The Cave of Dragonflies ASB Database

Lucario

FightingSteel
Speed
90
Gender
Female or male
Population
7

Abilities

Steadfast

Raises Speed by one stage upon flinching.

Inner Focus

Prevents flinching.

Justified

(Hidden ability.) Raises Attack by one stage upon being hit by a Dark move.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FireFightingGround
Resistant to (0.67×)
NormalGrassIceDragonDarkSteel
Very resistant to (0.5×)
BugRock
Immune to (0×)
Poison

Evolution

Riolu
Lucario

3 happiness

Forms

Mega Evolution is coming soon.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Agility Psychic 2%

Raises the user's Speed by two stages.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Aura Sphere Fighting Special 80 4%

Never misses.

Bite Dark Physical 60 4% 100%

Has a 30% chance to make the target flinch.

Blaze Kick Fire Physical 85 5% 90%

Has a critical hit rate one stage higher than normal and a 10% chance to burn the target.

Bone Rush Ground Physical 25 * 90%

Hits 2-5 times in one action. Base power is 25 times the number of hits.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Bulk Up Fighting 2%

Raises the user's Attack and Defense by one stage.

Bulldoze Ground Physical 60 4% 100%

Has a 100% chance to lower each target's Speed by one stage.

Bullet Punch Steel Physical 40 3% 100% +1

Deals damage. No other effect.

Calm Mind Psychic 2%

Raises the user's Special Attack and Special Defense by one stage.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Circle Throw Fighting Physical 60 3% 90% −6

Throws the target fairly far away, potentially preventing it from reaching the user for a bit.

Close Combat Fighting Physical 120 7% 100%

Lowers the user's Defense and Special Defense by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Copycat Normal *

Uses the last move successfully used by any Pokémon in battle.

Counter Fighting Physical * * 100% −5

Counters a physical move, dealing twice as much damage as the user took.

Cross Chop Fighting Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Crunch Dark Physical 80 4% 100%

Has a 20% chance to lower the target's Defense by one stage.

Dark Pulse Dark Special 80 4% 100%

Has a 20% chance to make the target flinch.

Detect Fighting * +4

Protects the user from all moves this action.

Dig Ground Physical 80 4% 100%

Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dragon Pulse Dragon Special 85 5% 100%

Deals damage. No other effect.

Drain Punch Fighting Physical 75 4% 100%

Drains half the damage dealt to heal the user.

Dual Chop Dragon Physical 40 2% 90%

Hits twice in one action.

Earthquake Ground Physical 100 6% 100%

Deals damage. No other effect.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Extreme Speed Normal Physical 80 5% 100% +2

Deals damage. No other effect.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Feint Normal Physical 30 3% 100% +2

Breaks through Protect and Detect.

Final Gambit Fighting Special * * 100%

Inflicts damage equal to the user's remaining health. Knocks the user out.

Flash Cannon Steel Special 80 4% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Blast Fighting Special 120 7% 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Focus Punch Fighting Physical 150 9% 100% −3

Fails if the user takes damage before using this move.

Follow Me Normal 1% +2

Redirects opponents' single-target moves to the user this action.

Force Palm Fighting Physical 60 4% 100%

Has a 30% chance to paralyze the target.

Foresight Normal 5%

Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Fury Cutter Bug Physical 40 2% 95%

Base power doubles with each successful consecutive use, up to 160.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Heal Pulse Psychic *

Restores 50% of the target's health.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

High Jump Kick Fighting Physical 130 8% 90%

Deals crash damage to the user if it misses, equal to half the damage it would have dealt.

Hone Claws Dark 2%

Raises the user's Attack and Accuracy by one stage.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Ice Punch Ice Physical 75 4% 100%

Has a 10% chance to freeze the target.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus Normal

Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."

Low Kick Fighting Physical * * 100%

Base power and energy cost vary with the target's weight.

Low Sweep Fighting Physical 65 5% 100%

Has a 100% chance to lower the target's Speed by one stage.

Magnet Rise Electric 4%

Grants the user Levitate for five actions in addition to all other abilities.

Me First Normal *

Uses the move the target is about to use, with 1.5 times the base power. Fails if the target has already moved this action.

Metal Claw Steel Physical 50 3% 95%

Has a 10% chance to raise the user's Attack by one stage.

Metal Sound Steel 2% 85%

Lowers the target's Special Defense by two stages.

Meteor Mash Steel Physical 90 5% 90%

Has a 20% chance to raise the user's Attack by one stage.

Mind Reader Normal 4%

Ensures that the user's next move against the target will hit.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Nasty Plot Dark 2%

Raises the user's Special Attack by two stages.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Poison Jab Poison Physical 80 5% 100%

Has a 30% chance to poison the target.

Power-Up Punch Fighting Physical 40 3% 100%

Has a 100% chance to raise the user's Attack.

Protect Normal * +4

Protects the user against all moves this action.

Psychic Psychic Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Quick Attack Normal Physical 40 3% 100% +1

Deals damage. No other effect.

Quick Guard Fighting * +3

Protects the user and its allies against priority moves this action.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Retaliate Normal Physical 70 4% 100%

Base power is doubled if an ally fainted this action or last action.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Reversal Fighting Physical * * 100%

Base power rises as the user's health falls.

Roar Normal 3% −6

Tries to make the target flinch. Success rate varies depending on the circumstances.

Rock Climb Normal Physical 90 5% 85%

Has a 20% chance to confuse the target.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Role Play Psychic 3%

Copies the target's ability.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Screech Normal 2% 85%

Lowers the target's Defense by two stages.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shadow Claw Ghost Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Sky Uppercut Fighting Physical 85 5% 90%

Can hit high-flying Pokémon.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Stone Edge Rock Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swift Normal Special 60 3%

Never misses.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Thunder Punch Electric Physical 75 4% 100%

Has a 10% chance to paralyze the target.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Vacuum Wave Fighting Special 40 3% 100% +1

Deals damage. No other effect.

Water Pulse Water Special 60 3% 100%

Has a 20% chance to confuse the target.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.

Lucario in the league

Name Trainer Ability XP :3 Item
Ahikiko Mimikyu Inner Focus 3 3
Anastasia Bluberry Bat Inner Focus 3 6 Expert Belt
Anput Totodile Inner Focus 4 5
Halan Sylph Steadfast 10 6
Monk Kratos Aurion Inner Focus 0 0
Oscar Meowth Inner Focus 4 6 Expert Belt
Riley Crazy Linoone Inner Focus 1 9 Expert Belt