The Cave of Dragonflies ASB Database

Genesect

BugSteel
Speed
99
Gender
Genderless
Population
0

Abilities

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Raises the attack stat corresponding to the opponents' weaker base defense by one inherent stage upon entering battle.

Type matchups

Very weak to (2×)
Fire
Weak to (1.5×)
None
Resistant to (0.67×)
NormalIcePsychicBugDragonSteelFairy
Very resistant to (0.5×)
Grass
Immune to (0×)
Poison

Evolution

Genesect

Forms

Genesect's forms only differ in appearance. Its forms correspond to its held Drive, and thus to Techno Blast's type.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3%

Never misses.

Ally Switch Psychic 1% +2

Switches places with an ally.

Blizzard Ice Special 110 7% 70%

Has a 10% chance to freeze each target.

Bug Bite Bug Physical 60 3% 100%

If the target is holding a berry, the user eats it and base power is doubled.

Bug Buzz Bug Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Charge Beam Electric Special 50 4% 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Dark Pulse Dark Special 80 4% 100%

Has a 20% chance to make the target flinch.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Electroweb Electric Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Energy Ball Grass Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Explosion Normal Physical 250 14% 100%

Knocks the user out.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fell Stinger Bug Physical 50 3% 100%

Raises the user's Attack by two stages if it KOs the target.

Flame Charge Fire Physical 50 4% 100%

Has a 100% chance to raise the user's Speed by one stage.

Flamethrower Fire Special 90 5% 100%

Has a 10% chance to burn the target.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Flash Cannon Steel Special 80 4% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Fly Flying Physical 90 5% 95%

Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Fury Cutter Bug Physical 40 2% 95%

Base power doubles with each successful consecutive use, up to 160.

Giga Drain Grass Special 75 4% 100%

Drains half the damage dealt to heal the user.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Gravity Psychic 4%

For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.

Gunk Shot Poison Physical 120 8% 80%

Has a 30% chance to poison the target.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hone Claws Dark 2%

Raises the user's Attack and Accuracy by one stage.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Ice Beam Ice Special 90 5% 100%

Has a 10% chance to freeze the target.

Infestation Bug Special 20 2% 100%

Traps the target and deals 1% damage after each action for 4-5 actions.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Iron Head Steel Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Last Resort Normal Physical 140 8% 100%

Only works if the user is below 33% health.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Lock-On Normal 4%

Ensures that the user's next move against the target will hit.

Magic Coat Psychic 4% +4

Reflects moves in the "reflectable" category back at their user.

Magnet Bomb Steel Physical 60 3%

Lowers the target's Speed by one stage if it is Steel-type.

Magnet Rise Electric 4%

Grants the user Levitate for five actions in addition to all other abilities.

Metal Claw Steel Physical 50 3% 95%

Has a 10% chance to raise the user's Attack by one stage.

Metal Sound Steel 2% 85%

Lowers the target's Special Defense by two stages.

Protect Normal * +4

Protects the user against all moves this action.

Psychic Psychic Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Quick Attack Normal Physical 40 3% 100% +1

Deals damage. No other effect.

Recycle Normal 3%

Restores the user's held item.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Polish Rock 2%

Raises the user's Speed by two stages.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Screech Normal 2% 85%

Lowers the target's Defense by two stages.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Self-Destruct Normal Physical 200 11% 100%

Knocks the user out.

Shadow Claw Ghost Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Shock Wave Electric Special 60 3%

Never misses.

Signal Beam Bug Special 75 4% 100%

Has a 10% chance to confuse the target.

Simple Beam Normal 3% 100%

Changes the target's ability to Simple.

Slash Normal Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Struggle Bug Bug Special 50 4% 100%

Has a 100% chance to lower each target's Special Attack by one stage.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Techno Blast Normal Special 120 7% 100%

Changes type depending on the user's held Plate.

Telekinesis Psychic 4%

Raises the target in the air for three actions, giving all moves 100% accuracy against it.

Thunder Electric Special 110 8% 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Tri Attack Normal Special 80 4% 100%

Has a 20% chance to burn, freeze, or paralyze the target.

U-turn Bug Physical 70 4% 100%

Makes the user switch out.

X-Scissor Bug Physical 80 4% 100%

Deals damage. No other effect.

Zap Cannon Electric Special 120 8% 50%

Has a 100% chance to paralyze the target.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.