The Cave of Dragonflies ASB Database

Garbodor

Poison
Speed
75
Gender
Female or male
Population
0

Abilities

Stench

Has a 10% chance of making the target flinch when using a contact move.

Weak Armor

Lowers Defense and raises Speed by one stage each upon being hit by a damaging attack.

Aftermath

(Hidden ability.) Deals 15% damage to the attacker when knocked out by a contact move.

Type matchups

Weak to (1.5×)
GroundPsychic
Resistant to (0.67×)
GrassFightingPoisonBugFairy
Immune to (0×)
None

Evolution

Trubbish
Garbodor

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acid Spray Poison Special 40 3% 100%

Has a 100% chance to lower the target's Special Defense by two stages.

Amnesia Psychic 2%

Raises the user's Special Defense by two stages. The user forgets one of its own attacks.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Autotomize Steel 2%

Raises the user's Speed by two stages and halves its weight. Works once per Pokémon per battle.

Belch Poison Special 120 7% 90%

Only works if the user has eaten a berry.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Clear Smog Poison Special 50 3%

Removes the target's stat modifiers.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Dark Pulse Dark Special 80 4% 100%

Has a 20% chance to make the target flinch.

Double Slap Normal Physical 15 * 85%

Hits 2-5 times in one action. Base power is 15 times the number of hits.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Drain Punch Fighting Physical 75 4% 100%

Drains half the damage dealt to heal the user.

Explosion Normal Physical 250 14% 100%

Knocks the user out.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Blast Fighting Special 120 7% 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Drain Grass Special 75 4% 100%

Drains half the damage dealt to heal the user.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Gunk Shot Poison Physical 120 8% 80%

Has a 30% chance to poison the target.

Haze Ice 4%

Removes all Pokémon's stat stages. Lowers the accuracy of all moves by 10% for five actions.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Infestation Bug Special 20 2% 100%

Traps the target and deals 1% damage after each action for 4-5 actions.

Mud Sport Ground 3%

Lowers the effectiveness of Electric-type moves used against any friendly Pokémon by one stage for nine actions.

Pain Split Normal *

Averages the user and target's health.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Poison Gas Poison 4% 90%

Poisons the target.

Pound Normal Physical 40 2% 100%

Deals damage. No other effect.

Protect Normal * +4

Protects the user against all moves this action.

Psychic Psychic Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Recycle Normal 3%

Restores the user's held item.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Blast Rock Physical 25 * 90%

Hits 2-5 times in one action. Base power is 25 times the number of hits.

Rock Polish Rock 2%

Raises the user's Speed by two stages.

Rollout Rock Physical 30 2% 90%

Base power doubles with each consecutive use.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Sand Attack Ground 1% 100%

Lowers the target's Accuracy by one stage.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Seed Bomb Grass Physical 80 4% 100%

Deals damage. No other effect.

Self-Destruct Normal Physical 200 11% 100%

Knocks the user out.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Sludge Poison Special 65 5% 100%

Has a 30% chance to poison the target.

Sludge Bomb Poison Special 90 6% 100%

Has a 30% chance to poison the target.

Sludge Wave Poison Special 95 5% 100%

Has a 10% chance to poison each target.

Smack Down Rock Physical 50 3% 100%

Knocks the target to the ground.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Spikes Ground 2%

Scatters spikes which deal 2% damage to any Pokémon who steps on them.

Spite Ghost 5% 100%

Raises the energy cost of the target's last move by 4% until it leaves battle.

Stockpile Normal *

Stores between 10% and 25% energy for use with Swallow or Spit Up.

Stomping Tantrum Ground Physical 75 4% 100%

Has double power if the user's previous move failed.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swallow Normal 2%

Restores an amount of health equal to 2.5× the energy Stockpiled.

Take Down Normal Physical 90 5% 85%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Toxic Spikes Poison 2%

Scatters spikes which poison any Pokémon who steps on them.

Venoshock Poison Special 65 4% 100%

Base power is doubled if the target is poisoned.