.

Protect Normal * +4

Protects the user against all moves this action.

Razor Leaf Grass Physical 55 3% 95%

Has a critical hit rate one stage higher than normal.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Seed Bomb Grass Physical 80 4% 100%

Deals damage. No other effect.

Signal Beam Bug Special 75 4% 100%

Has a 10% chance to confuse the target.

Slash Normal Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Solar Blade Grass Physical 125 8% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Superpower Fighting Physical 120 7% 100%

Lowers the user's Attack and Defense by one stage.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Sweet Scent Normal 2% 100%

Lowers each target's Evasion by two stages.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Synthesis Grass *

Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Weather Ball Normal Special 50 3% 100%

Has 100 base power and changes type to match the weather if there is weather in effect.

Worry Seed Grass 3% 100%

Changes the target's ability to Insomnia.

X-Scissor Bug Physical 80 4% 100%

Deals damage. No other effect.