Guzzlord
- Speed
- 43
- Gender
- Genderless
- Population
- 0
Abilities
- Beast Boost
None
Type matchups
- Very weak to (2×)
- Fairy
- Weak to (1.5×)
- IceFightingBugDragon
- Resistant to (0.67×)
- FireWaterGrassElectricGhostDark
- Very resistant to (0.5×)
- None
- Immune to (0×)
- Psychic
Evolution
Guzzlord |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Belch | Poison | Special | 120 | 7% | 90% | Only works if the user has eaten a berry. |
|
Bite | Dark | Physical | 60 | 4% | 100% | Has a 30% chance to make the target flinch. |
|
Brick Break | Fighting | Physical | 75 | 4% | 100% | Breaks through Reflect and Light Screen. |
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Brutal Swing | Dark | Physical | 60 | 3% | 100% | Deals damage. No other effect. |
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Bulldoze | Ground | Physical | 60 | 4% | 100% | Has a 100% chance to lower each target's Speed by one stage. |
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Crunch | Dark | Physical | 80 | 4% | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Dark Pulse | Dark | Special | 80 | 4% | 100% | Has a 20% chance to make the target flinch. |
|
Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
|
Draco Meteor | Dragon | Special | 130 | 8% | 90% | Lowers the user's Special Attack by two stages. |
|
Dragon Claw | Dragon | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
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Dragon Pulse | Dragon | Special | 85 | 5% | 100% | Deals damage. No other effect. |
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Dragon Rage | Dragon | Special | * | 2% | 100% | Always does exactly 4% damage, unless the target is immune. |
|
Dragon Rush | Dragon | Physical | 100 | 6% | 75% | Has a 20% chance to make the target flinch. |
|
Dragon Tail | Dragon | Physical | 60 | 3% | 90% | −6 | Knocks the target fairly far away, potentially preventing it from reaching the user for a bit. |
Drain Punch | Fighting | Physical | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
|
Dual Chop | Dragon | Physical | 40 | 2% | 90% | Hits twice in one action. |
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Earthquake | Ground | Physical | 100 | 6% | 100% | Deals damage. No other effect. |
|
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
|
Fire Blast | Fire | Special | 110 | 7% | 85% | Has a 10% chance to burn the target. |
|
Flamethrower | Fire | Special | 90 | 5% | 100% | Has a 10% chance to burn the target. |
|
Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
|
Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Gastro Acid | Poison | — | — | 3% | 100% | Nullifies the target's ability. |
|
Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Gyro Ball | Steel | Physical | * | * | 100% | Deals more damage the slower the user is compared to the target. |
|
Hammer Arm | Fighting | Physical | 100 | 6% | 90% | Lowers the user's Speed by one stage. |
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Heat Wave | Fire | Special | 95 | 5% | 90% | Has a 10% chance to burn each target. |
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Heavy Slam | Steel | Physical | * | * | 100% | Base power and energy cost vary based on the user and target's weights. |
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Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Iron Defense | Steel | — | — | 2% | — | Raises the user's Defense by two stages. |
|
Iron Head | Steel | Physical | 80 | 5% | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | Steel | Physical | 100 | 7% | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | Dark | Physical | 65 | 4% | 100% | Base power is multiplied by 1.5 if the target is holding an item, and removes the item. |
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Last Resort | Normal | Physical | 140 | 8% | 100% | Only works if the user is below 33% health. |
|
Magnet Rise | Electric | — | — | 4% | — | Grants the user Levitate for five actions in addition to all other abilities. |
|
Outrage | Dragon | Physical | 120 | 7% | 100% | Forces the user to use this move for two to three actions, then confuses it. |
|
Payback | Dark | Physical | 50 | 3% | 100% | Has double base power if the target has already acted this action. |
|
Poison Jab | Poison | Physical | 80 | 5% | 100% | Has a 30% chance to poison the target. |
|
Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
|
Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Rock Slide | Rock | Physical | 75 | 5% | 90% | Has a 30% chance to make each target flinch. |
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Rock Tomb | Rock | Physical | 60 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|
Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Shadow Claw | Ghost | Physical | 70 | 4% | 100% | Has a critical hit rate one stage higher than normal. |
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Shock Wave | Electric | Special | 60 | 3% | — | Never misses. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Sludge Bomb | Poison | Special | 90 | 6% | 100% | Has a 30% chance to poison the target. |
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Sludge Wave | Poison | Special | 95 | 5% | 100% | Has a 10% chance to poison each target. |
|
Smack Down | Rock | Physical | 50 | 3% | 100% | Knocks the target to the ground. |
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Snarl | Dark | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Special Attack by one stage. |
|
Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
|
Steamroller | Bug | Physical | 65 | 5% | 100% | Has a 30% chance to make the target flinch. |
|
Stockpile | Normal | — | — | * | — | Stores between 10% and 25% energy for use with Swallow or Spit Up. |
|
Stomp | Normal | Physical | 65 | 5% | 100% | Has a 30% chance to make the target flinch. |
|
Stomping Tantrum | Ground | Physical | 75 | 4% | 100% | Has double power if the user's previous move failed. |
|
Stone Edge | Rock | Physical | 100 | 6% | 80% | Has a critical hit rate one stage higher than normal. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
|
Swallow | Normal | — | — | 2% | — | Restores an amount of health equal to 2.5× the energy Stockpiled. |
|
Thief | Dark | Physical | 60 | 3% | 100% | Steals the target's held item. |
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Thrash | Normal | Physical | 120 | 7% | 100% | Forces the user to use this move for two to three actions, then confuses it. |
|
Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
|
Wide Guard | Rock | — | — | * | — | +3 | Protects the user and its allies against moves that hit multiple targets this action. |
Wring Out | Normal | Special | * | 7% | 100% | Base power and energy cost fall proportional to the target's remaining health. |