Comfey
- Speed
- 100
- Rarity
- 4 ($13)
- Gender
- Female or male
- Population
- 1
Abilities
- Flower Veil
Prevents Grass-type allies' stats from being lowered by other Pokémon.
- Triage
Raises healing moves' priority (direct and indirect) by 3.
- Natural Cure
-
(Hidden ability.) Cures all major status ailments upon leaving battle, or with the use of a full round, for no energy cost.
Type matchups
- Weak to (1.5×)
- PoisonSteel
- Resistant to (0.67×)
- FightingBugDark
- Immune to (0×)
- Dragon
Evolution
Comfey |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Acrobatics | Physical | 55 | 3% | 100% | Has double power if the user is not holding an item. |
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After You | Normal | — | — | 1% | — | Makes the target move next if it has not already moved this action. |
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Ally Switch | Psychic | — | — | 1% | — | +2 | Switches places with an ally. |
Amnesia | Psychic | — | — | 2% | — | Raises the user's Special Defense by two stages. The user forgets one of its own attacks. |
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Aromatherapy | Grass | — | — | 4% | — | Heals all friendly Pokémon's status conditions. |
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Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Bind | Normal | Physical | 15 | 2% | 85% | Traps the target and deals 1% damage after each action for 4-5 actions. |
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Calm Mind | Psychic | — | — | 2% | — | Raises the user's Special Attack and Special Defense by one stage. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Covet | Normal | Physical | 60 | 3% | 100% | Steals the target's item. |
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Dazzling Gleam | Fairy | Special | 80 | 4% | 100% | Deals damage. No other effect. |
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Defog | — | — | 4% | — | Removes various effects from the field and lowers the target's Evasion by one stage. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Draining Kiss | Fairy | Special | 50 | 3% | 100% | Drains 3/4 of the damage dealt to heal the user. |
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Echoed Voice | Normal | Special | 40 | 2% | 100% | Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use. |
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Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Energy Ball | Grass | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
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Floral Healing | Fairy | — | — | * | — | Restores 50% health usually, or 66% in Grassy Terrain. |
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Flower Shield | Fairy | — | — | * | — | Raises all Grass-type Pokémon's Defense by one stage. |
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Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Giga Drain | Grass | Special | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
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Grass Knot | Grass | Special | * | * | 100% | Base power and energy cost depend on the target's weight. |
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Grassy Terrain | Grass | — | — | 5% | — | For six actions, heals Pokémon on the ground for 1% each action and raises their Grass-type moves' base damage by 4/3x. |
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Growth | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |
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Heal Bell | Normal | — | — | 4% | — | Heals the status conditions of all Pokémon who hear the bell. |
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Helping Hand | Normal | — | — | * | — | +5 | Multiplies the power of an ally's move by 1.5 this action. |
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Leech Seed | Grass | — | — | 5% | 90% | Drains 1% of the target's health to heal the user after each action. |
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Light Screen | Psychic | — | — | * | — | Halves damage taken from special moves for five actions. |
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Lucky Chant | Normal | — | — | 4% | — | Protects all friendly Pokémon against critical hits for five actions. |
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Magical Leaf | Grass | Special | 60 | 3% | — | Never misses. |
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Magic Coat | Psychic | — | — | 4% | — | +4 | Reflects moves in the "reflectable" category back at their user. |
Natural Gift | Normal | Physical | * | * | 100% | Varies based on the user's signature move. |
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Nature Power | Normal | — | — | * | — | Uses another move depending on the arena. |
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Pain Split | Normal | — | — | * | — | Averages the user and target's health. |
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Petal Blizzard | Grass | Physical | 90 | 5% | 100% | Deals damage. No other effect. |
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Petal Dance | Grass | Special | 120 | 7% | 100% | Forces the user to use this move for two to three actions, then confuses it. |
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Play Rough | Fairy | Physical | 90 | 5% | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Psych Up | Normal | — | — | * | — | Copies the target's stat stages. |
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Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Role Play | Psychic | — | — | 3% | — | Copies the target's ability. |
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Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Safeguard | Normal | — | — | * | — | Protects the user and its allies from status ailments for five actions. |
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Seed Bomb | Grass | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Solar Beam | Grass | Special | 120 | 7% | 100% | Requires an action to charge. Can be used in one action for 3% extra energy. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Sweet Kiss | Fairy | — | — | 3% | 75% | Confuses the target. |
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Sweet Scent | Normal | — | — | 2% | 100% | Lowers each target's Evasion by two stages. |
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Synthesis | Grass | — | — | * | — | Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail. |
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Tailwind | — | — | 4% | — | Doubles the user and its allies' Speed for four actions. |
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Taunt | Dark | — | — | 4% | 100% | Prevents the target from using non-damaging moves for three actions. |
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Telekinesis | Psychic | — | — | 4% | — | Raises the target in the air for three actions, giving all moves 100% accuracy against it. |
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Thief | Dark | Physical | 60 | 3% | 100% | Steals the target's held item. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Trick | Psychic | — | — | 3% | 100% | Swaps the user and target's held items. |
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Trick Room | Psychic | — | — | 5% | — | −7 | Reverses the order in which trainers give commands and in which Pokémon move for the following six actions. |
U-turn | Bug | Physical | 70 | 4% | 100% | Makes the user switch out. |
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Vine Whip | Grass | Physical | 45 | 3% | 100% | Deals damage. No other effect. |
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Worry Seed | Grass | — | — | 3% | 100% | Changes the target's ability to Insomnia. |
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Wrap | Normal | Physical | 15 | 2% | 90% | Traps the target and deals 1% damage after each action for 4-5 actions. |
Comfey in the league
Name | ⚥ | Trainer | Ability | XP | :3 | Item | ||
---|---|---|---|---|---|---|---|---|
Leion | ♂ | RedneckPhoenix | Flower Veil | 0 | 0 |