The Cave of Dragonflies ASB Database

Golisopod

BugWater
Speed
40
Gender
Female or male
Population
0

Abilities

Emergency Exit

Switches out upon falling to 50% health or below.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
ElectricFlyingRock
Resistant to (0.67×)
WaterIceFightingGroundSteel
Very resistant to (0.5×)
None
Immune to (0×)
None

Evolution

Wimpod
Golisopod

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3%

Never misses.

Aqua Jet Water Physical 40 3% 100% +1

Deals damage. No other effect.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Blizzard Ice Special 110 7% 70%

Has a 10% chance to freeze each target.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Bug Bite Bug Physical 60 3% 100%

If the target is holding a berry, the user eats it and base power is doubled.

Bulk Up Fighting 2%

Raises the user's Attack and Defense by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Dark Pulse Dark Special 80 4% 100%

Has a 20% chance to make the target flinch.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Drill Run Ground Physical 80 4% 95%

Has a critical hit rate one stage higher than normal.

Dual Chop Dragon Physical 40 2% 90%

Hits twice in one action.

Endeavor Normal Physical * * 100%

Lowers the target's health to match the user's.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

False Swipe Normal Physical 40 2% 100%

Cannot lower the target's health below 1%.

First Impression Bug Physical 90 6% 100% +2

Only works if the user has not used this move since entering battle.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Blast Fighting Special 120 7% 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Frost Breath Ice Special 60 3% 90%

Always scores a critical hit.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Fury Cutter Bug Physical 40 2% 95%

Base power doubles with each successful consecutive use, up to 160.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Hail Ice 5%

Changes the weather to hail for nine actions.

Harden Normal 1%

Raises the user's Defense by one stage.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Ice Beam Ice Special 90 5% 100%

Has a 10% chance to freeze the target.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Iron Head Steel Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Laser Focus Normal

Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."

Leech Life Bug Physical 80 4% 100%

Drains half the damage dealt to heal the user.

Liquidation Water Physical 85 5% 100%

Has a 20% chance to lower the target's Defense by one stage.

Metal Claw Steel Physical 50 3% 95%

Has a 10% chance to raise the user's Attack by one stage.

Pain Split Normal *

Averages the user and target's health.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Pin Missile Bug Physical 25 * 95%

Hits 2-5 times in one action. Base power is 25 times the number of hits.

Poison Jab Poison Physical 80 5% 100%

Has a 30% chance to poison the target.

Protect Normal * +4

Protects the user against all moves this action.

Psych Up Normal *

Copies the target's stat stages.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Razor Shell Water Physical 75 5% 95%

Has a 50% chance to lower the target's Defense.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Sand Attack Ground 1% 100%

Lowers the target's Accuracy by one stage.

Scald Water Special 80 5% 100%

Has a 30% chance to burn the target.

Shadow Claw Ghost Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Slash Normal Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Sludge Bomb Poison Special 90 6% 100%

Has a 30% chance to poison the target.

Sludge Wave Poison Special 95 5% 100%

Has a 10% chance to poison each target.

Snarl Dark Special 55 4% 95%

Has a 100% chance to lower each target's Special Attack by one stage.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Spikes Ground 2%

Scatters spikes which deal 2% damage to any Pokémon who steps on them.

Spite Ghost 5% 100%

Raises the energy cost of the target's last move by 4% until it leaves battle.

Struggle Bug Bug Special 50 4% 100%

Has a 100% chance to lower each target's Special Attack by one stage.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sucker Punch Dark Physical 70 5% 100% +1

Only works if the target is about to use a damaging move.

Surf Water Special 90 5% 100%

Fails if there is not enough water available for the user to manipulate.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Throat Chop Dark Physical 80 4% 100%

Prevents the target from using sound moves for three actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Venoshock Poison Special 65 4% 100%

Base power is doubled if the target is poisoned.

Waterfall Water Physical 80 4% 100%

Has a 20% chance to make the target flinch.

Water Pulse Water Special 60 3% 100%

Has a 20% chance to confuse the target.

Wide Guard Rock * +3

Protects the user and its allies against moves that hit multiple targets this action.

X-Scissor Bug Physical 80 4% 100%

Deals damage. No other effect.