Lopunny
- Speed
- 105
- Gender
- Female or male
- Population
- 2
Abilities
- Cute Charm
Has a 30% chance of infatuating attacking Pokémon on contact.
- Klutz
Prevents the Pokémon from using or Flinging its held item.
- Limber
-
(Hidden ability.) Prevents paralysis.
Type matchups
- Weak to (1.5×)
- Fighting
- Resistant to (0.67×)
- None
- Immune to (0×)
- Ghost
Evolution
Buneary |
Lopunny
5 happiness |
Forms
Mega Evolution is coming soon.
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
After You | Normal | — | — | 1% | — | Makes the target move next if it has not already moved this action. |
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Agility | Psychic | — | — | 2% | — | Raises the user's Speed by two stages. |
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Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Baby-Doll Eyes | Fairy | — | — | 1% | 100% | +1 | Lowers the target's Attack by one stage. |
Baton Pass | Normal | — | — | 3% | — | Switches out, passing the user's stat modifiers and various effects to its replacement. |
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Blizzard | Ice | Special | 110 | 7% | 70% | Has a 10% chance to freeze each target. |
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Bounce | Physical | 85 | 6% | 85% | Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target. |
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Brutal Swing | Dark | Physical | 60 | 3% | 100% | Deals damage. No other effect. |
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Captivate | Normal | — | — | 2% | 100% | Lowers the target's Special Attack by two stages if it is the opposite gender. |
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Charge Beam | Electric | Special | 50 | 4% | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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Charm | Fairy | — | — | 2% | 100% | Lowers the target's Attack by two stages. |
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Circle Throw | Fighting | Physical | 60 | 3% | 90% | −6 | Throws the target fairly far away, potentially preventing it from reaching the user for a bit. |
Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Copycat | Normal | — | — | * | — | Uses the last move successfully used by any Pokémon in battle. |
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Cosmic Power | Psychic | — | — | 2% | — | Raises the user's Defense and Special Defense by one stage. |
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Covet | Normal | Physical | 60 | 3% | 100% | Steals the target's item. |
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Cut | Normal | Physical | 50 | 3% | 95% | Deals damage. No other effect. |
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Defense Curl | Normal | — | — | 1% | — | Raises the user's Defense by one stage. |
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Dig | Ground | Physical | 80 | 4% | 100% | Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
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Dizzy Punch | Normal | Physical | 70 | 4% | 100% | Has a 20% chance to confuse the target. |
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Double Hit | Normal | Physical | 35 | 2% | 90% | Hits twice in one action. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Drain Punch | Fighting | Physical | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
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Encore | Normal | — | — | 4% | 100% | Makes the target repeat its last move for three actions. |
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Endeavor | Normal | Physical | * | * | 100% | Lowers the target's health to match the user's. |
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Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Entrainment | Normal | — | — | 3% | 100% | Copies the user's ability onto the target. |
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Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Fake Out | Normal | Physical | 40 | 3% | 100% | +3 | Makes the target flinch if the user has not already used this move since entering battle. |
Fake Tears | Dark | — | — | 2% | 100% | Lowers the target's Special Defense by two stages. |
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Fire Punch | Fire | Physical | 75 | 4% | 100% | Has a 10% chance to burn the target. |
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Flail | Normal | Physical | * | * | 100% | Base power and energy cost rise as the user's health falls. |
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Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
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Focus Blast | Fighting | Special | 120 | 7% | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Focus Punch | Fighting | Physical | 150 | 9% | 100% | −3 | Fails if the user takes damage before using this move. |
Foresight | Normal | — | — | 5% | — | Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions. |
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Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Fury Cutter | Bug | Physical | 40 | 2% | 95% | Base power doubles with each successful consecutive use, up to 160. |
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Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Grass Knot | Grass | Special | * | * | 100% | Base power and energy cost depend on the target's weight. |
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Headbutt | Normal | Physical | 70 | 5% | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell | Normal | — | — | 4% | — | Heals the status conditions of all Pokémon who hear the bell. |
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Healing Wish | Psychic | — | — | * | — | Knocks the user out and fully heals its replacement's health. |
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Helping Hand | Normal | — | — | * | — | +5 | Multiplies the power of an ally's move by 1.5 this action. |
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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High Jump Kick | Fighting | Physical | 130 | 8% | 90% | Deals crash damage to the user if it misses, equal to half the damage it would have dealt. |
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Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Hyper Voice | Normal | Special | 90 | 5% | 100% | Deals damage. No other effect. |
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Ice Beam | Ice | Special | 90 | 5% | 100% | Has a 10% chance to freeze the target. |
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Ice Punch | Ice | Physical | 75 | 4% | 100% | Has a 10% chance to freeze the target. |
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Iron Tail | Steel | Physical | 100 | 7% | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Jump Kick | Fighting | Physical | 100 | 6% | 95% | Deals crash damage to the user if it misses, equal to half the damage it would have dealt. |
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Laser Focus | Normal | — | — | — | — | Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit." |
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Last Resort | Normal | Physical | 140 | 8% | 100% | Only works if the user is below 33% health. |
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Low Kick | Fighting | Physical | * | * | 100% | Base power and energy cost vary with the target's weight. |
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Low Sweep | Fighting | Physical | 65 | 5% | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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Magic Coat | Psychic | — | — | 4% | — | +4 | Reflects moves in the "reflectable" category back at their user. |
Mirror Coat | Psychic | Special | * | * | 100% | −5 | Counters a special move, dealing twice as much damage as the user took. |
Mud-Slap | Ground | Special | 20 | 2% | 100% | Has a 100% chance to lower the target's Accuracy by one stage. |
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Mud Sport | Ground | — | — | 3% | — | Lowers the effectiveness of Electric-type moves used against any friendly Pokémon by one stage for nine actions. |
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Natural Gift | Normal | Physical | * | * | 100% | Varies based on the user's signature move. |
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Pound | Normal | Physical | 40 | 2% | 100% | Deals damage. No other effect. |
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Power-Up Punch | Fighting | Physical | 40 | 3% | 100% | Has a 100% chance to raise the user's Attack. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Quick Attack | Normal | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
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Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Retaliate | Normal | Physical | 70 | 4% | 100% | Base power is doubled if an ally fainted this action or last action. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Rock Smash | Fighting | Physical | 40 | 3% | 100% | Has a 50% chance to lower the target's Defense. |
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Rototiller | Ground | — | — | * | — | Raises the Attack and Special Attack of all Grass Pokémon in battle by one stage. |
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Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
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Shadow Ball | Ghost | Special | 80 | 4% | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Shock Wave | Electric | Special | 60 | 3% | — | Never misses. |
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Sky Uppercut | Fighting | Physical | 85 | 5% | 90% | Can hit high-flying Pokémon. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Solar Beam | Grass | Special | 120 | 7% | 100% | Requires an action to charge. Can be used in one action for 3% extra energy. |
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Splash | Normal | — | — | 1% | — | Does nothing. |
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Strength | Normal | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Sweet Kiss | Fairy | — | — | 3% | 75% | Confuses the target. |
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Swift | Normal | Special | 60 | 3% | — | Never misses. |
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Switcheroo | Dark | — | — | 3% | 100% | Swaps the user and target's held items. |
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Teeter Dance | Normal | — | — | 4% | 100% | Confuses all other Pokémon who see the user's dance. |
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Thunder | Electric | Special | 110 | 8% | 70% | Has a 30% chance to paralyze the target. |
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Thunderbolt | Electric | Special | 90 | 5% | 100% | Has a 10% chance to paralyze the target. |
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Thunder Punch | Electric | Physical | 75 | 4% | 100% | Has a 10% chance to paralyze the target. |
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Thunder Wave | Electric | — | — | 4% | 90% | Severely paralyzes the target. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Uproar | Normal | Special | 90 | 5% | 100% | Prevents Pokemon from falling asleep for up to three actions. |
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Water Pulse | Water | Special | 60 | 3% | 100% | Has a 20% chance to confuse the target. |
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Work Up | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |
Lopunny in the league
Name | ⚥ | Trainer | Ability | XP | :3 | Item | ||
---|---|---|---|---|---|---|---|---|
Charlie | ♂ | Trinket | Cute Charm | 5 | 5 |
![]() |
Big Root | |
Fiver | ♂ | Byrus | Cute Charm | 4 | 5 |
![]() |
Jaboca Berry |