The Cave of Dragonflies ASB Database

Chimchar

Fire
Speed
61
Rarity
8 ($30)
Gender
Female or male
Population
6

Abilities

Blaze

Multiplies Fire moves' base power by 1.3 at 33% health or less.

Iron Fist

(Hidden ability.) Raises punching moves' base power by 20.

Type matchups

Weak to (1.5×)
WaterGroundRock
Resistant to (0.67×)
FireGrassIceBugSteelFairy
Immune to (0×)
None

Evolution

Chimchar
Monferno

2 EXP

Infernape

6 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acrobatics Flying Physical 55 3% 100%

Has double power if the user is not holding an item.

Aerial Ace Flying Physical 60 3%

Never misses.

Assist Normal *

Uses a random move known by another Pokémon in the active squad.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Blaze Kick Fire Physical 85 5% 90%

Has a critical hit rate one stage higher than normal and a 10% chance to burn the target.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Bulk Up Fighting 2%

Raises the user's Attack and Defense by one stage.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Counter Fighting Physical * * 100% −5

Counters a physical move, dealing twice as much damage as the user took.

Covet Normal Physical 60 3% 100%

Steals the target's item.

Cut Normal Physical 50 3% 95%

Deals damage. No other effect.

Dig Ground Physical 80 4% 100%

Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Double Kick Fighting Physical 30 2% 100%

Hits twice in one action.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Ember Fire Special 40 2% 100%

Has a 10% chance to burn the target.

Encore Normal 4% 100%

Makes the target repeat its last move for three actions.

Endeavor Normal Physical * * 100%

Lowers the target's health to match the user's.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fake Out Normal Physical 40 3% 100% +3

Makes the target flinch if the user has not already used this move since entering battle.

Fire Blast Fire Special 110 7% 85%

Has a 10% chance to burn the target.

Fire Pledge Fire Special 80 4% 100%

Changes the terrain when used alongside Water Pledge or Grass Pledge.

Fire Punch Fire Physical 75 4% 100%

Has a 10% chance to burn the target.

Fire Spin Fire Special 35 3% 85%

Traps the target and deals 1% damage after each action for 4-5 actions.

Flame Charge Fire Physical 50 4% 100%

Has a 100% chance to raise the user's Speed by one stage.

Flamethrower Fire Special 90 5% 100%

Has a 10% chance to burn the target.

Flame Wheel Fire Physical 60 3% 100%

Unfreezes the user and has a 10% chance to burn the target.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Energy Normal 5%

Raises the user's critical hit chance by two stages.

Focus Punch Fighting Physical 150 9% 100% −3

Fails if the user takes damage before using this move.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Fury Swipes Normal Physical 18 * 80%

Hits 2-5 times in one action. Base power is 18 times the number of hits.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Gunk Shot Poison Physical 120 8% 80%

Has a 30% chance to poison the target.

Headbutt Normal Physical 70 5% 100%

Has a 30% chance to make the target flinch.

Heat Wave Fire Special 95 5% 90%

Has a 10% chance to burn each target.

Helping Hand Normal * +5

Multiplies the power of an ally's move by 1.5 this action.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hone Claws Dark 2%

Raises the user's Attack and Accuracy by one stage.

Incinerate Fire Special 60 3% 100%

Destroys the target's berry.

Iron Tail Steel Physical 100 7% 75%

Has a 30% chance to lower the target's Defense by one stage.

Leer Normal 1% 100%

Lowers each target's Defense by one stage.

Low Kick Fighting Physical * * 100%

Base power and energy cost vary with the target's weight.

Low Sweep Fighting Physical 65 5% 100%

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap Ground Special 20 2% 100%

Has a 100% chance to lower the target's Accuracy by one stage.

Nasty Plot Dark 2%

Raises the user's Special Attack by two stages.

Natural Gift Normal Physical * * 100%

Varies based on the user's signature move.

Overheat Fire Special 130 8% 90%

Lowers the user's Special Attack by two stages.

Power-Up Punch Fighting Physical 40 3% 100%

Has a 100% chance to raise the user's Attack.

Protect Normal * +4

Protects the user against all moves this action.

Quick Guard Fighting * +3

Protects the user and its allies against priority moves this action.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Climb Normal Physical 90 5% 85%

Has a 20% chance to confuse the target.

Rock Smash Fighting Physical 40 3% 100%

Has a 50% chance to lower the target's Defense.

Role Play Psychic 3%

Copies the target's ability.

Rollout Rock Physical 30 2% 90%

Base power doubles with each consecutive use.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Scratch Normal Physical 40 2% 100%

Deals damage. No other effect.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Shadow Claw Ghost Physical 70 4% 100%

Has a critical hit rate one stage higher than normal.

Slack Off Normal *

Restores 50% of the user's health.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Stealth Rock Rock 2%

Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.

Strength Normal Physical 80 4% 100%

Deals damage. No other effect.

Submission Fighting Physical 80 4% 80%

Deals recoil damage to the user equal to 1/4 of the damage dealt.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Swift Normal Special 60 3%

Never misses.

Swords Dance Normal 2%

Raises the user's Attack by two stages.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Thunder Punch Electric Physical 75 4% 100%

Has a 10% chance to paralyze the target.

Torment Dark 4% 100%

Prevents the target from using the same move twice in a row for five actions.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Uproar Normal Special 90 5% 100%

Prevents Pokemon from falling asleep for up to three actions.

U-turn Bug Physical 70 4% 100%

Makes the user switch out.

Vacuum Wave Fighting Special 40 3% 100% +1

Deals damage. No other effect.

Will-O-Wisp Fire 3% 85%

Burns the target.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.

Chimchar in the league

Name Trainer Ability XP :3 Item
Flint lasagnalover9 Blaze 0 0
Hey Man The Omskivar Iron Fist 0 0
Jupiter of the Monkey Meowth Blaze 0 0 Heat Rock
& KNUCKLES ultraviolet Iron Fist 0 0
Saturn of the Chimpanzee Meowth Iron Fist 0 0
Shinespark Zero Moment Iron Fist 0 0