Charjabug
- Speed
- 36
- Gender
- Female or male
- Population
- 0
Abilities
- Battery
Raises allies' special moves' base power by 20.
Type matchups
- Very weak to (2×)
- None
- Weak to (1.5×)
- FireRock
- Resistant to (0.67×)
- GrassElectricFightingSteel
- Very resistant to (0.5×)
- None
- Immune to (0×)
- None
Evolution
Grubbin |
Charjabug
3 EXP |
Vikavolt
6 EXP |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Acrobatics | Physical | 55 | 3% | 100% | Has double power if the user is not holding an item. |
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Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Bite | Dark | Physical | 60 | 4% | 100% | Has a 30% chance to make the target flinch. |
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Bug Bite | Bug | Physical | 60 | 3% | 100% | If the target is holding a berry, the user eats it and base power is doubled. |
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Charge | Electric | — | — | 4% | — | Doubles the base power of the user's next Electric-type move and raises its Special Defense by one stage. |
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Charge Beam | Electric | Special | 50 | 4% | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Crunch | Dark | Physical | 80 | 4% | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Dig | Ground | Physical | 80 | 4% | 100% | Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
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Discharge | Electric | Special | 80 | 5% | 100% | Has a 30% chance to paralyze each target. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Electroweb | Electric | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Speed by one stage. |
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Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Harden | Normal | — | — | 1% | — | Raises the user's Defense by one stage. |
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Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Iron Defense | Steel | — | — | 2% | — | Raises the user's Defense by two stages. |
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Light Screen | Psychic | — | — | * | — | Halves damage taken from special moves for five actions. |
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Magnet Rise | Electric | — | — | 4% | — | Grants the user Levitate for five actions in addition to all other abilities. |
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Mud Shot | Ground | Special | 55 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mud-Slap | Ground | Special | 20 | 2% | 100% | Has a 100% chance to lower the target's Accuracy by one stage. |
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Poison Jab | Poison | Physical | 80 | 5% | 100% | Has a 30% chance to poison the target. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
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Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Shock Wave | Electric | Special | 60 | 3% | — | Never misses. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Spark | Electric | Physical | 65 | 5% | 100% | Has a 30% chance to paralyze the target. |
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String Shot | Bug | — | — | 2% | 95% | Lowers each target's Speed by two stages. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Thunderbolt | Electric | Special | 90 | 5% | 100% | Has a 10% chance to paralyze the target. |
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Thunder Wave | Electric | — | — | 4% | 90% | Severely paralyzes the target. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Vice Grip | Normal | Physical | 55 | 3% | 100% | Deals damage. No other effect. |
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Volt Switch | Electric | Special | 70 | 4% | 100% | Makes the user switch out. |
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Wild Charge | Electric | Physical | 90 | 5% | 100% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
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X-Scissor | Bug | Physical | 80 | 4% | 100% | Deals damage. No other effect. |