The Cave of Dragonflies ASB Database

Klefki

SteelFairy
Speed
75
Rarity
5 ($15)
Gender
Female or male
Population
7

Abilities

Prankster

Raises non-damaging moves' priority by one.

Magician

(Hidden ability.) Steals the target's held item when using any damaging move.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FireGround
Resistant to (0.67×)
NormalGrassIceFlyingPsychicRockDarkFairy
Very resistant to (0.5×)
Bug
Immune to (0×)
PoisonDragon

Evolution

Klefki

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Astonish Ghost Physical 30 3% 100%

Has a 30% chance to make the target flinch.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Calm Mind Psychic 2%

Raises the user's Special Attack and Special Defense by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Covet Normal Physical 60 3% 100%

Steals the target's item.

Crafty Shield Fairy * +3

Protects all friendly Pokémon from non-damaging moves this action.

Cut Normal Physical 50 3% 95%

Deals damage. No other effect.

Dazzling Gleam Fairy Special 80 4% 100%

Deals damage. No other effect.

Defog Flying 4%

Removes various effects from the field and lowers the target's Evasion by one stage.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Draining Kiss Fairy Special 50 3% 100%

Drains 3/4 of the damage dealt to heal the user.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fairy Lock Fairy 4%

Prevents all Pokémon from switching or using moves that require a lot of movement for three actions.

Fairy Wind Fairy Special 40 2% 100%

Deals damage. No other effect.

Flash Cannon Steel Special 80 4% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Foul Play Dark Physical 95 5% 100%

Does damage using the target's Attack stat.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Heal Block Psychic 4% 100%

Prevents the targets from regaining health for five actions.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Imprison Psychic 5%

Prevents all opponents from using any move that the user has used so far for nine actions.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Last Resort Normal Physical 140 8% 100%

Only works if the user is below 33% health.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Lock-On Normal 4%

Ensures that the user's next move against the target will hit.

Magic Coat Psychic 4% +4

Reflects moves in the "reflectable" category back at their user.

Magic Room Psychic 4%

Nullifies held items for five actions.

Magnet Rise Electric 4%

Grants the user Levitate for five actions in addition to all other abilities.

Metal Sound Steel 2% 85%

Lowers the target's Special Defense by two stages.

Mirror Shot Steel Special 65 5% 85%

Has a 30% chance to lower the target's Accuracy by one stage.

Play Rough Fairy Physical 90 5% 90%

Has a 10% chance to lower the target's Attack by one stage.

Protect Normal * +4

Protects the user against all moves this action.

Psychic Psychic Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psych Up Normal *

Copies the target's stat stages.

Psyshock Psychic Special 80 4% 100%

Inflicts damage based on Special Attack and physical Defense.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Recycle Normal 3%

Restores the user's held item.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Spikes Ground 2%

Scatters spikes which deal 2% damage to any Pokémon who steps on them.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Switcheroo Dark 3% 100%

Swaps the user and target's held items.

Tackle Normal Physical 40 2% 100%

Deals damage. No other effect.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Klefki in the league

Name Trainer Ability XP :3 Item
Aeris Totodile Prankster 0 0 Razor Claw
Ciel CherubiOnTop Prankster 0 0
E♭ Major Dragon Prankster 0 0
good + pure boy Porygon2 Prankster 0 0
Kallamehr Ether's Bane Prankster 2 2
Keyrielle Phlebotinum Lord of the Fireflies Prankster 0 0 Red Card
One Chainz Eta Carinae Prankster 0 0