The Cave of Dragonflies ASB Database

Chandelure

GhostFire
Speed
80
Gender
Female or male
Population
0

Abilities

Flash Fire

Protects against Fire moves. Once one has been blocked, multiplies the Pokémon's own Fire moves' base power by 1.25.

Flame Body

Has a 30% chance of burning attacking Pokémon on contact.

Infiltrator

(Hidden ability.) Bypasses Reflect, Light Screen, Safeguard, Mist, and Substitute.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
WaterGroundRockGhostDark
Resistant to (0.67×)
FireGrassIcePoisonSteelFairy
Very resistant to (0.5×)
Bug
Immune to (0×)
NormalFighting

Evolution

Litwick
Lampent

4 EXP

Chandelure

battle holding a Dusk Stone

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acid Poison Special 40 2% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Acid Armor Poison 2%

Raises the user's Defense by two stages.

Ally Switch Psychic 1% +2

Switches places with an ally.

Astonish Ghost Physical 30 3% 100%

Has a 30% chance to make the target flinch.

Attract Normal 4% 100%

Infatuates the target if it is the opposite gender.

Calm Mind Psychic 2%

Raises the user's Special Attack and Special Defense by one stage.

Captivate Normal 2% 100%

Lowers the target's Special Attack by two stages if it is the opposite gender.

Clear Smog Poison Special 50 3%

Removes the target's stat modifiers.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Confuse Ray Ghost 4% 100%

Confuses the target.

Curse Ghost *

Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.

Dark Pulse Dark Special 80 4% 100%

Has a 20% chance to make the target flinch.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Dream Eater Psychic Special 100 6% 100%

Drains half the damage dealt to heal the user. Only works on sleeping targets.

Embargo Dark 4% 100%

Prevents the target from using its held item for five actions.

Ember Fire Special 40 2% 100%

Has a 10% chance to burn the target.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Energy Ball Grass Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fire Blast Fire Special 110 7% 85%

Has a 10% chance to burn the target.

Fire Spin Fire Special 35 3% 85%

Traps the target and deals 1% damage after each action for 4-5 actions.

Flame Burst Fire Special 70 4% 100%

Deals 3% damage to any Pokémon within two meters of the target.

Flame Charge Fire Physical 50 4% 100%

Has a 100% chance to raise the user's Speed by one stage.

Flamethrower Fire Special 90 5% 100%

Has a 10% chance to burn the target.

Flash Normal 1% 100%

Lowers the target's Accuracy by one stage if it relies on sight.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Haze Ice 4%

Removes all Pokémon's stat stages. Lowers the accuracy of all moves by 10% for five actions.

Heat Wave Fire Special 95 5% 90%

Has a 10% chance to burn each target.

Hex Ghost Special 65 4% 100%

Base power is doubled if the target has a status ailment.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Imprison Psychic 5%

Prevents all opponents from using any move that the user has used so far for nine actions.

Incinerate Fire Special 60 3% 100%

Destroys the target's berry.

Inferno Fire Special 100 7% 50%

Has a 100% chance to burn the target.

Laser Focus Normal

Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."

Memento Dark 13% 100%

Knocks the user out. Minimizes the target's Attack and Special Attack and lowers its Speed by two stages.

Minimize Normal 2%

Raises the user's Evasion by two stages.

Night Shade Ghost Special * * 100%

Damage is equal to the user's experience, up to 10%.

Overheat Fire Special 130 8% 90%

Lowers the user's Special Attack by two stages.

Pain Split Normal *

Averages the user and target's health.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Power Split Psychic *

Averages the user and target's Attack and Special Attack stages.

Protect Normal * +4

Protects the user against all moves this action.

Psychic Psychic Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psych Up Normal *

Copies the target's stat stages.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Safeguard Normal *

Protects the user and its allies from status ailments for five actions.

Secret Power Normal Physical 70 5% 100%

Has a 30% chance of inflicting an extra effect that depends on the terrain.

Shadow Ball Ghost Special 80 4% 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shock Wave Electric Special 60 3%

Never misses.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Smog Poison Special 30 3% 70%

Has a 40% chance to poison the target.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Spite Ghost 5% 100%

Raises the energy cost of the target's last move by 4% until it leaves battle.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Sunny Day Fire 5%

Changes the weather to strong sunlight for nine actions.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Telekinesis Psychic 4%

Raises the target in the air for three actions, giving all moves 100% accuracy against it.

Thief Dark Physical 60 3% 100%

Steals the target's held item.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Trick Psychic 3% 100%

Swaps the user and target's held items.

Trick Room Psychic 5% −7

Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.

Will-O-Wisp Fire 3% 85%

Burns the target.