Dratini
- Speed
- 50
- Rarity
- 7 ($25)
- Gender
- Female or male
- Population
- 12
Abilities
- Shed Skin
Has a 30% chance of curing all major status ailments after each round. Can cure all major status ailments for 5% energy with the use of two actions.
- Marvel Scale
-
(Hidden ability.) With a major status ailment, halves damage taken from physical moves at the cost of 1% energy per action.
Type matchups
- Weak to (1.5×)
- IceDragonFairy
- Resistant to (0.67×)
- FireWaterGrassElectric
- Immune to (0×)
- None
Evolution
Dratini |
Dragonair
4 EXP |
Dragonite
8 EXP |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Agility | Psychic | — | — | 2% | — | Raises the user's Speed by two stages. |
|
Aqua Jet | Water | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Aqua Tail | Water | Physical | 90 | 5% | 90% | Deals damage. No other effect. |
|
Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
|
Bide | Normal | Physical | * | * | — | +1 | Stores energy for three actions, then damages the target for twice the total damage taken. |
Bind | Normal | Physical | 15 | 2% | 85% | Traps the target and deals 1% damage after each action for 4-5 actions. |
|
Blizzard | Ice | Special | 110 | 7% | 70% | Has a 10% chance to freeze each target. |
|
Body Slam | Normal | Physical | 85 | 6% | 100% | Has a 30% chance to paralyze the target. |
|
Brutal Swing | Dark | Physical | 60 | 3% | 100% | Deals damage. No other effect. |
|
Bubble Beam | Water | Special | 65 | 4% | 100% | Has a 10% chance to lower the target's Speed by one stage. |
|
Captivate | Normal | — | — | 2% | 100% | Lowers the target's Special Attack by two stages if it is the opposite gender. |
|
Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
|
Curse | Ghost | — | — | * | — | Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage. |
|
Detect | Fighting | — | — | * | — | +4 | Protects the user from all moves this action. |
Double-Edge | Normal | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |
|
Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
|
Draco Meteor | Dragon | Special | 130 | 8% | 90% | Lowers the user's Special Attack by two stages. |
|
Dragon Breath | Dragon | Special | 60 | 4% | 100% | Has a 30% chance to paralyze the target. |
|
Dragon Dance | Dragon | — | — | 2% | — | Raises the user's Attack and Speed by one stage. |
|
Dragon Pulse | Dragon | Special | 85 | 5% | 100% | Deals damage. No other effect. |
|
Dragon Rage | Dragon | Special | * | 2% | 100% | Always does exactly 4% damage, unless the target is immune. |
|
Dragon Rush | Dragon | Physical | 100 | 6% | 75% | Has a 20% chance to make the target flinch. |
|
Dragon Tail | Dragon | Physical | 60 | 3% | 90% | −6 | Knocks the target fairly far away, potentially preventing it from reaching the user for a bit. |
Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Extreme Speed | Normal | Physical | 80 | 5% | 100% | +2 | Deals damage. No other effect. |
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
|
Fire Blast | Fire | Special | 110 | 7% | 85% | Has a 10% chance to burn the target. |
|
Flamethrower | Fire | Special | 90 | 5% | 100% | Has a 10% chance to burn the target. |
|
Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Hail | Ice | — | — | 5% | — | Changes the weather to hail for nine actions. |
|
Haze | Ice | — | — | 4% | — | Removes all Pokémon's stat stages. Lowers the accuracy of all moves by 10% for five actions. |
|
Headbutt | Normal | Physical | 70 | 5% | 100% | Has a 30% chance to make the target flinch. |
|
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
|
Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
|
Ice Beam | Ice | Special | 90 | 5% | 100% | Has a 10% chance to freeze the target. |
|
Icy Wind | Ice | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Speed by one stage. |
|
Incinerate | Fire | Special | 60 | 3% | 100% | Destroys the target's berry. |
|
Iron Tail | Steel | Physical | 100 | 7% | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|
Leer | Normal | — | — | 1% | 100% | Lowers each target's Defense by one stage. |
|
Light Screen | Psychic | — | — | * | — | Halves damage taken from special moves for five actions. |
|
Mimic | Normal | — | — | 1% | — | Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle. |
|
Mist | Ice | — | — | 4% | — | Prevents stat drops and lowers the accuracy of all moves by 10% for five actions. |
|
Natural Gift | Normal | Physical | * | * | 100% | Varies based on the user's signature move. |
|
Outrage | Dragon | Physical | 120 | 7% | 100% | Forces the user to use this move for two to three actions, then confuses it. |
|
Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Rage | Normal | Physical | 20 | 1% | 100% | If the user damaged between this move and the next, its Attack will increase. |
|
Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
|
Reflect | Psychic | — | — | * | — | Halves damage taken from physical moves for five actions. |
|
Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
|
Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
|
Safeguard | Normal | — | — | * | — | Protects the user and its allies from status ailments for five actions. |
|
Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
|
Shock Wave | Electric | Special | 60 | 3% | — | Never misses. |
|
Skull Bash | Normal | Physical | 130 | 8% | 100% | Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy. |
|
Slam | Normal | Physical | 80 | 4% | 75% | Deals damage. No other effect. |
|
Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
|
Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
|
Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
|
Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
|
Supersonic | Normal | — | — | 1% | 55% | Confuses the target. |
|
Surf | Water | Special | 90 | 5% | 100% | Fails if there is not enough water available for the user to manipulate. |
|
Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
|
Swift | Normal | Special | 60 | 3% | — | Never misses. |
|
Take Down | Normal | Physical | 90 | 5% | 85% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
|
Thunder | Electric | Special | 110 | 8% | 70% | Has a 30% chance to paralyze the target. |
|
Thunderbolt | Electric | Special | 90 | 5% | 100% | Has a 10% chance to paralyze the target. |
|
Thunder Wave | Electric | — | — | 4% | 90% | Severely paralyzes the target. |
|
Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
|
Twister | Dragon | Special | 40 | 2% | 100% | Has a 20% chance to make each target flinch. |
|
Waterfall | Water | Physical | 80 | 4% | 100% | Has a 20% chance to make the target flinch. |
|
Water Gun | Water | Special | 40 | 2% | 100% | Deals damage. No other effect. |
|
Water Pulse | Water | Special | 60 | 3% | 100% | Has a 20% chance to confuse the target. |
|
Whirlpool | Water | Special | 35 | 3% | 85% | Traps the target and deals 1% damage after each action for 4-5 actions. |
|
Wrap | Normal | Physical | 15 | 2% | 90% | Traps the target and deals 1% damage after each action for 4-5 actions. |
|
Zap Cannon | Electric | Special | 120 | 8% | 50% | Has a 100% chance to paralyze the target. |
Dratini in the league
Name | ⚥ | Trainer | Ability | XP | :3 | Item | ||
---|---|---|---|---|---|---|---|---|
Andrea | ♀ | ultraviolet | Shed Skin | 0 | 0 |
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Lucky Egg | |
Emiline | ♀ | Coloursfall | Shed Skin | 2 | 1 |
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Lucky Egg | |
Kevin | ♂ | Byrus | Shed Skin | 2 | 2 |
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Lucky Egg | |
Lea | ♀ | I liek Squirtles | Marvel Scale | 0 | 0 |
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Eviolite | |
Limelight | ♀ | Emperor_Evulz | Shed Skin | 0 | 0 | |||
Nayru | ♀ | Dragonair | Shed Skin | 0 | 0 | |||
Noodle Dragon | ♂ | Music Dragon | Shed Skin | 0 | 0 | |||
Ouroboros | ♂ | qva | Marvel Scale | 0 | 0 |
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Lucky Egg | |
Puff | ♂ | Eta Carinae | Shed Skin | 0 | 0 |
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Custap Berry | |
Scorpius | ♂ | BlackBisharp | Shed Skin | 0 | 0 | |||
Silph | ♀ | JackPK | Marvel Scale | 0 | 0 |
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Toxic Orb | |
sylph | ♀ | shy ♡ | Shed Skin | 2 | 1 |
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Lucky Egg |