The Cave of Dragonflies ASB Database

Hydreigon

DarkDragon
Speed
98
Gender
Female or male
Population
0

Abilities

Levitate

Protects against Ground moves.

Type matchups

Very weak to (2×)
Fairy
Weak to (1.5×)
IceFightingBugDragon
Resistant to (0.67×)
FireWaterGrassElectricGhostDark
Very resistant to (0.5×)
None
Immune to (0×)
Psychic

Evolution

Deino
Zweilous

4 EXP

Hydreigon

8 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acrobatics Flying Physical 55 3% 100%

Has double power if the user is not holding an item.

Aqua Tail Water Physical 90 5% 90%

Deals damage. No other effect.

Assurance Dark Physical 60 3% 100%

Base power is doubled if the target has already taken damage this action.

Astonish Ghost Physical 30 3% 100%

Has a 30% chance to make the target flinch.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Belch Poison Special 120 7% 90%

Only works if the user has eaten a berry.

Bite Dark Physical 60 4% 100%

Has a 30% chance to make the target flinch.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Brutal Swing Dark Physical 60 3% 100%

Deals damage. No other effect.

Bulldoze Ground Physical 60 4% 100%

Has a 100% chance to lower each target's Speed by one stage.

Charge Beam Electric Special 50 4% 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Crunch Dark Physical 80 4% 100%

Has a 20% chance to lower the target's Defense by one stage.

Dark Pulse Dark Special 80 4% 100%

Has a 20% chance to make the target flinch.

Defog Flying 4%

Removes various effects from the field and lowers the target's Evasion by one stage.

Double Hit Normal Physical 35 2% 90%

Hits twice in one action.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Draco Meteor Dragon Special 130 8% 90%

Lowers the user's Special Attack by two stages.

Dragon Breath Dragon Special 60 4% 100%

Has a 30% chance to paralyze the target.

Dragon Pulse Dragon Special 85 5% 100%

Deals damage. No other effect.

Dragon Rage Dragon Special * 2% 100%

Always does exactly 4% damage, unless the target is immune.

Dragon Rush Dragon Physical 100 6% 75%

Has a 20% chance to make the target flinch.

Dragon Tail Dragon Physical 60 3% 90% −6

Knocks the target fairly far away, potentially preventing it from reaching the user for a bit.

Earth Power Ground Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake Ground Physical 100 6% 100%

Deals damage. No other effect.

Echoed Voice Normal Special 40 2% 100%

Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fire Blast Fire Special 110 7% 85%

Has a 10% chance to burn the target.

Fire Fang Fire Physical 65 4% 95%

Has a 10% chance to burn the target and a 10% chance to make it flinch.

Flamethrower Fire Special 90 5% 100%

Has a 10% chance to burn the target.

Flash Cannon Steel Special 80 4% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Fly Flying Physical 90 5% 95%

Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Focus Blast Fighting Special 120 7% 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Focus Energy Normal 5%

Raises the user's critical hit chance by two stages.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Head Smash Rock Physical 150 9% 80%

Deals recoil damage to the user equal to half the damage dealt.

Heat Wave Fire Special 95 5% 90%

Has a 10% chance to burn each target.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Hyper Voice Normal Special 90 5% 100%

Deals damage. No other effect.

Ice Fang Ice Physical 65 4% 95%

Has a 10% chance to freeze the target and a 10% chance to make it flinch.

Incinerate Fire Special 60 3% 100%

Destroys the target's berry.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Outrage Dragon Physical 120 7% 100%

Forces the user to use this move for two to three actions, then confuses it.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Protect Normal * +4

Protects the user against all moves this action.

Psych Up Normal *

Copies the target's stat stages.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Roar Normal 3% −6

Tries to make the target flinch. Success rate varies depending on the circumstances.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Roost Flying *

Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Scary Face Normal 2% 100%

Lowers the target's Speed by two stages.

Screech Normal 2% 85%

Lowers the target's Defense by two stages.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Shock Wave Electric Special 60 3%

Never misses.

Signal Beam Bug Special 75 4% 100%

Has a 10% chance to confuse the target.

Slam Normal Physical 80 4% 75%

Deals damage. No other effect.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Spite Ghost 5% 100%

Raises the energy cost of the target's last move by 4% until it leaves battle.

Steel Wing Steel Physical 70 4% 90%

Has a 10% chance to raise the user's Defense by one stage.

Stone Edge Rock Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Superpower Fighting Physical 120 7% 100%

Lowers the user's Attack and Defense by one stage.

Surf Water Special 90 5% 100%

Fails if there is not enough water available for the user to manipulate.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Tackle Normal Physical 40 2% 100%

Deals damage. No other effect.

Tailwind Flying 4%

Doubles the user and its allies' Speed for four actions.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Throat Chop Dark Physical 80 4% 100%

Prevents the target from using sound moves for three actions.

Thunder Fang Electric Physical 65 4% 95%

Has a 10% chance to paralyze the target and a 10% chance to make it flinch.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Tri Attack Normal Special 80 4% 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

U-turn Bug Physical 70 4% 100%

Makes the user switch out.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.