The Cave of Dragonflies ASB Database

Celesteela

SteelFlying
Speed
61
Gender
Genderless
Population
0

Abilities

Beast Boost

None

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FireElectric
Resistant to (0.67×)
NormalFlyingPsychicDragonSteelFairy
Very resistant to (0.5×)
GrassBug
Immune to (0×)
PoisonGround

Evolution

Celesteela

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Absorb Grass Special 20 1% 100%

Drains half the damage dealt to heal the user.

Acrobatics Flying Physical 55 3% 100%

Has double power if the user is not holding an item.

Air Slash Flying Special 75 5% 95%

Has a 30% chance to make the target flinch.

Autotomize Steel 2%

Raises the user's Speed by two stages and halves its weight. Works once per Pokémon per battle.

Block Normal 3%

Blocks the target's path, preventing it from switching or using moves that require a lot of movement.

Brutal Swing Dark Physical 60 3% 100%

Deals damage. No other effect.

Bulldoze Ground Physical 60 4% 100%

Has a 100% chance to lower each target's Speed by one stage.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Double-Edge Normal Physical 120 7% 100%

Deals recoil damage to the user equal to 1/3 the damage dealt.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Earthquake Ground Physical 100 6% 100%

Deals damage. No other effect.

Energy Ball Grass Special 90 5% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Explosion Normal Physical 250 14% 100%

Knocks the user out.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

Fire Blast Fire Special 110 7% 85%

Has a 10% chance to burn the target.

Flame Charge Fire Physical 50 4% 100%

Has a 100% chance to raise the user's Speed by one stage.

Flamethrower Fire Special 90 5% 100%

Has a 10% chance to burn the target.

Flash Cannon Steel Special 80 4% 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Fly Flying Physical 90 5% 95%

Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Drain Grass Special 75 4% 100%

Drains half the damage dealt to heal the user.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Grass Knot Grass Special * * 100%

Base power and energy cost depend on the target's weight.

Gravity Psychic 4%

For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.

Gyro Ball Steel Physical * * 100%

Deals more damage the slower the user is compared to the target.

Harden Normal 1%

Raises the user's Defense by one stage.

Heavy Slam Steel Physical * * 100%

Base power and energy cost vary based on the user and target's weights.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Hyper Beam Normal Special 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Ingrain Grass 5%

Heals 1% of the user's health after each action, but roots it in place.

Iron Defense Steel 2%

Raises the user's Defense by two stages.

Iron Head Steel Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Leech Seed Grass 5% 90%

Drains 1% of the target's health to heal the user after each action.

Magnet Rise Electric 4%

Grants the user Levitate for five actions in addition to all other abilities.

Mega Drain Grass Special 40 2% 100%

Drains half the damage inflicted to heal the user.

Metal Sound Steel 2% 85%

Lowers the target's Special Defense by two stages.

Protect Normal * +4

Protects the user against all moves this action.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Seed Bomb Grass Physical 80 4% 100%

Deals damage. No other effect.

Shock Wave Electric Special 60 3%

Never misses.

Skull Bash Normal Physical 130 8% 100%

Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Smack Down Rock Physical 50 3% 100%

Knocks the target to the ground.

Smart Strike Steel Physical 70 4%

Never misses.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Solar Beam Grass Special 120 7% 100%

Requires an action to charge. Can be used in one action for 3% extra energy.

Stomping Tantrum Ground Physical 75 4% 100%

Has double power if the user's previous move failed.

Stone Edge Rock Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Superpower Fighting Physical 120 7% 100%

Lowers the user's Attack and Defense by one stage.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Tackle Normal Physical 40 2% 100%

Deals damage. No other effect.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Wide Guard Rock * +3

Protects the user and its allies against moves that hit multiple targets this action.

Zen Headbutt Psychic Physical 80 4% 90%

Has a 20% chance to make the target flinch.