The Cave of Dragonflies ASB Database

Ledyba

BugFlying
Speed
55
Rarity
1 ($5)
Gender
Female or male
Population
3

Abilities

Swarm

Multiplies Bug moves' base power by 1.3 at 33% health or less.

Early Bird

Halves the duration of sleep.

Rattled

(Hidden ability.) Raises Speed by one stage upon being hit by a Bug, Ghost, or Dark move.

Type matchups

Very weak to (2×)
Rock
Weak to (1.5×)
FireElectricIceFlying
Resistant to (0.67×)
Bug
Very resistant to (0.5×)
GrassFighting
Immune to (0×)
Ground

Evolution

Ledyba
Ledian

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acrobatics Flying Physical 55 3% 100%

Has double power if the user is not holding an item.

Aerial Ace Flying Physical 60 3%

Never misses.

Agility Psychic 2%

Raises the user's Speed by two stages.

Air Cutter Flying Special 60 3% 95%

Has a critical hit rate one stage higher than normal.

Air Slash Flying Special 75 5% 95%

Has a 30% chance to make the target flinch.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Baton Pass Normal 3%

Switches out, passing the user's stat modifiers and various effects to its replacement.

Bide Normal Physical * * +1

Stores energy for three actions, then damages the target for twice the total damage taken.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Bug Bite Bug Physical 60 3% 100%

If the target is holding a berry, the user eats it and base power is doubled.

Bug Buzz Bug Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Comet Punch Normal Physical 18 * 85%

Hits 2-5 times in one action. Base power is 18 times the number of hits.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Counter Fighting Physical * * 100% −5

Counters a physical move, dealing twice as much damage as the user took.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Dig Ground Physical 80 4% 100%

Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Dizzy Punch Normal Physical 70 4% 100%

Has a 20% chance to confuse the target.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Drain Punch Fighting Physical 75 4% 100%

Drains half the damage dealt to heal the user.

Dynamic Punch Fighting Physical 100 7% 50%

Has a 100% chance to confuse the target.

Encore Normal 4% 100%

Makes the target repeat its last move for three actions.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Punch Fighting Physical 150 9% 100% −3

Fails if the user takes damage before using this move.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Drain Grass Special 75 4% 100%

Drains half the damage dealt to heal the user.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Ice Punch Ice Physical 75 4% 100%

Has a 10% chance to freeze the target.

Infestation Bug Special 20 2% 100%

Traps the target and deals 1% damage after each action for 4-5 actions.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Mach Punch Fighting Physical 40 3% 100% +1

Deals damage. No other effect.

Mega Punch Normal Physical 80 4% 85%

Deals damage. No other effect.

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Ominous Wind Ghost Special 60 3% 100%

Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.

Power-Up Punch Fighting Physical 40 3% 100%

Has a 100% chance to raise the user's Attack.

Protect Normal * +4

Protects the user against all moves this action.

Psybeam Psychic Special 65 4% 100%

Has a 10% chance to confuse the target.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rollout Rock Physical 30 2% 90%

Base power doubles with each consecutive use.

Roost Flying *

Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Screech Normal 2% 85%

Lowers the target's Defense by two stages.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Silver Wind Bug Special 60 3% 100%

Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

String Shot Bug 2% 95%

Lowers each target's Speed by two stages.

Struggle Bug Bug Special 50 4% 100%

Has a 100% chance to lower each target's Special Attack by one stage.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Supersonic Normal 1% 55%

Confuses the target.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Sweet Scent Normal 2% 100%

Lowers each target's Evasion by two stages.

Swift Normal Special 60 3%

Never misses.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Tackle Normal Physical 40 2% 100%

Deals damage. No other effect.

Tailwind Flying 4%

Doubles the user and its allies' Speed for four actions.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Thunder Punch Electric Physical 75 4% 100%

Has a 10% chance to paralyze the target.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

U-turn Bug Physical 70 4% 100%

Makes the user switch out.

Ledyba in the league

Name Trainer Ability XP :3 Item
Francis bulbasaur Swarm 0 0
Mistress Aletheia Early Bird 1 1
Plattitude Eta Carinae Swarm 2 2