The Cave of Dragonflies ASB Database

Honedge

SteelGhost
Speed
28
Rarity
5 ($15)
Gender
Female or male
Population
9

Abilities

No Guard

Ensures that all moves used by or against the Pokémon hit.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FireGroundGhostDark
Resistant to (0.67×)
GrassIceFlyingPsychicRockDragonSteelFairy
Very resistant to (0.5×)
Bug
Immune to (0×)
NormalFightingPoison

Evolution

Honedge
Doublade

4 EXP

Aegislash

battle holding a Dusk Stone

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3%

Never misses.

After You Normal 1%

Makes the target move next if it has not already moved this action.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Autotomize Steel 2%

Raises the user's Speed by two stages and halves its weight. Works once per Pokémon per battle.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Brutal Swing Dark Physical 60 3% 100%

Deals damage. No other effect.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Cut Normal Physical 50 3% 95%

Deals damage. No other effect.

Destiny Bond Ghost *

Severely damages any Pokémon that knocks out the user before its next action.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

False Swipe Normal Physical 40 2% 100%

Cannot lower the target's health below 1%.

Flash Cannon Steel Special 80 4% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Fury Cutter Bug Physical 40 2% 95%

Base power doubles with each successful consecutive use, up to 160.

Gyro Ball Steel Physical * * 100%

Deals more damage the slower the user is compared to the target.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Iron Head Steel Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Laser Focus Normal

Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."

Magnet Rise Electric 4%

Grants the user Levitate for five actions in addition to all other abilities.

Metal Sound Steel 2% 85%

Lowers the target's Special Defense by two stages.

Night Slash Dark Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Power Trick Psychic *

Switches the user's Attack and Defense stats.

Protect Normal * +4

Protects the user against all moves this action.

Pursuit Dark Physical 40 2% 100%

Deals extra damage and hits first if the target is about to switch out or run away.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Retaliate Normal Physical 70 4% 100%

Base power is doubled if an ally fainted this action or last action.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Sacred Sword Fighting Physical 90 5% 100%

Ignores the target's stat stages.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Shadow Claw Ghost Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Shadow Sneak Ghost Physical 40 3% 100% +1

Deals damage. No other effect.

Shock Wave Electric Special 60 3%

Never misses.

Slash Normal Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Spite Ghost 5% 100%

Raises the energy cost of the target's last move by 4% until it leaves battle.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Tackle Normal Physical 40 2% 100%

Deals damage. No other effect.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Wide Guard Rock * +3

Protects the user and its allies against moves that hit multiple targets this action.

Honedge in the league

Name Trainer Ability XP :3 Item
Artorias Meowth No Guard 2 2 Dusk Stone
Charon Aenrhien No Guard 0 0
Hatsya RespectTheBlade No Guard 1 1
Honedge JacenBoy No Guard 0 0
Nosada TruetoCheese No Guard 3 2 Dusk Stone
Perry Totodile No Guard 2 2 Dusk Stone
Sharpie Murkrow No Guard 0 0
Shouldra Coloursfall No Guard 0 0
Turbotastic Vholvek No Guard 0 0 Exp. Share