The Cave of Dragonflies ASB Database

Hawlucha

FightingFlying
Speed
118
Rarity
4 ($13)
Gender
Female or male
Population
10

Abilities

Limber

Prevents paralysis.

Unburden

Doubles Speed when not holding an item.

Mold Breaker

(Hidden ability.) Bypasses targets' abilities if they could prevent or hinder damage.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
ElectricIceFlyingPsychicFairy
Resistant to (0.67×)
GrassFightingDark
Very resistant to (0.5×)
Bug
Immune to (0×)
Ground

Evolution

Hawlucha

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acrobatics Flying Physical 55 3% 100%

Has double power if the user is not holding an item.

Aerial Ace Flying Physical 60 3%

Never misses.

Agility Psychic 2%

Raises the user's Speed by two stages.

Ally Switch Psychic 1% +2

Switches places with an ally.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Baton Pass Normal 3%

Switches out, passing the user's stat modifiers and various effects to its replacement.

Bounce Flying Physical 85 6% 85%

Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Bulk Up Fighting 2%

Raises the user's Attack and Defense by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Cut Normal Physical 50 3% 95%

Deals damage. No other effect.

Defog Flying 4%

Removes various effects from the field and lowers the target's Evasion by one stage.

Detect Fighting * +4

Protects the user from all moves this action.

Dig Ground Physical 80 4% 100%

Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Drain Punch Fighting Physical 75 4% 100%

Drains half the damage dealt to heal the user.

Dual Chop Dragon Physical 40 2% 90%

Hits twice in one action.

Encore Normal 4% 100%

Makes the target repeat its last move for three actions.

Endeavor Normal Physical * * 100%

Lowers the target's health to match the user's.

Entrainment Normal 3% 100%

Copies the user's ability onto the target.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

False Swipe Normal Physical 40 2% 100%

Cannot lower the target's health below 1%.

Feather Dance Flying 2% 100%

Lowers the target's Attack by two stages.

Feint Normal Physical 30 3% 100% +2

Breaks through Protect and Detect.

Fire Punch Fire Physical 75 4% 100%

Has a 10% chance to burn the target.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Fly Flying Physical 90 5% 95%

Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Flying Press Fighting Physical 100 6% 95%

Deals both Fighting- and Flying-type damage.

Focus Blast Fighting Special 120 7% 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Focus Punch Fighting Physical 150 9% 100% −3

Fails if the user takes damage before using this move.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

High Jump Kick Fighting Physical 130 8% 90%

Deals crash damage to the user if it misses, equal to half the damage it would have dealt.

Hone Claws Dark 2%

Raises the user's Attack and Accuracy by one stage.

Iron Head Steel Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Karate Chop Fighting Physical 50 3% 100%

Has a critical hit rate one stage higher than normal.

Laser Focus Normal

Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."

Last Resort Normal Physical 140 8% 100%

Only works if the user is below 33% health.

Low Kick Fighting Physical * * 100%

Base power and energy cost vary with the target's weight.

Low Sweep Fighting Physical 65 5% 100%

Has a 100% chance to lower the target's Speed by one stage.

Me First Normal *

Uses the move the target is about to use, with 1.5 times the base power. Fails if the target has already moved this action.

Mud Sport Ground 3%

Lowers the effectiveness of Electric-type moves used against any friendly Pokémon by one stage for nine actions.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Poison Jab Poison Physical 80 5% 100%

Has a 30% chance to poison the target.

Power-Up Punch Fighting Physical 40 3% 100%

Has a 100% chance to raise the user's Attack.

Protect Normal * +4

Protects the user against all moves this action.

Quick Guard Fighting * +3

Protects the user and its allies against priority moves this action.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Retaliate Normal Physical 70 4% 100%

Base power is doubled if an ally fainted this action or last action.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Roost Flying *

Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Sky Attack Flying Physical 140 9% 90%

Requires an action to charge and has a 30% chance to make the target flinch. Can be used in one action for 3% extra energy.

Sky Drop Flying Physical 60 3% 100%

Carries the target into the air, avoiding most moves, then drops it. Costs 3% extra energy to do both in one action.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Steel Wing Steel Physical 70 4% 90%

Has a 10% chance to raise the user's Defense by one stage.

Stone Edge Rock Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Superpower Fighting Physical 120 7% 100%

Lowers the user's Attack and Defense by one stage.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Tackle Normal Physical 40 2% 100%

Deals damage. No other effect.

Tailwind Flying 4%

Doubles the user and its allies' Speed for four actions.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Throat Chop Dark Physical 80 4% 100%

Prevents the target from using sound moves for three actions.

Thunder Punch Electric Physical 75 4% 100%

Has a 10% chance to paralyze the target.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

U-turn Bug Physical 70 4% 100%

Makes the user switch out.

Wing Attack Flying Physical 60 3% 100%

Deals damage. No other effect.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.

X-Scissor Bug Physical 80 4% 100%

Deals damage. No other effect.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.

Hawlucha in the league

Name Trainer Ability XP :3 Item
Bird-Person Meowth Limber 0 0
Borrokalari Arin Munchkin Mold Breaker 0 0
Chavo Guerrero serpentjester Unburden 0 0 Cheri Berry
El Pollo Ligeramente Pervertid MrKyurem Unburden 0 0
Hawmucha Hawlucha M&F Limber 1 1 Mental Herb
Iñárritu Meursault Unburden 0 0
Libertad Vipera Magnifica Unburden 5 5
Mkhitaryan Ether's Bane Unburden 0 0 Sitrus Berry
Rey Ricochet Keldeo Limber 1 1 Muscle Band
Shady Birdcrest Limber 0 0