Mega Charizard Y
- Speed
- 100
- Gender
- Female or male
- Population
- 0
Abilities
- Drought
Changes the weather to strong sunlight for nine actions upon entering battle.
Type matchups
- Very weak to (2×)
- Rock
- Weak to (1.5×)
- WaterElectric
- Resistant to (0.67×)
- FireFightingSteelFairy
- Very resistant to (0.5×)
- GrassBug
- Immune to (0×)
- Ground
Evolution
Charmander |
Charmeleon
2 EXP |
Charizard
6 EXP |
Forms
Mega Evolution is coming soon.
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
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Aerial Ace | Physical | 60 | 3% | — | Never misses. |
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Air Cutter | Special | 60 | 3% | 95% | Has a critical hit rate one stage higher than normal. |
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Air Slash | Special | 75 | 5% | 95% | Has a 30% chance to make the target flinch. |
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Ancient Power | Rock | Special | 60 | 3% | 100% | Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage. |
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Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Beat Up | Dark | Physical | * | * | 100% | Base power is equal to ten times the number of Pokémon the user's trainer has remaining. |
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Belly Drum | Normal | — | — | 6% | — | Maximizes the user's Attack. Costs 15% HP. |
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Bide | Normal | Physical | * | * | — | +1 | Stores energy for three actions, then damages the target for twice the total damage taken. |
Bite | Dark | Physical | 60 | 4% | 100% | Has a 30% chance to make the target flinch. |
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Blast Burn | Fire | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Body Slam | Normal | Physical | 85 | 6% | 100% | Has a 30% chance to paralyze the target. |
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Brick Break | Fighting | Physical | 75 | 4% | 100% | Breaks through Reflect and Light Screen. |
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Brutal Swing | Dark | Physical | 60 | 3% | 100% | Deals damage. No other effect. |
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Bulldoze | Ground | Physical | 60 | 4% | 100% | Has a 100% chance to lower each target's Speed by one stage. |
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Captivate | Normal | — | — | 2% | 100% | Lowers the target's Special Attack by two stages if it is the opposite gender. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Counter | Fighting | Physical | * | * | 100% | −5 | Counters a physical move, dealing twice as much damage as the user took. |
Crunch | Dark | Physical | 80 | 4% | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Curse | Ghost | — | — | * | — | Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage. |
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Cut | Normal | Physical | 50 | 3% | 95% | Deals damage. No other effect. |
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Defense Curl | Normal | — | — | 1% | — | Raises the user's Defense by one stage. |
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Defog | — | — | 4% | — | Removes various effects from the field and lowers the target's Evasion by one stage. |
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Dig | Ground | Physical | 80 | 4% | 100% | Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
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Double-Edge | Normal | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Dragon Breath | Dragon | Special | 60 | 4% | 100% | Has a 30% chance to paralyze the target. |
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Dragon Claw | Dragon | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
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Dragon Dance | Dragon | — | — | 2% | — | Raises the user's Attack and Speed by one stage. |
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Dragon Pulse | Dragon | Special | 85 | 5% | 100% | Deals damage. No other effect. |
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Dragon Rage | Dragon | Special | * | 2% | 100% | Always does exactly 4% damage, unless the target is immune. |
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Dragon Rush | Dragon | Physical | 100 | 6% | 75% | Has a 20% chance to make the target flinch. |
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Dragon Tail | Dragon | Physical | 60 | 3% | 90% | −6 | Knocks the target fairly far away, potentially preventing it from reaching the user for a bit. |
Dynamic Punch | Fighting | Physical | 100 | 7% | 50% | Has a 100% chance to confuse the target. |
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Earthquake | Ground | Physical | 100 | 6% | 100% | Deals damage. No other effect. |
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Echoed Voice | Normal | Special | 40 | 2% | 100% | Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use. |
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Ember | Fire | Special | 40 | 2% | 100% | Has a 10% chance to burn the target. |
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Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Fire Blast | Fire | Special | 110 | 7% | 85% | Has a 10% chance to burn the target. |
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Fire Fang | Fire | Physical | 65 | 4% | 95% | Has a 10% chance to burn the target and a 10% chance to make it flinch. |
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Fire Pledge | Fire | Special | 80 | 4% | 100% | Changes the terrain when used alongside Water Pledge or Grass Pledge. |
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Fire Punch | Fire | Physical | 75 | 4% | 100% | Has a 10% chance to burn the target. |
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Fire Spin | Fire | Special | 35 | 3% | 85% | Traps the target and deals 1% damage after each action for 4-5 actions. |
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Fissure | Ground | Physical | * | * | 30% | Deals damage equal to the damage cap, or 100% if there is none. |
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Flame Burst | Fire | Special | 70 | 4% | 100% | Deals 3% damage to any Pokémon within two meters of the target. |
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Flame Charge | Fire | Physical | 50 | 4% | 100% | Has a 100% chance to raise the user's Speed by one stage. |
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Flamethrower | Fire | Special | 90 | 5% | 100% | Has a 10% chance to burn the target. |
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Flare Blitz | Fire | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt and has a 10% chance to burn the target. |
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Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
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Fly | Physical | 90 | 5% | 95% | Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
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Focus Blast | Fighting | Special | 120 | 7% | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Focus Punch | Fighting | Physical | 150 | 9% | 100% | −3 | Fails if the user takes damage before using this move. |
Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Fury Cutter | Bug | Physical | 40 | 2% | 95% | Base power doubles with each successful consecutive use, up to 160. |
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Giga Impact | Normal | Physical | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Growl | Normal | — | — | 1% | 100% | Lowers each target's Attack by one stage. |
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Headbutt | Normal | Physical | 70 | 5% | 100% | Has a 30% chance to make the target flinch. |
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Heat Wave | Fire | Special | 95 | 5% | 90% | Has a 10% chance to burn each target. |
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Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Hone Claws | Dark | — | — | 2% | — | Raises the user's Attack and Accuracy by one stage. |
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Hyper Beam | Normal | Special | 150 | 9% | 90% | Requires an action to recharge. Can be used in one action for 3% extra energy. |
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Incinerate | Fire | Special | 60 | 3% | 100% | Destroys the target's berry. |
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Inferno | Fire | Special | 100 | 7% | 50% | Has a 100% chance to burn the target. |
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Iron Tail | Steel | Physical | 100 | 7% | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Leer | Normal | — | — | 1% | 100% | Lowers each target's Defense by one stage. |
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Mega Kick | Normal | Physical | 120 | 7% | 75% | Deals damage. No other effect. |
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Mega Punch | Normal | Physical | 80 | 4% | 85% | Deals damage. No other effect. |
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Metal Claw | Steel | Physical | 50 | 3% | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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Mimic | Normal | — | — | 1% | — | Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle. |
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Mud-Slap | Ground | Special | 20 | 2% | 100% | Has a 100% chance to lower the target's Accuracy by one stage. |
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Natural Gift | Normal | Physical | * | * | 100% | Varies based on the user's signature move. |
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Ominous Wind | Ghost | Special | 60 | 3% | 100% | Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage. |
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Outrage | Dragon | Physical | 120 | 7% | 100% | Forces the user to use this move for two to three actions, then confuses it. |
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Overheat | Fire | Special | 130 | 8% | 90% | Lowers the user's Special Attack by two stages. |
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Power-Up Punch | Fighting | Physical | 40 | 3% | 100% | Has a 100% chance to raise the user's Attack. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Rage | Normal | Physical | 20 | 1% | 100% | If the user damaged between this move and the next, its Attack will increase. |
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Reflect | Psychic | — | — | * | — | Halves damage taken from physical moves for five actions. |
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Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Roar | Normal | — | — | 3% | — | −6 | Tries to make the target flinch. Success rate varies depending on the circumstances. |
Rock Slide | Rock | Physical | 75 | 5% | 90% | Has a 30% chance to make each target flinch. |
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Rock Smash | Fighting | Physical | 40 | 3% | 100% | Has a 50% chance to lower the target's Defense. |
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Rock Tomb | Rock | Physical | 60 | 4% | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Roost | — | — | * | — | Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action. |
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Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Sandstorm | Rock | — | — | 5% | — | Changes the weather to a sandstorm for nine actions. |
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Scary Face | Normal | — | — | 2% | 100% | Lowers the target's Speed by two stages. |
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Scratch | Normal | Physical | 40 | 2% | 100% | Deals damage. No other effect. |
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Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
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Seismic Toss | Fighting | Physical | * | * | 100% | Base power and energy cost vary based on the user and target's weights. |
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Shadow Claw | Ghost | Physical | 70 | 4% | 100% | Has a critical hit rate one stage higher than normal. |
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Skull Bash | Normal | Physical | 130 | 8% | 100% | Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy. |
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Sky Drop | Physical | 60 | 3% | 100% | Carries the target into the air, avoiding most moves, then drops it. Costs 3% extra energy to do both in one action. |
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Slash | Normal | Physical | 70 | 4% | 100% | Has a critical hit rate one stage higher than normal. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Smokescreen | Normal | — | — | 1% | 100% | Lowers the target's Accuracy by one stage. |
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Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Solar Beam | Grass | Special | 120 | 7% | 100% | Requires an action to charge. Can be used in one action for 3% extra energy. |
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Steel Wing | Steel | Physical | 70 | 4% | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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Strength | Normal | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
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Submission | Fighting | Physical | 80 | 4% | 80% | Deals recoil damage to the user equal to 1/4 of the damage dealt. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Swift | Normal | Special | 60 | 3% | — | Never misses. |
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Swords Dance | Normal | — | — | 2% | — | Raises the user's Attack by two stages. |
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Tailwind | — | — | 4% | — | Doubles the user and its allies' Speed for four actions. |
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Take Down | Normal | Physical | 90 | 5% | 85% | Deals recoil damage to the user equal to 1/4 the damage dealt. |
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Thunder Punch | Electric | Physical | 75 | 4% | 100% | Has a 10% chance to paralyze the target. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Twister | Dragon | Special | 40 | 2% | 100% | Has a 20% chance to make each target flinch. |
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Will-O-Wisp | Fire | — | — | 3% | 85% | Burns the target. |
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Wing Attack | Physical | 60 | 3% | 100% | Deals damage. No other effect. |
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Work Up | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |