The Cave of Dragonflies ASB Database

Elgyem

Psychic
Speed
30
Rarity
4 ($13)
Gender
Female or male
Population
7

Abilities

Telepathy

Protects against allies' damaging moves.

Synchronize

Copies poison, burns, and paralysis onto the Pokémon that inflicted them.

Analytic

(Hidden ability.) Multiplies damage dealt by 1.3 when moving after the target.

Type matchups

Weak to (1.5×)
BugGhostDark
Resistant to (0.67×)
FightingPsychic
Immune to (0×)
None

Evolution

Elgyem
Beheeyem

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
After You Normal 1%

Makes the target move next if it has not already moved this action.

Ally Switch Psychic 1% +2

Switches places with an ally.

Astonish Ghost Physical 30 3% 100%

Has a 30% chance to make the target flinch.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Barrier Psychic 2%

Raises the user's Defense by two stages.

Calm Mind Psychic 2%

Raises the user's Special Attack and Special Defense by one stage.

Charge Beam Electric Special 50 4% 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Confusion Psychic Special 50 3% 100%

Has a 10% chance to confuse the target.

Cosmic Power Psychic 2%

Raises the user's Defense and Special Defense by one stage.

Dark Pulse Dark Special 80 4% 100%

Has a 20% chance to make the target flinch.

Disable Normal 4% 100%

Prevents the target from using its last move for four actions.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dream Eater Psychic Special 100 6% 100%

Drains half the damage dealt to heal the user. Only works on sleeping targets.

Echoed Voice Normal Special 40 2% 100%

Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.

Embargo Dark 4% 100%

Prevents the target from using its held item for five actions.

Energy Ball Grass Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Gravity Psychic 4%

For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.

Growl Normal 1% 100%

Lowers each target's Attack by one stage.

Guard Split Psychic *

Averages the user and target's Defense and Special Defense stages.

Guard Swap Psychic *

Swaps the user's Defense and Special Defense stages with the target.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Heal Block Psychic 4% 100%

Prevents the targets from regaining health for five actions.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Imprison Psychic 5%

Prevents all opponents from using any move that the user has used so far for nine actions.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Magic Coat Psychic 4% +4

Reflects moves in the "reflectable" category back at their user.

Miracle Eye Psychic 5%

Resets the target's Evasion stages and makes Dark-types vulnerable to Psychic-type moves for six actions.

Nasty Plot Dark 2%

Raises the user's Special Attack by two stages.

Pain Split Normal *

Averages the user and target's health.

Power Split Psychic *

Averages the user and target's Attack and Special Attack stages.

Power Swap Psychic *

Swaps the user and target's Attack and Special Attack stages.

Protect Normal * +4

Protects the user against all moves this action.

Psybeam Psychic Special 65 4% 100%

Has a 10% chance to confuse the target.

Psychic Psychic Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psych Up Normal *

Copies the target's stat stages.

Psyshock Psychic Special 80 4% 100%

Inflicts damage based on Special Attack and physical Defense.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Recover Normal *

Restores 50% of the user's health.

Recycle Normal 3%

Restores the user's held item.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Role Play Psychic 3%

Copies the target's ability.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shock Wave Electric Special 60 3%

Never misses.

Signal Beam Bug Special 75 4% 100%

Has a 10% chance to confuse the target.

Simple Beam Normal 3% 100%

Changes the target's ability to Simple.

Skill Swap Psychic 3%

Swaps the user and target's abilities.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snatch Dark * +4

Steals the first non-damaging, self-targetted move used by any opponent this action.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Steel Wing Steel Physical 70 4% 90%

Has a 10% chance to raise the user's Defense by one stage.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Synchronoise Psychic Special 120 7% 100%

Hits all other Pokémon in battle that share a type with the user.

Telekinesis Psychic 4%

Raises the target in the air for three actions, giving all moves 100% accuracy against it.

Teleport Psychic 3%

Teleports the user to another location within the arena.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Thunderbolt Electric Special 90 5% 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Trick Psychic 3% 100%

Swaps the user and target's held items.

Trick Room Psychic 5% −7

Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

Wonder Room Psychic 4%

Swaps all Pokémon's Defense and Special Defense stages for five actions.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.

Elgyem in the league

Name Trainer Ability XP :3 Item
Gemini Grass King Synchronize 2 2
Glenn Zexion Telepathy 0 0
Legal Alien M&F Synchronize 0 0 Twisted Spoon
Marva Coloursfall Synchronize 0 0
Q Zora of Termina Synchronize 0 0
Schlorbian Eta Carinae Synchronize 0 0
Vega RespectTheBlade Analytic 1 1