The Cave of Dragonflies ASB Database

Cleffa

Fairy
Speed
15
Rarity
5 ($15)
Gender
Female or male
Population
11

Abilities

Cute Charm

Has a 30% chance of infatuating attacking Pokémon on contact.

Magic Guard

Protects against damage not directly caused by a move.

Friend Guard

(Hidden ability.) Multiplies damage the Pokémon does to its allies by 0.75.

Type matchups

Weak to (1.5×)
PoisonSteel
Resistant to (0.67×)
FightingBugDark
Immune to (0×)
Dragon

Evolution

Cleffa
Clefairy

3 happiness

Clefable

battle holding a Moon Stone

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
After You Normal 1%

Makes the target move next if it has not already moved this action.

Amnesia Psychic 2%

Raises the user's Special Defense by two stages. The user forgets one of its own attacks.

Aromatherapy Grass 4%

Heals all friendly Pokémon's status conditions.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Belly Drum Normal 6%

Maximizes the user's Attack. Costs 15% HP.

Body Slam Normal Physical 85 6% 100%

Has a 30% chance to paralyze the target.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Charm Fairy 2% 100%

Lowers the target's Attack by two stages.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Copycat Normal *

Uses the last move successfully used by any Pokémon in battle.

Counter Fighting Physical * * 100% −5

Counters a physical move, dealing twice as much damage as the user took.

Covet Normal Physical 60 3% 100%

Steals the target's item.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Defense Curl Normal 1%

Raises the user's Defense by one stage.

Detect Fighting * +4

Protects the user from all moves this action.

Dig Ground Physical 80 4% 100%

Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dream Eater Psychic Special 100 6% 100%

Drains half the damage dealt to heal the user. Only works on sleeping targets.

Echoed Voice Normal Special 40 2% 100%

Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.

Encore Normal 4% 100%

Makes the target repeat its last move for three actions.

Endeavor Normal Physical * * 100%

Lowers the target's health to match the user's.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fake Tears Dark 2% 100%

Lowers the target's Special Defense by two stages.

Fire Blast Fire Special 110 7% 85%

Has a 10% chance to burn the target.

Flamethrower Fire Special 90 5% 100%

Has a 10% chance to burn the target.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Gravity Psychic 4%

For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Heal Pulse Psychic *

Restores 50% of the target's health.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Voice Normal Special 90 5% 100%

Deals damage. No other effect.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Incinerate Fire Special 60 3% 100%

Destroys the target's berry.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Last Resort Normal Physical 140 8% 100%

Only works if the user is below 33% health.

Light Screen Psychic *

Halves damage taken from special moves for five actions.

Magical Leaf Grass Special 60 3%

Never misses.

Magic Coat Psychic 4% +4

Reflects moves in the "reflectable" category back at their user.

Mega Kick Normal Physical 120 7% 75%

Deals damage. No other effect.

Mega Punch Normal Physical 80 4% 85%

Deals damage. No other effect.

Metronome Normal *

Randomly uses any move.

Mimic Normal 1%

Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.

Misty Terrain Fairy 5%

For six actions, Pokémon on the ground cannot obtain major status ailments and take 2/3× damage from Dragon moves.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Nightmare Ghost 4% 100%

Damages the target for 5% health after each action as long as it stays asleep.

Pound Normal Physical 40 2% 100%

Deals damage. No other effect.

Present Normal Physical * * 90%

Randomly has 40, 80, or 120 power, or heals the target for 10% health.

Protect Normal * +4

Protects the user against all moves this action.

Psychic Psychic Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psych Up Normal *

Copies the target's stat stages.

Psyshock Psychic Special 80 4% 100%

Inflicts damage based on Special Attack and physical Defense.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Recycle Normal 3%

Restores the user's held item.

Reflect Psychic *

Halves damage taken from physical moves for five actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Role Play Psychic 3%

Copies the target's ability.

Rollout Rock Physical 30 2% 90%

Base power doubles with each consecutive use.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Seismic Toss Fighting Physical * * 100%

Base power and energy cost vary based on the user and target's weights.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shock Wave Electric Special 60 3%

Never misses.

Signal Beam Bug Special 75 4% 100%

Has a 10% chance to confuse the target.

Sing Normal 1% 55%

Puts the target to sleep.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Soft-Boiled Normal *

Restores 50% of the user's health.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Splash Normal 1%

Does nothing.

Stored Power Psychic Special 20 1% 100%

Base power rises by 20 for each of the user's positive stat stages.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Sweet Kiss Fairy 3% 75%

Confuses the target.

Telekinesis Psychic 4%

Raises the target in the air for three actions, giving all moves 100% accuracy against it.

Thunder Wave Electric 4% 90%

Severely paralyzes the target.

Tickle Normal 2% 100%

Lowers the target's Attack and Defense by one stage.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Trick Psychic 3% 100%

Swaps the user and target's held items.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

Water Pulse Water Special 60 3% 100%

Has a 20% chance to confuse the target.

Wish Normal *

After two or three actions, restores 50% health to the user or whatever Pokémon has taken its place.

Wonder Room Psychic 4%

Swaps all Pokémon's Defense and Special Defense stages for five actions.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.

Zap Cannon Electric Special 120 8% 50%

Has a 100% chance to paralyze the target.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.

Cleffa in the league

Name Trainer Ability XP :3 Item
Esne Izaki Munchkin Magic Guard 0 0
Eurastar Zero Moment Magic Guard 1 1
Hikaru Zulu Murkrow Magic Guard 0 0
Joydancers Don't Cry Flora Magic Guard 0 0 Soothe Bell
Morning Cello Lord of the Fireflies Magic Guard 0 0 Soothe Bell
Orion Coloursfall Magic Guard 0 0
Rosalie Trinket Magic Guard 0 0
Schtolteheim Reinbach III surskitty Magic Guard 2 4 Soothe Bell
Sir Tense-A-Lot Meowth Magic Guard 0 0 Stone Plate
Starshine Orchestra Magic Guard 0 0
Ursula Espeon Magic Guard 0 0 Oval Stone