The Cave of Dragonflies ASB Database

Klink

Steel
Speed
30
Rarity
5 ($15)
Gender
Genderless
Population
1

Abilities

Plus

Multiplies special moves' base power by 1.5 if another Pokémon with Plus or Minus is on the field.

Minus

Multiplies special moves' base power by 1.5 if another Pokémon with Plus or Minus is on the field.

Clear Body

(Hidden ability.) Prevents stats from being lowered by other Pokémon.

Type matchups

Weak to (1.5×)
FireFightingGround
Resistant to (0.67×)
NormalGrassIceFlyingPsychicBugRockDragonSteelFairy
Immune to (0×)
Poison

Evolution

Klink
Klang

4 EXP

Klinklang

7 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Autotomize Steel 2%

Raises the user's Speed by two stages and halves its weight. Works once per Pokémon per battle.

Bind Normal Physical 15 2% 85%

Traps the target and deals 1% damage after each action for 4-5 actions.

Charge Electric 4%

Doubles the base power of the user's next Electric-type move and raises its Special Defense by one stage.

Charge Beam Electric Special 50 4% 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Discharge Electric Special 80 5% 100%

Has a 30% chance to paralyze each target.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Flash Cannon Steel Special 80 4% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Gear Grind Steel Physical 50 3% 85%

Hits twice in one action.

Gravity Psychic 4%

For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Lock-On Normal 4%

Ensures that the user's next move against the target will hit.

Magic Coat Psychic 4% +4

Reflects moves in the "reflectable" category back at their user.

Magnet Rise Electric 4%

Grants the user Levitate for five actions in addition to all other abilities.

Metal Sound Steel 2% 85%

Lowers the target's Special Defense by two stages.

Mirror Shot Steel Special 65 5% 85%

Has a 30% chance to lower the target's Accuracy by one stage.

Protect Normal * +4

Protects the user against all moves this action.

Recycle Normal 3%

Restores the user's held item.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Polish Rock 2%

Raises the user's Speed by two stages.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Sandstorm Rock 5%

Changes the weather to a sandstorm for nine actions.

Screech Normal 2% 85%

Lowers the target's Defense by two stages.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Shift Gear Steel 3%

Raises the user's Attack by one stage and its Speed by two stages.

Shock Wave Electric Special 60 3%

Never misses.

Signal Beam Bug Special 75 4% 100%

Has a 10% chance to confuse the target.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Telekinesis Psychic 4%

Raises the target in the air for three actions, giving all moves 100% accuracy against it.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Thunder Shock Electric Special 40 2% 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

Vice Grip Normal Physical 55 3% 100%

Deals damage. No other effect.

Volt Switch Electric Special 70 4% 100%

Makes the user switch out.

Wild Charge Electric Physical 90 5% 100%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Zap Cannon Electric Special 120 8% 50%

Has a 100% chance to paralyze the target.

Klink in the league

Name Trainer Ability XP :3 Item
Gemini Eta Carinae Minus 0 0