Dunsparce
- Speed
- 45
- Rarity
- 7 ($25)
- Gender
- Female or male
- Population
- 5
Abilities
- Serene Grace
Doubles any side-effects' chance of occurring when using a damaging move.
- Run Away
Ensures success switching out or escaping an opponent, and makes dodging moves easier.
- Rattled
-
(Hidden ability.) Raises Speed by one stage upon being hit by a Bug, Ghost, or Dark move.
Type matchups
- Weak to (1.5×)
- Fighting
- Resistant to (0.67×)
- None
- Immune to (0×)
- Ghost
Evolution
Dunsparce |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Agility | Psychic | — | — | 2% | — | Raises the user's Speed by two stages. |
|
Air Slash | Special | 75 | 5% | 95% | Has a 30% chance to make the target flinch. |
||
Ancient Power | Rock | Special | 60 | 3% | 100% | Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage. |
|
Aqua Tail | Water | Physical | 90 | 5% | 90% | Deals damage. No other effect. |
|
Astonish | Ghost | Physical | 30 | 3% | 100% | Has a 30% chance to make the target flinch. |
|
Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
|
Bide | Normal | Physical | * | * | — | +1 | Stores energy for three actions, then damages the target for twice the total damage taken. |
Bind | Normal | Physical | 15 | 2% | 85% | Traps the target and deals 1% damage after each action for 4-5 actions. |
|
Bite | Dark | Physical | 60 | 4% | 100% | Has a 30% chance to make the target flinch. |
|
Blizzard | Ice | Special | 110 | 7% | 70% | Has a 10% chance to freeze each target. |
|
Body Slam | Normal | Physical | 85 | 6% | 100% | Has a 30% chance to paralyze the target. |
|
Bulldoze | Ground | Physical | 60 | 4% | 100% | Has a 100% chance to lower each target's Speed by one stage. |
|
Calm Mind | Psychic | — | — | 2% | — | Raises the user's Special Attack and Special Defense by one stage. |
|
Captivate | Normal | — | — | 2% | 100% | Lowers the target's Special Attack by two stages if it is the opposite gender. |
|
Charge Beam | Electric | Special | 50 | 4% | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
|
Coil | Poison | — | — | 3% | — | Raises the user's Attack, Defense, and Accuracy by one stage. |
|
Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
|
Counter | Fighting | Physical | * | * | 100% | −5 | Counters a physical move, dealing twice as much damage as the user took. |
Curse | Ghost | — | — | * | — | Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage. |
|
Defense Curl | Normal | — | — | 1% | — | Raises the user's Defense by one stage. |
|
Dig | Ground | Physical | 80 | 4% | 100% | Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
|
Double-Edge | Normal | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |
|
Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
|
Dragon Rush | Dragon | Physical | 100 | 6% | 75% | Has a 20% chance to make the target flinch. |
|
Dream Eater | Psychic | Special | 100 | 6% | 100% | Drains half the damage dealt to heal the user. Only works on sleeping targets. |
|
Drill Run | Ground | Physical | 80 | 4% | 95% | Has a critical hit rate one stage higher than normal. |
|
Earthquake | Ground | Physical | 100 | 6% | 100% | Deals damage. No other effect. |
|
Endeavor | Normal | Physical | * | * | 100% | Lowers the target's health to match the user's. |
|
Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
|
Fire Blast | Fire | Special | 110 | 7% | 85% | Has a 10% chance to burn the target. |
|
Flail | Normal | Physical | * | * | 100% | Base power and energy cost rise as the user's health falls. |
|
Flamethrower | Fire | Special | 90 | 5% | 100% | Has a 10% chance to burn the target. |
|
Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Glare | Normal | — | — | 4% | 100% | Severely paralyzes the target. |
|
Gyro Ball | Steel | Physical | * | * | 100% | Deals more damage the slower the user is compared to the target. |
|
Headbutt | Normal | Physical | 70 | 5% | 100% | Has a 30% chance to make the target flinch. |
|
Hex | Ghost | Special | 65 | 4% | 100% | Base power is doubled if the target has a status ailment. |
|
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
|
Ice Beam | Ice | Special | 90 | 5% | 100% | Has a 10% chance to freeze the target. |
|
Incinerate | Fire | Special | 60 | 3% | 100% | Destroys the target's berry. |
|
Iron Tail | Steel | Physical | 100 | 7% | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|
Last Resort | Normal | Physical | 140 | 8% | 100% | Only works if the user is below 33% health. |
|
Magic Coat | Psychic | — | — | 4% | — | +4 | Reflects moves in the "reflectable" category back at their user. |
Mimic | Normal | — | — | 1% | — | Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle. |
|
Mud-Slap | Ground | Special | 20 | 2% | 100% | Has a 100% chance to lower the target's Accuracy by one stage. |
|
Natural Gift | Normal | Physical | * | * | 100% | Varies based on the user's signature move. |
|
Nightmare | Ghost | — | — | 4% | 100% | Damages the target for 5% health after each action as long as it stays asleep. |
|
Pain Split | Normal | — | — | * | — | Averages the user and target's health. |
|
Poison Jab | Poison | Physical | 80 | 5% | 100% | Has a 30% chance to poison the target. |
|
Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Psych Up | Normal | — | — | * | — | Copies the target's stat stages. |
|
Pursuit | Dark | Physical | 40 | 2% | 100% | Deals extra damage and hits first if the target is about to switch out or run away. |
|
Rage | Normal | Physical | 20 | 1% | 100% | If the user damaged between this move and the next, its Attack will increase. |
|
Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
|
Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
|
Retaliate | Normal | Physical | 70 | 4% | 100% | Base power is doubled if an ally fainted this action or last action. |
|
Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Rock Slide | Rock | Physical | 75 | 5% | 90% | Has a 30% chance to make each target flinch. |
|
Rock Smash | Fighting | Physical | 40 | 3% | 100% | Has a 50% chance to lower the target's Defense. |
|
Rock Tomb | Rock | Physical | 60 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|
Rollout | Rock | Physical | 30 | 2% | 90% | Base power doubles with each consecutive use. |
|
Roost | — | — | * | — | Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action. |
||
Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
|
Screech | Normal | — | — | 2% | 85% | Lowers the target's Defense by two stages. |
|
Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
|
Shadow Ball | Ghost | Special | 80 | 4% | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
|
Shock Wave | Electric | Special | 60 | 3% | — | Never misses. |
|
Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
|
Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
|
Solar Beam | Grass | Special | 120 | 7% | 100% | Requires an action to charge. Can be used in one action for 3% extra energy. |
|
Spite | Ghost | — | — | 5% | 100% | Raises the energy cost of the target's last move by 4% until it leaves battle. |
|
Stealth Rock | Rock | — | — | 2% | — | Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them. |
|
Stomping Tantrum | Ground | Physical | 75 | 4% | 100% | Has double power if the user's previous move failed. |
|
Strength | Normal | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
|
Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
|
Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
|
Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
|
Take Down | Normal | Physical | 90 | 5% | 85% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
|
Thief | Dark | Physical | 60 | 3% | 100% | Steals the target's held item. |
|
Thunder | Electric | Special | 110 | 8% | 70% | Has a 30% chance to paralyze the target. |
|
Thunderbolt | Electric | Special | 90 | 5% | 100% | Has a 10% chance to paralyze the target. |
|
Thunder Wave | Electric | — | — | 4% | 90% | Severely paralyzes the target. |
|
Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
|
Trump Card | Normal | Special | * | * | — | Base power rises as the user's energy falls. |
|
Water Pulse | Water | Special | 60 | 3% | 100% | Has a 20% chance to confuse the target. |
|
Wild Charge | Electric | Physical | 90 | 5% | 100% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
|
Yawn | Normal | — | — | 4% | — | Puts the target to sleep at the end of the next action. |
|
Zap Cannon | Electric | Special | 120 | 8% | 50% | Has a 100% chance to paralyze the target. |
|
Zen Headbutt | Psychic | Physical | 80 | 4% | 90% | Has a 20% chance to make the target flinch. |
Dunsparce in the league
Name | ⚥ | Trainer | Ability | XP | :3 | Item | ||
---|---|---|---|---|---|---|---|---|
Godslayer | ♀ | Stryke | Serene Grace | 0 | 0 | |||
Hats Justhats | ♂ | Lord of the Fireflies | Serene Grace | 1 | 1 |
![]() |
Rocky Helmet | |
Karma | ♀ | Sylph | Serene Grace | 0 | 0 | |||
Pancake | ♀ | Coloursfall | Serene Grace | 0 | 0 | |||
Vanishing Melancholy | ♀ | Vipera Magnifica | Serene Grace | 0 | 0 |
![]() |
Bright Powder |