The Cave of Dragonflies ASB Database

Ferroseed

GrassSteel
Speed
10
Rarity
4 ($13)
Gender
Female or male
Population
1

Abilities

Iron Barbs

Deals 2% damage to attacking Pokémon on contact.

Type matchups

Very weak to (2×)
Fire
Weak to (1.5×)
Fighting
Resistant to (0.67×)
NormalWaterElectricPsychicRockDragonSteelFairy
Very resistant to (0.5×)
Grass
Immune to (0×)
Poison

Evolution

Ferroseed
Ferrothorn

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acid Spray Poison Special 40 3% 100%

Has a 100% chance to lower the target's Special Defense by two stages.

Bullet Seed Grass Physical 25 * 100%

Hits 2-5 times in one action. Base power is 25 times the number of hits.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Endeavor Normal Physical * * 100%

Lowers the target's health to match the user's.

Energy Ball Grass Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Explosion Normal Physical 250 14% 100%

Knocks the user out.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Flash Cannon Steel Special 80 4% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Drain Grass Special 75 4% 100%

Drains half the damage dealt to heal the user.

Gravity Psychic 4%

For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.

Gyro Ball Steel Physical * * 100%

Deals more damage the slower the user is compared to the target.

Harden Normal 1%

Raises the user's Defense by one stage.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hone Claws Dark 2%

Raises the user's Attack and Accuracy by one stage.

Ingrain Grass 5%

Heals 1% of the user's health after each action, but roots it in place.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Iron Head Steel Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Leech Seed Grass 5% 90%

Drains 1% of the target's health to heal the user after each action.

Magnet Rise Electric 4%

Grants the user Levitate for five actions in addition to all other abilities.

Metal Claw Steel Physical 50 3% 95%

Has a 10% chance to raise the user's Attack by one stage.

Mirror Shot Steel Special 65 5% 85%

Has a 30% chance to lower the target's Accuracy by one stage.

Nature Power Normal *

Uses another move depending on the arena.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Pin Missile Bug Physical 25 * 95%

Hits 2-5 times in one action. Base power is 25 times the number of hits.

Poison Jab Poison Physical 80 5% 100%

Has a 30% chance to poison the target.

Protect Normal * +4

Protects the user against all moves this action.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Climb Normal Physical 90 5% 85%

Has a 20% chance to confuse the target.

Rock Polish Rock 2%

Raises the user's Speed by two stages.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Rollout Rock Physical 30 2% 90%

Base power doubles with each consecutive use.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Seed Bomb Grass Physical 80 4% 100%

Deals damage. No other effect.

Self-Destruct Normal Physical 200 11% 100%

Knocks the user out.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Spikes Ground 2%

Scatters spikes which deal 2% damage to any Pokémon who steps on them.

Stealth Rock Rock 2%

Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Tackle Normal Physical 40 2% 100%

Deals damage. No other effect.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Worry Seed Grass 3% 100%

Changes the target's ability to Insomnia.

Ferroseed in the league

Name Trainer Ability XP :3 Item
Hey look, Big Zam DarkAura Iron Barbs 0 0