Alolan Golem
- Speed
- 45
- Gender
- Female or male
- Population
- 0
Abilities
- Magnet Pull
Prevents Steel-type opponents from switching out or escaping. Can pull in Steel-types or reveal them when hidden with the use of an action.
- Sturdy
Prevents being knocked out by any move that would have done more than 10% damage.
- Galvanize
-
(Hidden ability.) Turns Normal moves into Electric moves and raises their final damage by 2%.
Type matchups
- Very weak to (2×)
- Ground
- Weak to (1.5×)
- WaterGrassFighting
- Resistant to (0.67×)
- NormalFireElectricPoison
- Very resistant to (0.5×)
- Immune to (0×)
- None
Evolution
Geodude | Alolan Geodude |
Graveler
3 EXP |
Alolan Graveler
3 EXP |
Golem
battle holding a Link Cable |
Alolan Golem
battle holding a Link Cable |
Forms
Alola Forms have different types, abilities, movepools, and stats. Golem's form is chosen as a Geodude, and cannot be changed.
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Ally Switch | Psychic | — | — | 1% | — | +2 | Switches places with an ally. |
Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
|
Autotomize | Steel | — | — | 2% | — | Raises the user's Speed by two stages and halves its weight. Works once per Pokémon per battle. |
|
Block | Normal | — | — | 3% | — | Blocks the target's path, preventing it from switching or using moves that require a lot of movement. |
|
Brick Break | Fighting | Physical | 75 | 4% | 100% | Breaks through Reflect and Light Screen. |
|
Brutal Swing | Dark | Physical | 60 | 3% | 100% | Deals damage. No other effect. |
|
Bulldoze | Ground | Physical | 60 | 4% | 100% | Has a 100% chance to lower each target's Speed by one stage. |
|
Charge | Electric | — | — | 4% | — | Doubles the base power of the user's next Electric-type move and raises its Special Defense by one stage. |
|
Charge Beam | Electric | Special | 50 | 4% | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
|
Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
|
Counter | Fighting | Physical | * | * | 100% | −5 | Counters a physical move, dealing twice as much damage as the user took. |
Curse | Ghost | — | — | * | — | Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage. |
|
Defense Curl | Normal | — | — | 1% | — | Raises the user's Defense by one stage. |
|
Discharge | Electric | Special | 80 | 5% | 100% | Has a 30% chance to paralyze each target. |
|
Double-Edge | Normal | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |
|
Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
|
Earth Power | Ground | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Earthquake | Ground | Physical | 100 | 6% | 100% | Deals damage. No other effect. |
|
Echoed Voice | Normal | Special | 40 | 2% | 100% | Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use. |
|
Electroweb | Electric | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Speed by one stage. |
|
Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Explosion | Normal | Physical | 250 | 14% | 100% | Knocks the user out. |
|
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
|
Fire Blast | Fire | Special | 110 | 7% | 85% | Has a 10% chance to burn the target. |
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Fire Punch | Fire | Physical | 75 | 4% | 100% | Has a 10% chance to burn the target. |
|
Flail | Normal | Physical | * | * | 100% | Base power and energy cost rise as the user's health falls. |
|
Flamethrower | Fire | Special | 90 | 5% | 100% | Has a 10% chance to burn the target. |
|
Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
|
Focus Blast | Fighting | Special | 120 | 7% | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Focus Punch | Fighting | Physical | 150 | 9% | 100% | −3 | Fails if the user takes damage before using this move. |
Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Gyro Ball | Steel | Physical | * | * | 100% | Deals more damage the slower the user is compared to the target. |
|
Heavy Slam | Steel | Physical | * | * | 100% | Base power and energy cost vary based on the user and target's weights. |
|
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
|
Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Iron Defense | Steel | — | — | 2% | — | Raises the user's Defense by two stages. |
|
Iron Head | Steel | Physical | 80 | 5% | 100% | Has a 30% chance to make the target flinch. |
|
Magnet Rise | Electric | — | — | 4% | — | Grants the user Levitate for five actions in addition to all other abilities. |
|
Nature Power | Normal | — | — | * | — | Uses another move depending on the arena. |
|
Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
|
Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Roar | Normal | — | — | 3% | — | −6 | Tries to make the target flinch. Success rate varies depending on the circumstances. |
Rock Blast | Rock | Physical | 25 | * | 90% | Hits 2-5 times in one action. Base power is 25 times the number of hits. |
|
Rock Climb | Normal | Physical | 90 | 5% | 85% | Has a 20% chance to confuse the target. |
|
Rock Polish | Rock | — | — | 2% | — | Raises the user's Speed by two stages. |
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Rock Slide | Rock | Physical | 75 | 5% | 90% | Has a 30% chance to make each target flinch. |
|
Rock Throw | Rock | Physical | 50 | 3% | 90% | Deals damage. No other effect. |
|
Rock Tomb | Rock | Physical | 60 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|
Rollout | Rock | Physical | 30 | 2% | 90% | Base power doubles with each consecutive use. |
|
Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
|
Sandstorm | Rock | — | — | 5% | — | Changes the weather to a sandstorm for nine actions. |
|
Screech | Normal | — | — | 2% | 85% | Lowers the target's Defense by two stages. |
|
Self-Destruct | Normal | Physical | 200 | 11% | 100% | Knocks the user out. |
|
Shock Wave | Electric | Special | 60 | 3% | — | Never misses. |
|
Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
|
Smack Down | Rock | Physical | 50 | 3% | 100% | Knocks the target to the ground. |
|
Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
|
Spark | Electric | Physical | 65 | 5% | 100% | Has a 30% chance to paralyze the target. |
|
Stealth Rock | Rock | — | — | 2% | — | Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them. |
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Steamroller | Bug | Physical | 65 | 5% | 100% | Has a 30% chance to make the target flinch. |
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Stomping Tantrum | Ground | Physical | 75 | 4% | 100% | Has double power if the user's previous move failed. |
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Stone Edge | Rock | Physical | 100 | 6% | 80% | Has a critical hit rate one stage higher than normal. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
|
Superpower | Fighting | Physical | 120 | 7% | 100% | Lowers the user's Attack and Defense by one stage. |
|
Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Tackle | Normal | Physical | 40 | 2% | 100% | Deals damage. No other effect. |
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Thunder | Electric | Special | 110 | 8% | 70% | Has a 30% chance to paralyze the target. |
|
Thunderbolt | Electric | Special | 90 | 5% | 100% | Has a 10% chance to paralyze the target. |
|
Thunder Punch | Electric | Physical | 75 | 4% | 100% | Has a 10% chance to paralyze the target. |
|
Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
|
Volt Switch | Electric | Special | 70 | 4% | 100% | Makes the user switch out. |
|
Wide Guard | Rock | — | — | * | — | +3 | Protects the user and its allies against moves that hit multiple targets this action. |
Wild Charge | Electric | Physical | 90 | 5% | 100% | Deals recoil damage to the user equal to 1/4 the damage dealt. |