The Cave of Dragonflies ASB Database

Diancie

RockFairy
Speed
50
Gender
Genderless
Population
0

Abilities

Clear Body

Prevents stats from being lowered by other Pokémon.

Type matchups

Very weak to (2×)
Steel
Weak to (1.5×)
WaterGrassGround
Resistant to (0.67×)
NormalFireFlyingBugDark
Very resistant to (0.5×)
None
Immune to (0×)
Dragon

Evolution

Diancie

Forms

Mega Evolution is coming soon.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
After You Normal 1%

Makes the target move next if it has not already moved this action.

Ancient Power Rock Special 60 3% 100%

Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.

Calm Mind Psychic 2%

Raises the user's Special Attack and Special Defense by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Covet Normal Physical 60 3% 100%

Steals the target's item.

Dazzling Gleam Fairy Special 80 4% 100%

Deals damage. No other effect.

Diamond Storm Rock Physical 100 7% 95%

Has a 50% chance to raise the user's Defense by one stage.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Earth Power Ground Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Endeavor Normal Physical * * 100%

Lowers the target's health to match the user's.

Explosion Normal Physical 250 14% 100%

Knocks the user out.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Flail Normal Physical * * 100%

Base power and energy cost rise as the user's health falls.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Gravity Psychic 4%

For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.

Guard Split Psychic *

Averages the user and target's Defense and Special Defense stages.

Gyro Ball Steel Physical * * 100%

Deals more damage the slower the user is compared to the target.

Hail Ice 5%

Changes the weather to hail for nine actions.

Harden Normal 1%

Raises the user's Defense by one stage.

Heal Bell Normal 4%

Heals the status conditions of all Pokémon who hear the bell.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Last Resort Normal Physical 140 8% 100%

Only works if the user is below 33% health.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Magnet Rise Electric 4%

Grants the user Levitate for five actions in addition to all other abilities.

Moonblast Fairy Special 95 6% 100%

Has a 30% chance to lower the target's Special Attack by one stage.

Nature Power Normal *

Uses another move depending on the arena.

Power Gem Rock Special 80 4% 100%

Deals damage. No other effect.

Protect Normal * +4

Protects the user against all moves this action.

Psychic Psychic Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psych Up Normal *

Copies the target's stat stages.

Psyshock Psychic Special 80 4% 100%

Inflicts damage based on Special Attack and physical Defense.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Polish Rock 2%

Raises the user's Speed by two stages.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Throw Rock Physical 50 3% 90%

Deals damage. No other effect.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Sandstorm Rock 5%

Changes the weather to a sandstorm for nine actions.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Sharpen Normal 1%

Raises the user's Attack by one stage.

Skill Swap Psychic 3%

Swaps the user and target's abilities.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Smack Down Rock Physical 50 3% 100%

Knocks the target to the ground.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Stealth Rock Rock 2%

Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.

Stone Edge Rock Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Tackle Normal Physical 40 2% 100%

Deals damage. No other effect.

Telekinesis Psychic 4%

Raises the target in the air for three actions, giving all moves 100% accuracy against it.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Trick Room Psychic 5% −7

Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.

Wonder Room Psychic 4%

Swaps all Pokémon's Defense and Special Defense stages for five actions.