The Cave of Dragonflies ASB Database

Emolga

ElectricFlying
Speed
103
Rarity
3 ($10)
Gender
Female or male
Population
6

Abilities

Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

Motor Drive

(Hidden ability.) Absorbs Electric moves, raising Speed by one stage.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
IceRock
Resistant to (0.67×)
GrassFightingFlyingBugSteel
Very resistant to (0.5×)
None
Immune to (0×)
Ground

Evolution

Emolga

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acrobatics Flying Physical 55 3% 100%

Has double power if the user is not holding an item.

Aerial Ace Flying Physical 60 3%

Never misses.

Agility Psychic 2%

Raises the user's Speed by two stages.

Air Slash Flying Special 75 5% 95%

Has a 30% chance to make the target flinch.

Astonish Ghost Physical 30 3% 100%

Has a 30% chance to make the target flinch.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Baton Pass Normal 3%

Switches out, passing the user's stat modifiers and various effects to its replacement.

Charge Electric 4%

Doubles the base power of the user's next Electric-type move and raises its Special Defense by one stage.

Charge Beam Electric Special 50 4% 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Charm Fairy 2% 100%

Lowers the target's Attack by two stages.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Covet Normal Physical 60 3% 100%

Steals the target's item.

Cut Normal Physical 50 3% 95%

Deals damage. No other effect.

Defog Flying 4%

Removes various effects from the field and lowers the target's Evasion by one stage.

Discharge Electric Special 80 5% 100%

Has a 30% chance to paralyze each target.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Electro Ball Electric Special * * 100%

Power ranges from 60 to 150 depending on how fast the user is compared to the target.

Electroweb Electric Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Encore Normal 4% 100%

Makes the target repeat its last move for three actions.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Ion Deluge Electric 4% +1

Changes Normal-type moves to Electric-type moves for three actions.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Knock Off Dark Physical 65 4% 100%

Base power is multiplied by 1.5 if the target is holding an item, and removes the item.

Last Resort Normal Physical 140 8% 100%

Only works if the user is below 33% health.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Nuzzle Electric Physical 20 2% 100%

Has a 100% chance to paralyze the target.

Protect Normal * +4

Protects the user against all moves this action.

Pursuit Dark Physical 40 2% 100%

Deals extra damage and hits first if the target is about to switch out or run away.

Quick Attack Normal Physical 40 3% 100% +1

Deals damage. No other effect.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Roost Flying *

Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Shock Wave Electric Special 60 3%

Never misses.

Signal Beam Bug Special 75 4% 100%

Has a 10% chance to confuse the target.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Spark Electric Physical 65 5% 100%

Has a 30% chance to paralyze the target.

Speed Swap Psychic 3%

Swaps the user and target's base Speed stats and Speed stages.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Tail Whip Normal 1% 100%

Lowers each target's Defense by one stage.

Tailwind Flying 4%

Doubles the user and its allies' Speed for four actions.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Thunder Electric Special 110 8% 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Thunder Shock Electric Special 40 2% 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Tickle Normal 2% 100%

Lowers the target's Attack and Defense by one stage.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

U-turn Bug Physical 70 4% 100%

Makes the user switch out.

Volt Switch Electric Special 70 4% 100%

Makes the user switch out.

Wild Charge Electric Physical 90 5% 100%

Deals recoil damage to the user equal to 1/4 the damage dealt.

Emolga in the league

Name Trainer Ability XP :3 Item
Emma lasagnalover9 Static 0 0
Fidget Meowth Static 0 0
Moll Cutpurse Sglod Static 0 0
Rhyme Keldeo Static 1 1 Life Orb
Roshan Coloursfall Static 0 0
Scott Mimikyu Motor Drive 0 0