The Cave of Dragonflies ASB Database

Guzzlord

DarkDragon
Speed
43
Gender
Genderless
Population
0

Abilities

Beast Boost

None

Type matchups

Very weak to (2×)
Fairy
Weak to (1.5×)
IceFightingBugDragon
Resistant to (0.67×)
FireWaterGrassElectricGhostDark
Very resistant to (0.5×)
None
Immune to (0×)
Psychic

Evolution

Guzzlord

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Belch Poison Special 120 7% 90%

Only works if the user has eaten a berry.

Bite Dark Physical 60 4% 100%

Has a 30% chance to make the target flinch.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Brutal Swing Dark Physical 60 3% 100%

Deals damage. No other effect.

Bulldoze Ground Physical 60 4% 100%

Has a 100% chance to lower each target's Speed by one stage.

Crunch Dark Physical 80 4% 100%

Has a 20% chance to lower the target's Defense by one stage.

Dark Pulse Dark Special 80 4% 100%

Has a 20% chance to make the target flinch.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Draco Meteor Dragon Special 130 8% 90%

Lowers the user's Special Attack by two stages.

Dragon Claw Dragon Physical 80 4% 100%

Deals damage. No other effect.

Dragon Pulse Dragon Special 85 5% 100%

Deals damage. No other effect.

Dragon Rage Dragon Special * 2% 100%

Always does exactly 4% damage, unless the target is immune.

Dragon Rush Dragon Physical 100 6% 75%

Has a 20% chance to make the target flinch.

Dragon Tail Dragon Physical 60 3% 90% −6

Knocks the target fairly far away, potentially preventing it from reaching the user for a bit.

Drain Punch Fighting Physical 75 4% 100%

Drains half the damage dealt to heal the user.

Dual Chop Dragon Physical 40 2% 90%

Hits twice in one action.

Earthquake Ground Physical 100 6% 100%

Deals damage. No other effect.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fire Blast Fire Special 110 7% 85%

Has a 10% chance to burn the target.

Flamethrower Fire Special 90 5% 100%

Has a 10% chance to burn the target.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Gastro Acid Poison 3% 100%

Nullifies the target's ability.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Gyro Ball Steel Physical * * 100%

Deals more damage the slower the user is compared to the target.

Hammer Arm Fighting Physical 100 6% 90%

Lowers the user's Speed by one stage.

Heat Wave Fire Special 95 5% 90%

Has a 10% chance to burn each target.

Heavy Slam Steel Physical * * 100%

Base power and energy cost vary based on the user and target's weights.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Iron Head Steel Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Last Resort Normal Physical 140 8% 100%

Only works if the user is below 33% health.

Magnet Rise Electric 4%

Grants the user Levitate for five actions in addition to all other abilities.

Outrage Dragon Physical 120 7% 100%

Forces the user to use this move for two to three actions, then confuses it.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Poison Jab Poison Physical 80 5% 100%

Has a 30% chance to poison the target.

Protect Normal * +4

Protects the user against all moves this action.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Shadow Claw Ghost Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Shock Wave Electric Special 60 3%

Never misses.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Sludge Bomb Poison Special 90 6% 100%

Has a 30% chance to poison the target.

Sludge Wave Poison Special 95 5% 100%

Has a 10% chance to poison each target.

Smack Down Rock Physical 50 3% 100%

Knocks the target to the ground.

Snarl Dark Special 55 4% 95%

Has a 100% chance to lower each target's Special Attack by one stage.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Steamroller Bug Physical 65 5% 100%

Has a 30% chance to make the target flinch.

Stockpile Normal *

Stores between 10% and 25% energy for use with Swallow or Spit Up.

Stomp Normal Physical 65 5% 100%

Has a 30% chance to make the target flinch.

Stomping Tantrum Ground Physical 75 4% 100%

Has double power if the user's previous move failed.

Stone Edge Rock Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Swallow Normal 2%

Restores an amount of health equal to 2.5× the energy Stockpiled.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Thrash Normal Physical 120 7% 100%

Forces the user to use this move for two to three actions, then confuses it.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Wide Guard Rock * +3

Protects the user and its allies against moves that hit multiple targets this action.

Wring Out Normal Special * 7% 100%

Base power and energy cost fall proportional to the target's remaining health.