The Cave of Dragonflies ASB Database

Gumshoos

Normal
Speed
45
Gender
Female or male
Population
0

Abilities

Stakeout

Doubles damage when attacking a target for the first time, during the target's first round in battle.

Strong Jaw

Multiplies biting moves' base power by 1.3.

Adaptability

(Hidden ability.) Strengthens STAB to 1.5× (instead of 1.25×), but makes moves of other types cost 1.2× energy.

Type matchups

Weak to (1.5×)
Fighting
Resistant to (0.67×)
None
Immune to (0×)
Ghost

Evolution

Yungoos
Gumshoos

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Bide Normal Physical * * +1

Stores energy for three actions, then damages the target for twice the total damage taken.

Bite Dark Physical 60 4% 100%

Has a 30% chance to make the target flinch.

Block Normal 3%

Blocks the target's path, preventing it from switching or using moves that require a lot of movement.

Bulldoze Ground Physical 60 4% 100%

Has a 100% chance to lower each target's Speed by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Crunch Dark Physical 80 4% 100%

Has a 20% chance to lower the target's Defense by one stage.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dual Chop Dragon Physical 40 2% 90%

Hits twice in one action.

Earthquake Ground Physical 100 6% 100%

Deals damage. No other effect.

Echoed Voice Normal Special 40 2% 100%

Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.

Endeavor Normal Physical * * 100%

Lowers the target's health to match the user's.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fire Fang Fire Physical 65 4% 95%

Has a 10% chance to burn the target and a 10% chance to make it flinch.

Fire Punch Fire Physical 75 4% 100%

Has a 10% chance to burn the target.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Fang Normal Physical 80 4% 90%

Has a 10% chance to make the target flinch.

Ice Fang Ice Physical 65 4% 95%

Has a 10% chance to freeze the target and a 10% chance to make it flinch.

Ice Punch Ice Physical 75 4% 100%

Has a 10% chance to freeze the target.

Iron Head Steel Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Last Resort Normal Physical 140 8% 100%

Only works if the user is below 33% health.

Leer Normal 1% 100%

Lowers each target's Defense by one stage.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Odor Sleuth Normal 5%

Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Protect Normal * +4

Protects the user against all moves this action.

Pursuit Dark Physical 40 2% 100%

Deals extra damage and hits first if the target is about to switch out or run away.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Revenge Fighting Physical 60 3% 100% −4

Base power is doubled if the user has already taken damage this action.

Roar Normal 3% −6

Tries to make the target flinch. Success rate varies depending on the circumstances.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Sand Attack Ground 1% 100%

Lowers the target's Accuracy by one stage.

Sandstorm Rock 5%

Changes the weather to a sandstorm for nine actions.

Scary Face Normal 2% 100%

Lowers the target's Speed by two stages.

Shock Wave Electric Special 60 3%

Never misses.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Stomping Tantrum Ground Physical 75 4% 100%

Has double power if the user's previous move failed.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Super Fang Normal Physical * * 90%

Deals damage equal to half the target's current health.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Tackle Normal Physical 40 2% 100%

Deals damage. No other effect.

Take Down Normal Physical 90 5% 85%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Thrash Normal Physical 120 7% 100%

Forces the user to use this move for two to three actions, then confuses it.

Thunder Fang Electric Physical 65 4% 95%

Has a 10% chance to paralyze the target and a 10% chance to make it flinch.

Thunder Punch Electric Physical 75 4% 100%

Has a 10% chance to paralyze the target.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

U-turn Bug Physical 70 4% 100%

Makes the user switch out.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.

Yawn Normal 4%

Puts the target to sleep at the end of the next action.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.