The Cave of Dragonflies ASB Database

Alolan Graveler

RockElectric
Speed
35
Gender
Female or male
Population
0

Abilities

Magnet Pull

Prevents Steel-type opponents from switching out or escaping. Can pull in Steel-types or reveal them when hidden with the use of an action.

Sturdy

Prevents being knocked out by any move that would have done more than 10% damage.

Galvanize

(Hidden ability.) Turns Normal moves into Electric moves and raises their final damage by 2%.

Type matchups

Very weak to (2×)
Ground
Weak to (1.5×)
WaterGrassFighting
Resistant to (0.67×)
NormalFireElectricPoison
Very resistant to (0.5×)
Flying
Immune to (0×)
None

Evolution

Geodude Alolan Geodude
Graveler

3 EXP

Alolan Graveler

3 EXP

Golem

battle holding a Link Cable

Alolan Golem

battle holding a Link Cable

Forms

Alola Forms have different types, abilities, movepools, and stats. Graveler's form is chosen as a Geodude, and cannot be changed.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Ally Switch Psychic 1% +2

Switches places with an ally.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Autotomize Steel 2%

Raises the user's Speed by two stages and halves its weight. Works once per Pokémon per battle.

Block Normal 3%

Blocks the target's path, preventing it from switching or using moves that require a lot of movement.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Brutal Swing Dark Physical 60 3% 100%

Deals damage. No other effect.

Bulldoze Ground Physical 60 4% 100%

Has a 100% chance to lower each target's Speed by one stage.

Charge Electric 4%

Doubles the base power of the user's next Electric-type move and raises its Special Defense by one stage.

Charge Beam Electric Special 50 4% 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Counter Fighting Physical * * 100% −5

Counters a physical move, dealing twice as much damage as the user took.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Defense Curl Normal 1%

Raises the user's Defense by one stage.

Discharge Electric Special 80 5% 100%

Has a 30% chance to paralyze each target.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Earth Power Ground Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake Ground Physical 100 6% 100%

Deals damage. No other effect.

Electroweb Electric Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Explosion Normal Physical 250 14% 100%

Knocks the user out.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fire Blast Fire Special 110 7% 85%

Has a 10% chance to burn the target.

Fire Punch Fire Physical 75 4% 100%

Has a 10% chance to burn the target.

Flail Normal Physical * * 100%

Base power and energy cost rise as the user's health falls.

Flamethrower Fire Special 90 5% 100%

Has a 10% chance to burn the target.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Punch Fighting Physical 150 9% 100% −3

Fails if the user takes damage before using this move.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Gyro Ball Steel Physical * * 100%

Deals more damage the slower the user is compared to the target.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Magnet Rise Electric 4%

Grants the user Levitate for five actions in addition to all other abilities.

Nature Power Normal *

Uses another move depending on the arena.

Protect Normal * +4

Protects the user against all moves this action.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Blast Rock Physical 25 * 90%

Hits 2-5 times in one action. Base power is 25 times the number of hits.

Rock Climb Normal Physical 90 5% 85%

Has a 20% chance to confuse the target.

Rock Polish Rock 2%

Raises the user's Speed by two stages.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Throw Rock Physical 50 3% 90%

Deals damage. No other effect.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Rollout Rock Physical 30 2% 90%

Base power doubles with each consecutive use.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Sandstorm Rock 5%

Changes the weather to a sandstorm for nine actions.

Screech Normal 2% 85%

Lowers the target's Defense by two stages.

Self-Destruct Normal Physical 200 11% 100%

Knocks the user out.

Shock Wave Electric Special 60 3%

Never misses.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Smack Down Rock Physical 50 3% 100%

Knocks the target to the ground.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Spark Electric Physical 65 5% 100%

Has a 30% chance to paralyze the target.

Stealth Rock Rock 2%

Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.

Stomping Tantrum Ground Physical 75 4% 100%

Has double power if the user's previous move failed.

Stone Edge Rock Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Superpower Fighting Physical 120 7% 100%

Lowers the user's Attack and Defense by one stage.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Tackle Normal Physical 40 2% 100%

Deals damage. No other effect.

Thunder Electric Special 110 8% 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Thunder Punch Electric Physical 75 4% 100%

Has a 10% chance to paralyze the target.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Volt Switch Electric Special 70 4% 100%

Makes the user switch out.

Wide Guard Rock * +3

Protects the user and its allies against moves that hit multiple targets this action.