The Cave of Dragonflies ASB Database

Golett

GroundGhost
Speed
35
Rarity
6 ($20)
Gender
Genderless
Population
4

Abilities

Iron Fist

Raises punching moves' base power by 20.

Klutz

Prevents the Pokémon from using or Flinging its held item.

No Guard

(Hidden ability.) Ensures that all moves used by or against the Pokémon hit.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
WaterGrassIceGhostDark
Resistant to (0.67×)
BugRock
Very resistant to (0.5×)
Poison
Immune to (0×)
NormalElectricFighting

Evolution

Golett
Golurk

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Ally Switch Psychic 1% +2

Switches places with an ally.

Astonish Ghost Physical 30 3% 100%

Has a 30% chance to make the target flinch.

Block Normal 3%

Blocks the target's path, preventing it from switching or using moves that require a lot of movement.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Bulldoze Ground Physical 60 4% 100%

Has a 100% chance to lower each target's Speed by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Defense Curl Normal 1%

Raises the user's Defense by one stage.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Drain Punch Fighting Physical 75 4% 100%

Drains half the damage dealt to heal the user.

Dynamic Punch Fighting Physical 100 7% 50%

Has a 100% chance to confuse the target.

Earth Power Ground Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake Ground Physical 100 6% 100%

Deals damage. No other effect.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fire Punch Fire Physical 75 4% 100%

Has a 10% chance to burn the target.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Blast Fighting Special 120 7% 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Focus Punch Fighting Physical 150 9% 100% −3

Fails if the user takes damage before using this move.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Gravity Psychic 4%

For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.

Gyro Ball Steel Physical * * 100%

Deals more damage the slower the user is compared to the target.

Hammer Arm Fighting Physical 100 6% 90%

Lowers the user's Speed by one stage.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Ice Beam Ice Special 90 5% 100%

Has a 10% chance to freeze the target.

Ice Punch Ice Physical 75 4% 100%

Has a 10% chance to freeze the target.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Low Kick Fighting Physical * * 100%

Base power and energy cost vary with the target's weight.

Low Sweep Fighting Physical 65 5% 100%

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat Psychic 4% +4

Reflects moves in the "reflectable" category back at their user.

Magnitude Ground Physical * * 100%

Base power varies randomly from 10 to 150.

Mega Punch Normal Physical 80 4% 85%

Deals damage. No other effect.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Night Shade Ghost Special * * 100%

Damage is equal to the user's experience, up to 10%.

Pound Normal Physical 40 2% 100%

Deals damage. No other effect.

Power-Up Punch Fighting Physical 40 3% 100%

Has a 100% chance to raise the user's Attack.

Protect Normal * +4

Protects the user against all moves this action.

Psychic Psychic Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Polish Rock 2%

Raises the user's Speed by two stages.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Rollout Rock Physical 30 2% 90%

Base power doubles with each consecutive use.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shadow Punch Ghost Physical 60 3%

Never misses.

Shock Wave Electric Special 60 3%

Never misses.

Signal Beam Bug Special 75 4% 100%

Has a 10% chance to confuse the target.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Stealth Rock Rock 2%

Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.

Stomping Tantrum Ground Physical 75 4% 100%

Has double power if the user's previous move failed.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Superpower Fighting Physical 120 7% 100%

Lowers the user's Attack and Defense by one stage.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Telekinesis Psychic 4%

Raises the target in the air for three actions, giving all moves 100% accuracy against it.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Thunder Punch Electric Physical 75 4% 100%

Has a 10% chance to paralyze the target.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Golett in the league

Name Trainer Ability XP :3 Item
Clockwork Byrus Iron Fist 0 0
Iron Giant Zero Moment Iron Fist 0 0
Sefer Eta Carinae Iron Fist 5 4
Yhorm Meowth Iron Fist 0 0