The Cave of Dragonflies ASB Database

Clauncher

Water
Speed
44
Rarity
4 ($13)
Gender
Female or male
Population
4

Abilities

Mega Launcher

Multiplies the base power of pulse moves by 1.33.

Type matchups

Weak to (1.5×)
GrassElectric
Resistant to (0.67×)
FireWaterIceSteel
Immune to (0×)
None

Evolution

Clauncher
Clawitzer

4 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aqua Jet Water Physical 40 3% 100% +1

Deals damage. No other effect.

Aqua Tail Water Physical 90 5% 90%

Deals damage. No other effect.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Bounce Flying Physical 85 6% 85%

Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target.

Bubble Water Special 40 2% 100%

Has a 10% chance to lower each target's Speed by one stage.

Bubble Beam Water Special 65 4% 100%

Has a 10% chance to lower the target's Speed by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Crabhammer Water Physical 100 6% 90%

Has a critical hit rate one stage higher than normal.

Cut Normal Physical 50 3% 95%

Deals damage. No other effect.

Dive Water Physical 80 4% 100%

Dives underwater, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dragon Pulse Dragon Special 85 5% 100%

Deals damage. No other effect.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Entrainment Normal 3% 100%

Copies the user's ability onto the target.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Flail Normal Physical * * 100%

Base power and energy cost rise as the user's health falls.

Flash Cannon Steel Special 80 4% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Ice Beam Ice Special 90 5% 100%

Has a 10% chance to freeze the target.

Icy Wind Ice Special 55 4% 95%

Has a 100% chance to lower each target's Speed by one stage.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Muddy Water Water Special 90 6% 85%

Has a 30% chance to lower each target's Accuracy by one stage.

Protect Normal * +4

Protects the user against all moves this action.

Rain Dance Water 5%

Changes the weather to rain for nine actions.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Scald Water Special 80 5% 100%

Has a 30% chance to burn the target.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Sludge Bomb Poison Special 90 6% 100%

Has a 30% chance to poison the target.

Sludge Wave Poison Special 95 5% 100%

Has a 10% chance to poison each target.

Smack Down Rock Physical 50 3% 100%

Knocks the target to the ground.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Splash Normal 1%

Does nothing.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Surf Water Special 90 5% 100%

Fails if there is not enough water available for the user to manipulate.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

U-turn Bug Physical 70 4% 100%

Makes the user switch out.

Venoshock Poison Special 65 4% 100%

Base power is doubled if the target is poisoned.

Vice Grip Normal Physical 55 3% 100%

Deals damage. No other effect.

Waterfall Water Physical 80 4% 100%

Has a 20% chance to make the target flinch.

Water Gun Water Special 40 2% 100%

Deals damage. No other effect.

Water Pulse Water Special 60 3% 100%

Has a 20% chance to confuse the target.

Water Sport Water 3%

Lowers the effectiveness of Fire-type moves used against the user or its allies by one stage for nine actions.

Clauncher in the league

Name Trainer Ability XP :3 Item
Crawdiddy Zexion Mega Launcher 0 0 Mystic Water
Flynntlock Emperor_Evulz Mega Launcher 0 0 Shell Bell
Ms. Napoleon Howitzer I liek Squirtles Mega Launcher 0 0
Old Moses Kratos Aurion Mega Launcher 0 0 Wise Glasses