Jellicent
- Speed
- 60
- Gender
- Female or male
- Population
- 1
Abilities
- Water Absorb
Absorbs Water moves, restoring health equal to 0.1× the move's base power, or 1% for non-damaging moves. Restores 5% health with the use of an action in water.
- Cursed Body
Has a 30% chance of disabling any move that hits the Pokémon.
- Damp
-
(Hidden ability.) Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle. Allows the Pokémon to take an action to prevent other explosive moves.
Type matchups
- Very weak to (2×)
- None
- Weak to (1.5×)
- GrassElectricGhostDark
- Resistant to (0.67×)
- FireWaterIcePoisonBugSteel
- Very resistant to (0.5×)
- None
- Immune to (0×)
- NormalFighting
Evolution
Frillish |
Jellicent
3 EXP |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Absorb | Grass | Special | 20 | 1% | 100% | Drains half the damage dealt to heal the user. |
|
Acid Armor | Poison | — | — | 2% | — | Raises the user's Defense by two stages. |
|
Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
|
Bind | Normal | Physical | 15 | 2% | 85% | Traps the target and deals 1% damage after each action for 4-5 actions. |
|
Blizzard | Ice | Special | 110 | 7% | 70% | Has a 10% chance to freeze each target. |
|
Brine | Water | Special | 65 | 4% | 100% | Base power is doubled if the target is below 50% health. |
|
Bubble | Water | Special | 40 | 2% | 100% | Has a 10% chance to lower each target's Speed by one stage. |
|
Bubble Beam | Water | Special | 65 | 4% | 100% | Has a 10% chance to lower the target's Speed by one stage. |
|
Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
|
Confuse Ray | Ghost | — | — | 4% | 100% | Confuses the target. |
|
Constrict | Normal | Physical | 10 | 1% | 100% | Has a 10% chance to lower the target's Speed by one stage. |
|
Dark Pulse | Dark | Special | 80 | 4% | 100% | Has a 20% chance to make the target flinch. |
|
Dazzling Gleam | Fairy | Special | 80 | 4% | 100% | Deals damage. No other effect. |
|
Dive | Water | Physical | 80 | 4% | 100% | Dives underwater, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
|
Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
|
Dream Eater | Psychic | Special | 100 | 6% | 100% | Drains half the damage dealt to heal the user. Only works on sleeping targets. |
|
Energy Ball | Grass | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
|
Flash | Normal | — | — | 1% | 100% | Lowers the target's Accuracy by one stage if it relies on sight. |
|
Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Giga Drain | Grass | Special | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
|
Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Hail | Ice | — | — | 5% | — | Changes the weather to hail for nine actions. |
|
Hex | Ghost | Special | 65 | 4% | 100% | Base power is doubled if the target has a status ailment. |
|
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
|
Hydro Pump | Water | Special | 110 | 7% | 80% | Deals damage. No other effect. |
|
Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Ice Beam | Ice | Special | 90 | 5% | 100% | Has a 10% chance to freeze the target. |
|
Icy Wind | Ice | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Speed by one stage. |
|
Magic Coat | Psychic | — | — | 4% | — | +4 | Reflects moves in the "reflectable" category back at their user. |
Mist | Ice | — | — | 4% | — | Prevents stat drops and lowers the accuracy of all moves by 10% for five actions. |
|
Night Shade | Ghost | Special | * | * | 100% | Damage is equal to the user's experience, up to 10%. |
|
Ominous Wind | Ghost | Special | 60 | 3% | 100% | Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage. |
|
Pain Split | Normal | — | — | * | — | Averages the user and target's health. |
|
Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Psychic | Psychic | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Psych Up | Normal | — | — | * | — | Copies the target's stat stages. |
|
Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
|
Recover | Normal | — | — | * | — | Restores 50% of the user's health. |
|
Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
|
Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
|
Safeguard | Normal | — | — | * | — | Protects the user and its allies from status ailments for five actions. |
|
Scald | Water | Special | 80 | 5% | 100% | Has a 30% chance to burn the target. |
|
Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
|
Shadow Ball | Ghost | Special | 80 | 4% | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
|
Shock Wave | Electric | Special | 60 | 3% | — | Never misses. |
|
Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
|
Sludge Bomb | Poison | Special | 90 | 6% | 100% | Has a 30% chance to poison the target. |
|
Sludge Wave | Poison | Special | 95 | 5% | 100% | Has a 10% chance to poison each target. |
|
Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
|
Spite | Ghost | — | — | 5% | 100% | Raises the energy cost of the target's last move by 4% until it leaves battle. |
|
Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
|
Surf | Water | Special | 90 | 5% | 100% | Fails if there is not enough water available for the user to manipulate. |
|
Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
|
Taunt | Dark | — | — | 4% | 100% | Prevents the target from using non-damaging moves for three actions. |
|
Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
|
Trick | Psychic | — | — | 3% | 100% | Swaps the user and target's held items. |
|
Trick Room | Psychic | — | — | 5% | — | −7 | Reverses the order in which trainers give commands and in which Pokémon move for the following six actions. |
Waterfall | Water | Physical | 80 | 4% | 100% | Has a 20% chance to make the target flinch. |
|
Water Pulse | Water | Special | 60 | 3% | 100% | Has a 20% chance to confuse the target. |
|
Water Sport | Water | — | — | 3% | — | Lowers the effectiveness of Fire-type moves used against the user or its allies by one stage for nine actions. |
|
Water Spout | Water | Special | 150 | 9% | 100% | Base power and energy cost fall proportional to the user's remaining health. |
|
Will-O-Wisp | Fire | — | — | 3% | 85% | Burns the target. |
|
Wring Out | Normal | Special | * | 7% | 100% | Base power and energy cost fall proportional to the target's remaining health. |
Jellicent in the league
Name | ⚥ | Trainer | Ability | XP | :3 | Item | ||
---|---|---|---|---|---|---|---|---|
Quabbel | ♂ | Superbird | Cursed Body | 6 | 4 |
![]() |
Leftovers |