Incineroar
- Speed
- 60
- Gender
- Female or male
- Population
- 0
Abilities
- Blaze
Multiplies Fire moves' base power by 1.3 at 33% health or less.
- Intimidate
-
(Hidden ability.) Lowers opponents' Attack by one stage upon entering battle. Their Attack may be restored if the Pokémon does not continue to be intimidating.
Type matchups
- Very weak to (2×)
- None
- Weak to (1.5×)
- WaterFightingGroundRock
- Resistant to (0.67×)
- FireGrassIceGhostDarkSteel
- Very resistant to (0.5×)
- None
- Immune to (0×)
- Psychic
Evolution
Litten |
Torracat
2 EXP |
Incineroar
6 EXP |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Acrobatics | Physical | 55 | 3% | 100% | Has double power if the user is not holding an item. |
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Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Bind | Normal | Physical | 15 | 2% | 85% | Traps the target and deals 1% damage after each action for 4-5 actions. |
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Bite | Dark | Physical | 60 | 4% | 100% | Has a 30% chance to make the target flinch. |
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Blast Burn | Fire | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Body Slam | Normal | Physical | 85 | 6% | 100% | Has a 30% chance to paralyze the target. |
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Brick Break | Fighting | Physical | 75 | 4% | 100% | Breaks through Reflect and Light Screen. |
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Brutal Swing | Dark | Physical | 60 | 3% | 100% | Deals damage. No other effect. |
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Bulk Up | Fighting | — | — | 2% | — | Raises the user's Attack and Defense by one stage. |
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Bulldoze | Ground | Physical | 60 | 4% | 100% | Has a 100% chance to lower each target's Speed by one stage. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Covet | Normal | Physical | 60 | 3% | 100% | Steals the target's item. |
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Cross Chop | Fighting | Physical | 100 | 6% | 80% | Has a critical hit rate one stage higher than normal. |
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Crunch | Dark | Physical | 80 | 4% | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Darkest Lariat | Dark | Physical | 85 | 5% | 100% | Ignores the target's stat stages. |
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Dark Pulse | Dark | Special | 80 | 4% | 100% | Has a 20% chance to make the target flinch. |
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Double Kick | Fighting | Physical | 30 | 2% | 100% | Hits twice in one action. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Drain Punch | Fighting | Physical | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
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Dual Chop | Dragon | Physical | 40 | 2% | 90% | Hits twice in one action. |
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Earthquake | Ground | Physical | 100 | 6% | 100% | Deals damage. No other effect. |
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Embargo | Dark | — | — | 4% | 100% | Prevents the target from using its held item for five actions. |
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Ember | Fire | Special | 40 | 2% | 100% | Has a 10% chance to burn the target. |
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Endeavor | Normal | Physical | * | * | 100% | Lowers the target's health to match the user's. |
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Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Fake Out | Normal | Physical | 40 | 3% | 100% | +3 | Makes the target flinch if the user has not already used this move since entering battle. |
Fire Blast | Fire | Special | 110 | 7% | 85% | Has a 10% chance to burn the target. |
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Fire Fang | Fire | Physical | 65 | 4% | 95% | Has a 10% chance to burn the target and a 10% chance to make it flinch. |
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Fire Pledge | Fire | Special | 80 | 4% | 100% | Changes the terrain when used alongside Water Pledge or Grass Pledge. |
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Fire Punch | Fire | Physical | 75 | 4% | 100% | Has a 10% chance to burn the target. |
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Flame Charge | Fire | Physical | 50 | 4% | 100% | Has a 100% chance to raise the user's Speed by one stage. |
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Flamethrower | Fire | Special | 90 | 5% | 100% | Has a 10% chance to burn the target. |
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Flare Blitz | Fire | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt and has a 10% chance to burn the target. |
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Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
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Focus Blast | Fighting | Special | 120 | 7% | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Focus Punch | Fighting | Physical | 150 | 9% | 100% | −3 | Fails if the user takes damage before using this move. |
Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Fury Swipes | Normal | Physical | 18 | * | 80% | Hits 2-5 times in one action. Base power is 18 times the number of hits. |
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Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Growl | Normal | — | — | 1% | 100% | Lowers each target's Attack by one stage. |
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Heat Wave | Fire | Special | 95 | 5% | 90% | Has a 10% chance to burn each target. |
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Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Iron Head | Steel | Physical | 80 | 5% | 100% | Has a 30% chance to make the target flinch. |
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Knock Off | Dark | Physical | 65 | 4% | 100% | Base power is multiplied by 1.5 if the target is holding an item, and removes the item. |
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Leech Life | Bug | Physical | 80 | 4% | 100% | Drains half the damage dealt to heal the user. |
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Leer | Normal | — | — | 1% | 100% | Lowers each target's Defense by one stage. |
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Lick | Ghost | Physical | 30 | 3% | 100% | Has a 30% chance to paralyze the target. |
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Low Kick | Fighting | Physical | * | * | 100% | Base power and energy cost vary with the target's weight. |
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Low Sweep | Fighting | Physical | 65 | 5% | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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Nasty Plot | Dark | — | — | 2% | — | Raises the user's Special Attack by two stages. |
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Outrage | Dragon | Physical | 120 | 7% | 100% | Forces the user to use this move for two to three actions, then confuses it. |
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Overheat | Fire | Special | 130 | 8% | 90% | Lowers the user's Special Attack by two stages. |
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Power Trip | Dark | Physical | 20 | 1% | 100% | Base power rises by 20 for each of the user's positive stat stages. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Quash | Dark | — | — | 3% | 100% | Makes the target act last this action. |
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Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Revenge | Fighting | Physical | 60 | 3% | 100% | −4 | Base power is doubled if the user has already taken damage this action. |
Roar | Normal | — | — | 3% | — | −6 | Tries to make the target flinch. Success rate varies depending on the circumstances. |
Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Scary Face | Normal | — | — | 2% | 100% | Lowers the target's Speed by two stages. |
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Scratch | Normal | Physical | 40 | 2% | 100% | Deals damage. No other effect. |
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Shadow Claw | Ghost | Physical | 70 | 4% | 100% | Has a critical hit rate one stage higher than normal. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Snarl | Dark | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Special Attack by one stage. |
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Snatch | Dark | — | — | * | — | +4 | Steals the first non-damaging, self-targetted move used by any opponent this action. |
Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Stomping Tantrum | Ground | Physical | 75 | 4% | 100% | Has double power if the user's previous move failed. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
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Superpower | Fighting | Physical | 120 | 7% | 100% | Lowers the user's Attack and Defense by one stage. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Swords Dance | Normal | — | — | 2% | — | Raises the user's Attack by two stages. |
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Taunt | Dark | — | — | 4% | 100% | Prevents the target from using non-damaging moves for three actions. |
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Thrash | Normal | Physical | 120 | 7% | 100% | Forces the user to use this move for two to three actions, then confuses it. |
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Throat Chop | Dark | Physical | 80 | 4% | 100% | Prevents the target from using sound moves for three actions. |
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Thunder Punch | Electric | Physical | 75 | 4% | 100% | Has a 10% chance to paralyze the target. |
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Torment | Dark | — | — | 4% | 100% | Prevents the target from using the same move twice in a row for five actions. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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U-turn | Bug | Physical | 70 | 4% | 100% | Makes the user switch out. |
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Will-O-Wisp | Fire | — | — | 3% | 85% | Burns the target. |
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Work Up | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |