The Cave of Dragonflies ASB Database

Linoone

Normal
Speed
100
Gender
Female or male
Population
2

Abilities

Pickup

Picks up other Pokémon's held items after they use them up or Fling them.

Gluttony

Halves all health-based costs; doubles the threshold for effects that trigger below a certain health percentage.

Quick Feet

(Hidden ability.) Multiplies Speed by 1.5 with a major status ailment.

Type matchups

Weak to (1.5×)
Fighting
Resistant to (0.67×)
None
Immune to (0×)
Ghost

Evolution

Zigzagoon
Linoone

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Baby-Doll Eyes Fairy 1% 100% +1

Lowers the target's Attack by one stage.

Belly Drum Normal 6%

Maximizes the user's Attack. Costs 15% HP.

Bestow Normal 3%

Passes the user's held item to the target if it does not already have one.

Blizzard Ice Special 110 7% 70%

Has a 10% chance to freeze each target.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Charge Beam Electric Special 50 4% 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Charm Fairy 2% 100%

Lowers the target's Attack by two stages.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Covet Normal Physical 60 3% 100%

Steals the target's item.

Cut Normal Physical 50 3% 95%

Deals damage. No other effect.

Defense Curl Normal 1%

Raises the user's Defense by one stage.

Dig Ground Physical 80 4% 100%

Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Echoed Voice Normal Special 40 2% 100%

Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Extreme Speed Normal Physical 80 5% 100% +2

Deals damage. No other effect.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Flail Normal Physical * * 100%

Base power and energy cost rise as the user's health falls.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Fury Cutter Bug Physical 40 2% 95%

Base power doubles with each successful consecutive use, up to 160.

Fury Swipes Normal Physical 18 * 80%

Hits 2-5 times in one action. Base power is 18 times the number of hits.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Growl Normal 1% 100%

Lowers each target's Attack by one stage.

Gunk Shot Poison Physical 120 8% 80%

Has a 30% chance to poison the target.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hone Claws Dark 2%

Raises the user's Attack and Accuracy by one stage.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Hyper Voice Normal Special 90 5% 100%

Deals damage. No other effect.

Ice Beam Ice Special 90 5% 100%

Has a 10% chance to freeze the target.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Last Resort Normal Physical 140 8% 100%

Only works if the user is below 33% health.

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Mud Sport Ground 3%

Lowers the effectiveness of Electric-type moves used against any friendly Pokémon by one stage for nine actions.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Odor Sleuth Normal 5%

Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.

Pin Missile Bug Physical 25 * 95%

Hits 2-5 times in one action. Base power is 25 times the number of hits.

Play Rough Fairy Physical 90 5% 90%

Has a 10% chance to lower the target's Attack by one stage.

Protect Normal * +4

Protects the user against all moves this action.

Pursuit Dark Physical 40 2% 100%

Deals extra damage and hits first if the target is about to switch out or run away.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Retaliate Normal Physical 70 4% 100%

Base power is doubled if an ally fainted this action or last action.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Roar Normal 3% −6

Tries to make the target flinch. Success rate varies depending on the circumstances.

Rock Climb Normal Physical 90 5% 85%

Has a 20% chance to confuse the target.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Rollout Rock Physical 30 2% 90%

Base power doubles with each consecutive use.

Rototiller Ground *

Raises the Attack and Special Attack of all Grass Pokémon in battle by one stage.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Sand Attack Ground 1% 100%

Lowers the target's Accuracy by one stage.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Seed Bomb Grass Physical 80 4% 100%

Deals damage. No other effect.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shadow Claw Ghost Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Shock Wave Electric Special 60 3%

Never misses.

Simple Beam Normal 3% 100%

Changes the target's ability to Simple.

Slash Normal Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Stomping Tantrum Ground Physical 75 4% 100%

Has double power if the user's previous move failed.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Super Fang Normal Physical * * 90%

Deals damage equal to half the target's current health.

Surf Water Special 90 5% 100%

Fails if there is not enough water available for the user to manipulate.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swift Normal Special 60 3%

Never misses.

Switcheroo Dark 3% 100%

Swaps the user and target's held items.

Tackle Normal Physical 40 2% 100%

Deals damage. No other effect.

Tail Whip Normal 1% 100%

Lowers each target's Defense by one stage.

Take Down Normal Physical 90 5% 85%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Throat Chop Dark Physical 80 4% 100%

Prevents the target from using sound moves for three actions.

Thunder Electric Special 110 8% 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Tickle Normal 2% 100%

Lowers the target's Attack and Defense by one stage.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Trick Psychic 3% 100%

Swaps the user and target's held items.

Water Pulse Water Special 60 3% 100%

Has a 20% chance to confuse the target.

Whirlpool Water Special 35 3% 85%

Traps the target and deals 1% damage after each action for 4-5 actions.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.

Linoone in the league

Name Trainer Ability XP :3 Item
Barfie Eifie Gluttony 5 4 Lansat Berry
Crazy Linoone Crazy Linoone Pickup 0 0