Kangaskhan
- Speed
- 90
- Rarity
- 7 ($25)
- Gender
- Female
- Population
- 4
Abilities
- Early Bird
Halves the duration of sleep.
- Scrappy
- Inner Focus
-
(Hidden ability.) Prevents flinching.
Type matchups
- Weak to (1.5×)
- Fighting
- Resistant to (0.67×)
- None
- Immune to (0×)
- Ghost
Evolution
Kangaskhan |
Forms
Mega Evolution is coming soon.
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Aerial Ace | Physical | 60 | 3% | — | Never misses. |
||
Aqua Tail | Water | Physical | 90 | 5% | 90% | Deals damage. No other effect. |
|
Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
|
Avalanche | Ice | Physical | 60 | 3% | 100% | −4 | Base power is doubled if the user has already taken damage this action. |
Bide | Normal | Physical | * | * | — | +1 | Stores energy for three actions, then damages the target for twice the total damage taken. |
Bite | Dark | Physical | 60 | 4% | 100% | Has a 30% chance to make the target flinch. |
|
Blizzard | Ice | Special | 110 | 7% | 70% | Has a 10% chance to freeze each target. |
|
Body Slam | Normal | Physical | 85 | 6% | 100% | Has a 30% chance to paralyze the target. |
|
Brick Break | Fighting | Physical | 75 | 4% | 100% | Breaks through Reflect and Light Screen. |
|
Bubble Beam | Water | Special | 65 | 4% | 100% | Has a 10% chance to lower the target's Speed by one stage. |
|
Bulldoze | Ground | Physical | 60 | 4% | 100% | Has a 100% chance to lower each target's Speed by one stage. |
|
Captivate | Normal | — | — | 2% | 100% | Lowers the target's Special Attack by two stages if it is the opposite gender. |
|
Chip Away | Normal | Physical | 70 | 4% | 100% | Ignores the target's stat modifiers. |
|
Circle Throw | Fighting | Physical | 60 | 3% | 90% | −6 | Throws the target fairly far away, potentially preventing it from reaching the user for a bit. |
Comet Punch | Normal | Physical | 18 | * | 85% | Hits 2-5 times in one action. Base power is 18 times the number of hits. |
|
Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
|
Counter | Fighting | Physical | * | * | 100% | −5 | Counters a physical move, dealing twice as much damage as the user took. |
Covet | Normal | Physical | 60 | 3% | 100% | Steals the target's item. |
|
Crunch | Dark | Physical | 80 | 4% | 100% | Has a 20% chance to lower the target's Defense by one stage. |
|
Crush Claw | Normal | Physical | 75 | 5% | 95% | Has a 50% chance to lower the target's Defense by one stage. |
|
Curse | Ghost | — | — | * | — | Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage. |
|
Cut | Normal | Physical | 50 | 3% | 95% | Deals damage. No other effect. |
|
Dig | Ground | Physical | 80 | 4% | 100% | Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
|
Disable | Normal | — | — | 4% | 100% | Prevents the target from using its last move for four actions. |
|
Dizzy Punch | Normal | Physical | 70 | 4% | 100% | Has a 20% chance to confuse the target. |
|
Double-Edge | Normal | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |
|
Double Hit | Normal | Physical | 35 | 2% | 90% | Hits twice in one action. |
|
Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
|
Drain Punch | Fighting | Physical | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
|
Dynamic Punch | Fighting | Physical | 100 | 7% | 50% | Has a 100% chance to confuse the target. |
|
Earthquake | Ground | Physical | 100 | 6% | 100% | Deals damage. No other effect. |
|
Endeavor | Normal | Physical | * | * | 100% | Lowers the target's health to match the user's. |
|
Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
|
Fake Out | Normal | Physical | 40 | 3% | 100% | +3 | Makes the target flinch if the user has not already used this move since entering battle. |
Fire Blast | Fire | Special | 110 | 7% | 85% | Has a 10% chance to burn the target. |
|
Fire Punch | Fire | Physical | 75 | 4% | 100% | Has a 10% chance to burn the target. |
|
Fissure | Ground | Physical | * | * | 30% | Deals damage equal to the damage cap, or 100% if there is none. |
|
Flamethrower | Fire | Special | 90 | 5% | 100% | Has a 10% chance to burn the target. |
|
Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
|
Focus Blast | Fighting | Special | 120 | 7% | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Focus Energy | Normal | — | — | 5% | — | Raises the user's critical hit chance by two stages. |
|
Focus Punch | Fighting | Physical | 150 | 9% | 100% | −3 | Fails if the user takes damage before using this move. |
Foresight | Normal | — | — | 5% | — | Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions. |
|
Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Fury Cutter | Bug | Physical | 40 | 2% | 95% | Base power doubles with each successful consecutive use, up to 160. |
|
Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Hail | Ice | — | — | 5% | — | Changes the weather to hail for nine actions. |
|
Hammer Arm | Fighting | Physical | 100 | 6% | 90% | Lowers the user's Speed by one stage. |
|
Headbutt | Normal | Physical | 70 | 5% | 100% | Has a 30% chance to make the target flinch. |
|
Helping Hand | Normal | — | — | * | — | +5 | Multiplies the power of an ally's move by 1.5 this action. |
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
|
Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Ice Beam | Ice | Special | 90 | 5% | 100% | Has a 10% chance to freeze the target. |
|
Ice Punch | Ice | Physical | 75 | 4% | 100% | Has a 10% chance to freeze the target. |
|
Icy Wind | Ice | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Speed by one stage. |
|
Incinerate | Fire | Special | 60 | 3% | 100% | Destroys the target's berry. |
|
Iron Tail | Steel | Physical | 100 | 7% | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|
Leer | Normal | — | — | 1% | 100% | Lowers each target's Defense by one stage. |
|
Low Kick | Fighting | Physical | * | * | 100% | Base power and energy cost vary with the target's weight. |
|
Mega Kick | Normal | Physical | 120 | 7% | 75% | Deals damage. No other effect. |
|
Mega Punch | Normal | Physical | 80 | 4% | 85% | Deals damage. No other effect. |
|
Mimic | Normal | — | — | 1% | — | Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle. |
|
Mud-Slap | Ground | Special | 20 | 2% | 100% | Has a 100% chance to lower the target's Accuracy by one stage. |
|
Natural Gift | Normal | Physical | * | * | 100% | Varies based on the user's signature move. |
|
Outrage | Dragon | Physical | 120 | 7% | 100% | Forces the user to use this move for two to three actions, then confuses it. |
|
Power-Up Punch | Fighting | Physical | 40 | 3% | 100% | Has a 100% chance to raise the user's Attack. |
|
Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Rage | Normal | Physical | 20 | 1% | 100% | If the user damaged between this move and the next, its Attack will increase. |
|
Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
|
Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
|
Retaliate | Normal | Physical | 70 | 4% | 100% | Base power is doubled if an ally fainted this action or last action. |
|
Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Reversal | Fighting | Physical | * | * | 100% | Base power rises as the user's health falls. |
|
Roar | Normal | — | — | 3% | — | −6 | Tries to make the target flinch. Success rate varies depending on the circumstances. |
Rock Climb | Normal | Physical | 90 | 5% | 85% | Has a 20% chance to confuse the target. |
|
Rock Slide | Rock | Physical | 75 | 5% | 90% | Has a 30% chance to make each target flinch. |
|
Rock Smash | Fighting | Physical | 40 | 3% | 100% | Has a 50% chance to lower the target's Defense. |
|
Rock Tomb | Rock | Physical | 60 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|
Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
|
Safeguard | Normal | — | — | * | — | Protects the user and its allies from status ailments for five actions. |
|
Sandstorm | Rock | — | — | 5% | — | Changes the weather to a sandstorm for nine actions. |
|
Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
|
Seismic Toss | Fighting | Physical | * | * | 100% | Base power and energy cost vary based on the user and target's weights. |
|
Shadow Ball | Ghost | Special | 80 | 4% | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
|
Shadow Claw | Ghost | Physical | 70 | 4% | 100% | Has a critical hit rate one stage higher than normal. |
|
Shock Wave | Electric | Special | 60 | 3% | — | Never misses. |
|
Skull Bash | Normal | Physical | 130 | 8% | 100% | Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy. |
|
Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
|
Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
|
Solar Beam | Grass | Special | 120 | 7% | 100% | Requires an action to charge. Can be used in one action for 3% extra energy. |
|
Spite | Ghost | — | — | 5% | 100% | Raises the energy cost of the target's last move by 4% until it leaves battle. |
|
Stomp | Normal | Physical | 65 | 5% | 100% | Has a 30% chance to make the target flinch. |
|
Strength | Normal | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
|
Submission | Fighting | Physical | 80 | 4% | 80% | Deals recoil damage to the user equal to 1/4 of the damage dealt. |
|
Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
|
Sucker Punch | Dark | Physical | 70 | 5% | 100% | +1 | Only works if the target is about to use a damaging move. |
Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
|
Surf | Water | Special | 90 | 5% | 100% | Fails if there is not enough water available for the user to manipulate. |
|
Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
|
Tail Whip | Normal | — | — | 1% | 100% | Lowers each target's Defense by one stage. |
|
Take Down | Normal | Physical | 90 | 5% | 85% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
|
Thief | Dark | Physical | 60 | 3% | 100% | Steals the target's held item. |
|
Thunder | Electric | Special | 110 | 8% | 70% | Has a 30% chance to paralyze the target. |
|
Thunderbolt | Electric | Special | 90 | 5% | 100% | Has a 10% chance to paralyze the target. |
|
Thunder Punch | Electric | Physical | 75 | 4% | 100% | Has a 10% chance to paralyze the target. |
|
Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
|
Trump Card | Normal | Special | * | * | — | Base power rises as the user's energy falls. |
|
Uproar | Normal | Special | 90 | 5% | 100% | Prevents Pokemon from falling asleep for up to three actions. |
|
Water Gun | Water | Special | 40 | 2% | 100% | Deals damage. No other effect. |
|
Water Pulse | Water | Special | 60 | 3% | 100% | Has a 20% chance to confuse the target. |
|
Whirlpool | Water | Special | 35 | 3% | 85% | Traps the target and deals 1% damage after each action for 4-5 actions. |
|
Work Up | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |
|
Zap Cannon | Electric | Special | 120 | 8% | 50% | Has a 100% chance to paralyze the target. |
Kangaskhan in the league
Name | ⚥ | Trainer | Ability | XP | :3 | Item | ||
---|---|---|---|---|---|---|---|---|
Corinne | ♀ | Keldeo | Scrappy | 0 | 0 |
![]() |
Expert Belt | |
Hinawa | ♀ | Coloursfall | Scrappy | 0 | 0 | |||
Judge Judy | ♀ | JackPK | Scrappy | 0 | 0 |
![]() |
Moon Stone | |
The Baroness von Münchhausen | ♀ | Kratos Aurion | Scrappy | 0 | 0 |