Clawitzer
- Speed
- 59
- Gender
- Female or male
- Population
- 0
Abilities
- Mega Launcher
Multiplies the base power of pulse moves by 1.33.
Type matchups
- Weak to (1.5×)
- GrassElectric
- Resistant to (0.67×)
- FireWaterIceSteel
- Immune to (0×)
- None
Evolution
Clauncher |
Clawitzer
4 EXP |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Aqua Jet | Water | Physical | 40 | 3% | 100% | +1 | Deals damage. No other effect. |
Aqua Tail | Water | Physical | 90 | 5% | 90% | Deals damage. No other effect. |
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Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Aura Sphere | Fighting | Special | 80 | 4% | — | Never misses. |
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Bounce | Physical | 85 | 6% | 85% | Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target. |
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Bubble | Water | Special | 40 | 2% | 100% | Has a 10% chance to lower each target's Speed by one stage. |
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Bubble Beam | Water | Special | 65 | 4% | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Crabhammer | Water | Physical | 100 | 6% | 90% | Has a critical hit rate one stage higher than normal. |
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Cut | Normal | Physical | 50 | 3% | 95% | Deals damage. No other effect. |
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Dark Pulse | Dark | Special | 80 | 4% | 100% | Has a 20% chance to make the target flinch. |
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Dive | Water | Physical | 80 | 4% | 100% | Dives underwater, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Dragon Pulse | Dragon | Special | 85 | 5% | 100% | Deals damage. No other effect. |
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Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Entrainment | Normal | — | — | 3% | 100% | Copies the user's ability onto the target. |
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Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Flail | Normal | Physical | * | * | 100% | Base power and energy cost rise as the user's health falls. |
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Flash Cannon | Steel | Special | 80 | 4% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Focus Blast | Fighting | Special | 120 | 7% | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Heal Pulse | Psychic | — | — | * | — | Restores 50% of the target's health. |
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Helping Hand | Normal | — | — | * | — | +5 | Multiplies the power of an ally's move by 1.5 this action. |
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Ice Beam | Ice | Special | 90 | 5% | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | Ice | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Speed by one stage. |
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Iron Tail | Steel | Physical | 100 | 7% | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Laser Focus | Normal | — | — | — | — | Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit." |
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Liquidation | Water | Physical | 85 | 5% | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Muddy Water | Water | Special | 90 | 6% | 85% | Has a 30% chance to lower each target's Accuracy by one stage. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
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Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Rock Slide | Rock | Physical | 75 | 5% | 90% | Has a 30% chance to make each target flinch. |
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Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Scald | Water | Special | 80 | 5% | 100% | Has a 30% chance to burn the target. |
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Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
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Shadow Ball | Ghost | Special | 80 | 4% | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Sludge Bomb | Poison | Special | 90 | 6% | 100% | Has a 30% chance to poison the target. |
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Sludge Wave | Poison | Special | 95 | 5% | 100% | Has a 10% chance to poison each target. |
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Smack Down | Rock | Physical | 50 | 3% | 100% | Knocks the target to the ground. |
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Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Splash | Normal | — | — | 1% | — | Does nothing. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Surf | Water | Special | 90 | 5% | 100% | Fails if there is not enough water available for the user to manipulate. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Swords Dance | Normal | — | — | 2% | — | Raises the user's Attack by two stages. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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U-turn | Bug | Physical | 70 | 4% | 100% | Makes the user switch out. |
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Venoshock | Poison | Special | 65 | 4% | 100% | Base power is doubled if the target is poisoned. |
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Vice Grip | Normal | Physical | 55 | 3% | 100% | Deals damage. No other effect. |
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Waterfall | Water | Physical | 80 | 4% | 100% | Has a 20% chance to make the target flinch. |
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Water Gun | Water | Special | 40 | 2% | 100% | Deals damage. No other effect. |
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Water Pulse | Water | Special | 60 | 3% | 100% | Has a 20% chance to confuse the target. |
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Water Sport | Water | — | — | 3% | — | Lowers the effectiveness of Fire-type moves used against the user or its allies by one stage for nine actions. |