The Cave of Dragonflies ASB Database

Duskull

Ghost
Speed
25
Rarity
4 ($13)
Gender
Female or male
Population
6

Abilities

Levitate

Protects against Ground moves.

Frisk

(Hidden ability.) Forces opposing trainers to command first whenever an opponent sends out a new Pokémon.

Type matchups

Weak to (1.5×)
GhostDark
Resistant to (0.67×)
PoisonBug
Immune to (0×)
NormalFighting

Evolution

Duskull
Dusclops

4 EXP

Dusknoir

battle holding a Reaper Cloth

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Ally Switch Psychic 1% +2

Switches places with an ally.

Astonish Ghost Physical 30 3% 100%

Has a 30% chance to make the target flinch.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Blizzard Ice Special 110 7% 70%

Has a 10% chance to freeze each target.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Calm Mind Psychic 2%

Raises the user's Special Attack and Special Defense by one stage.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Charge Beam Electric Special 50 4% 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Confuse Ray Ghost 4% 100%

Confuses the target.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Dark Pulse Dark Special 80 4% 100%

Has a 20% chance to make the target flinch.

Destiny Bond Ghost *

Severely damages any Pokémon that knocks out the user before its next action.

Disable Normal 4% 100%

Prevents the target from using its last move for four actions.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dream Eater Psychic Special 100 6% 100%

Drains half the damage dealt to heal the user. Only works on sleeping targets.

Embargo Dark 4% 100%

Prevents the target from using its held item for five actions.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Feint Attack Dark Physical 60 3%

Never misses.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Foresight Normal 5%

Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Future Sight Psychic Special 120 7% 100%

Hits the target two to three actions later, at the end of the action.

Gravity Psychic 4%

For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.

Grudge Ghost 5%

Prevents any Pokémon that knocks out the user before the end of the round from using any moves it used that round for the rest of the battle.

Haze Ice 4%

Removes all Pokémon's stat stages. Lowers the accuracy of all moves by 10% for five actions.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Hex Ghost Special 65 4% 100%

Base power is doubled if the target has a status ailment.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Ice Beam Ice Special 90 5% 100%

Has a 10% chance to freeze the target.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Imprison Psychic 5%

Prevents all opponents from using any move that the user has used so far for nine actions.

Infestation Bug Special 20 2% 100%

Traps the target and deals 1% damage after each action for 4-5 actions.

Leer Normal 1% 100%

Lowers each target's Defense by one stage.

Mean Look Normal 4%

Prevents the target from leaving battle or becoming intangible for five actions.

Memento Dark 13% 100%

Knocks the user out. Minimizes the target's Attack and Special Attack and lowers its Speed by two stages.

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Nightmare Ghost 4% 100%

Damages the target for 5% health after each action as long as it stays asleep.

Night Shade Ghost Special * * 100%

Damage is equal to the user's experience, up to 10%.

Ominous Wind Ghost Special 60 3% 100%

Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.

Pain Split Normal *

Averages the user and target's health.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Protect Normal * +4

Protects the user against all moves this action.

Psychic Psychic Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psych Up Normal *

Copies the target's stat stages.

Pursuit Dark Physical 40 2% 100%

Deals extra damage and hits first if the target is about to switch out or run away.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shadow Sneak Ghost Physical 40 3% 100% +1

Deals damage. No other effect.

Skill Swap Psychic 3%

Swaps the user and target's abilities.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snatch Dark * +4

Steals the first non-damaging, self-targetted move used by any opponent this action.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Spite Ghost 5% 100%

Raises the energy cost of the target's last move by 4% until it leaves battle.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sucker Punch Dark Physical 70 5% 100% +1

Only works if the target is about to use a damaging move.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Telekinesis Psychic 4%

Raises the target in the air for three actions, giving all moves 100% accuracy against it.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Trick Psychic 3% 100%

Swaps the user and target's held items.

Trick Room Psychic 5% −7

Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.

Will-O-Wisp Fire 3% 85%

Burns the target.

Wonder Room Psychic 4%

Swaps all Pokémon's Defense and Special Defense stages for five actions.

Duskull in the league

Name Trainer Ability XP :3 Item
Asterisk Mimikyu Levitate 0 0
Cráneo Ominoso I liek Squirtles Levitate 3 3 Reaper Cloth
Fontaine The Omskivar Levitate 1 1
Kail Sylph Levitate 0 0
Louis Pixel Chinchill Levitate 0 0
Shinigami OmegaAlphaDelta53 Levitate 0 0