Greninja
- Speed
- 122
- Gender
- Female or male
- Population
- 2
Abilities
- Torrent
Multiplies Water moves' base power by 1.3 at 33% health or less.
- Protean
-
(Hidden ability.) Changes the Pokémon's type to match each move it uses. The Pokémon only gets STAB on moves of its original types.
Type matchups
- Very weak to (2×)
- None
- Weak to (1.5×)
- GrassElectricFightingBugFairy
- Resistant to (0.67×)
- FireWaterIceGhostDarkSteel
- Very resistant to (0.5×)
- None
- Immune to (0×)
- Psychic
Evolution
Froakie |
Frogadier
2 EXP |
Greninja
6 EXP |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Acrobatics | Physical | 55 | 3% | 100% | Has double power if the user is not holding an item. |
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Aerial Ace | Physical | 60 | 3% | — | Never misses. |
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Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Bestow | Normal | — | — | 3% | — | Passes the user's held item to the target if it does not already have one. |
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Blizzard | Ice | Special | 110 | 7% | 70% | Has a 10% chance to freeze each target. |
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Bounce | Physical | 85 | 6% | 85% | Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target. |
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Brutal Swing | Dark | Physical | 60 | 3% | 100% | Deals damage. No other effect. |
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Bubble | Water | Special | 40 | 2% | 100% | Has a 10% chance to lower each target's Speed by one stage. |
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Camouflage | Normal | — | — | 5% | — | Changes the user's type depending on the arena. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Cut | Normal | Physical | 50 | 3% | 95% | Deals damage. No other effect. |
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Dark Pulse | Dark | Special | 80 | 4% | 100% | Has a 20% chance to make the target flinch. |
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Dig | Ground | Physical | 80 | 4% | 100% | Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
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Dive | Water | Physical | 80 | 4% | 100% | Dives underwater, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Echoed Voice | Normal | Special | 40 | 2% | 100% | Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use. |
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Extrasensory | Psychic | Special | 80 | 4% | 100% | Has a 10% chance to make the target flinch. |
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Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Feint Attack | Dark | Physical | 60 | 3% | — | Never misses. |
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Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
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Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Grass Knot | Grass | Special | * | * | 100% | Base power and energy cost depend on the target's weight. |
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Growl | Normal | — | — | 1% | 100% | Lowers each target's Attack by one stage. |
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Gunk Shot | Poison | Physical | 120 | 8% | 80% | Has a 30% chance to poison the target. |
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Haze | Ice | — | — | 4% | — | Removes all Pokémon's stat stages. Lowers the accuracy of all moves by 10% for five actions. |
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Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Hydro Cannon | Water | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Hydro Pump | Water | Special | 110 | 7% | 80% | Deals damage. No other effect. |
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Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Ice Beam | Ice | Special | 90 | 5% | 100% | Has a 10% chance to freeze the target. |
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Ice Punch | Ice | Physical | 75 | 4% | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | Ice | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Speed by one stage. |
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Lick | Ghost | Physical | 30 | 3% | 100% | Has a 30% chance to paralyze the target. |
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Low Kick | Fighting | Physical | * | * | 100% | Base power and energy cost vary with the target's weight. |
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Mat Block | Fighting | — | — | 2% | — | Protects all friendly Pokémon from damaging moves this action. Only works if the user has not used it since entering battle. |
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Mind Reader | Normal | — | — | 4% | — | Ensures that the user's next move against the target will hit. |
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Mud Sport | Ground | — | — | 3% | — | Lowers the effectiveness of Electric-type moves used against any friendly Pokémon by one stage for nine actions. |
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Night Slash | Dark | Physical | 70 | 4% | 100% | Has a critical hit rate one stage higher than normal. |
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Pound | Normal | Physical | 40 | 2% | 100% | Deals damage. No other effect. |
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Power-Up Punch | Fighting | Physical | 40 | 3% | 100% | Has a 100% chance to raise the user's Attack. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Quick Attack | Normal | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
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Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Rock Slide | Rock | Physical | 75 | 5% | 90% | Has a 30% chance to make each target flinch. |
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Rock Smash | Fighting | Physical | 40 | 3% | 100% | Has a 50% chance to lower the target's Defense. |
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Rock Tomb | Rock | Physical | 60 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Role Play | Psychic | — | — | 3% | — | Copies the target's ability. |
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Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Scald | Water | Special | 80 | 5% | 100% | Has a 30% chance to burn the target. |
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Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
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Shadow Sneak | Ghost | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Smack Down | Rock | Physical | 50 | 3% | 100% | Knocks the target to the ground. |
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Smokescreen | Normal | — | — | 1% | 100% | Lowers the target's Accuracy by one stage. |
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Snatch | Dark | — | — | * | — | +4 | Steals the first non-damaging, self-targetted move used by any opponent this action. |
Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Spikes | Ground | — | — | 2% | — | Scatters spikes which deal 2% damage to any Pokémon who steps on them. |
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Spite | Ghost | — | — | 5% | 100% | Raises the energy cost of the target's last move by 4% until it leaves battle. |
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Strength | Normal | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Surf | Water | Special | 90 | 5% | 100% | Fails if there is not enough water available for the user to manipulate. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Taunt | Dark | — | — | 4% | 100% | Prevents the target from using non-damaging moves for three actions. |
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Thief | Dark | Physical | 60 | 3% | 100% | Steals the target's held item. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Toxic Spikes | Poison | — | — | 2% | — | Scatters spikes which poison any Pokémon who steps on them. |
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U-turn | Bug | Physical | 70 | 4% | 100% | Makes the user switch out. |
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Waterfall | Water | Physical | 80 | 4% | 100% | Has a 20% chance to make the target flinch. |
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Water Pledge | Water | Special | 80 | 4% | 100% | Changes the terrain when used alongside Fire Pledge or Grass Pledge. |
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Water Pulse | Water | Special | 60 | 3% | 100% | Has a 20% chance to confuse the target. |
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Water Shuriken | Water | Special | 15 | * | 100% | +1 | Hits 2-5 times in one action. Base power is 15 times the number of hits. |
Water Sport | Water | — | — | 3% | — | Lowers the effectiveness of Fire-type moves used against the user or its allies by one stage for nine actions. |
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Work Up | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |
Greninja in the league
Name | ⚥ | Trainer | Ability | XP | :3 | Item | ||
---|---|---|---|---|---|---|---|---|
Korra | ♀ | Totodile | Protean | 7 | 6 |
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Flying Gem | |
Sheena | ♀ | JackPK | Torrent | 7 | 6 |
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Lucky Egg |