The Cave of Dragonflies ASB Database

Excadrill

GroundSteel
Speed
88
Gender
Female or male
Population
2

Abilities

Sand Rush

Doubles Speed during a sandstorm, and protects against the sandstorm's effects.

Sand Force

Multiplies Ground, Rock, and Steel moves' base power by 1.3 during a sandstorm, and protects against the sandstorm's effects.

Mold Breaker

(Hidden ability.) Bypasses targets' abilities if they could prevent or hinder damage.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FireWaterFightingGround
Resistant to (0.67×)
NormalFlyingPsychicBugDragonSteelFairy
Very resistant to (0.5×)
Rock
Immune to (0×)
ElectricPoison

Evolution

Drilbur
Excadrill

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3%

Never misses.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Brutal Swing Dark Physical 60 3% 100%

Deals damage. No other effect.

Bulldoze Ground Physical 60 4% 100%

Has a 100% chance to lower each target's Speed by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Crush Claw Normal Physical 75 5% 95%

Has a 50% chance to lower the target's Defense by one stage.

Cut Normal Physical 50 3% 95%

Deals damage. No other effect.

Dig Ground Physical 80 4% 100%

Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Drill Run Ground Physical 80 4% 95%

Has a critical hit rate one stage higher than normal.

Earth Power Ground Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake Ground Physical 100 6% 100%

Deals damage. No other effect.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fissure Ground Physical * * 30%

Deals damage equal to the damage cap, or 100% if there is none.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Blast Fighting Special 120 7% 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Fury Swipes Normal Physical 18 * 80%

Hits 2-5 times in one action. Base power is 18 times the number of hits.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hone Claws Dark 2%

Raises the user's Attack and Accuracy by one stage.

Horn Drill Normal Physical * * 30%

Deals damage equal to the damage cap, or 100% if there is none.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Iron Head Steel Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Magnet Rise Electric 4%

Grants the user Levitate for five actions in addition to all other abilities.

Metal Claw Steel Physical 50 3% 95%

Has a 10% chance to raise the user's Attack by one stage.

Metal Sound Steel 2% 85%

Lowers the target's Special Defense by two stages.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Mud Sport Ground 3%

Lowers the effectiveness of Electric-type moves used against any friendly Pokémon by one stage for nine actions.

Poison Jab Poison Physical 80 5% 100%

Has a 30% chance to poison the target.

Protect Normal * +4

Protects the user against all moves this action.

Rapid Spin Normal Physical 20 1% 100%

Frees the user from Leech Seed and trapping moves, and clears Spikes et al.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Climb Normal Physical 90 5% 85%

Has a 20% chance to confuse the target.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Rototiller Ground *

Raises the Attack and Special Attack of all Grass Pokémon in battle by one stage.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Sandstorm Rock 5%

Changes the weather to a sandstorm for nine actions.

Scratch Normal Physical 40 2% 100%

Deals damage. No other effect.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Shadow Claw Ghost Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Skull Bash Normal Physical 130 8% 100%

Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy.

Slash Normal Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Sludge Bomb Poison Special 90 6% 100%

Has a 30% chance to poison the target.

Smart Strike Steel Physical 70 4%

Never misses.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Stealth Rock Rock 2%

Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.

Stomping Tantrum Ground Physical 75 4% 100%

Has double power if the user's previous move failed.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Submission Fighting Physical 80 4% 80%

Deals recoil damage to the user equal to 1/4 of the damage dealt.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

X-Scissor Bug Physical 80 4% 100%

Deals damage. No other effect.

Excadrill in the league

Name Trainer Ability XP :3 Item
Big Daddy Coloursfall Sand Rush 3 2
Rift Ether's Bane Sand Rush 3 3