Sunny Castform
- Speed
- 70
- Rarity
- 8 ($30)
- Gender
- Female or male
- Population
- 0
Abilities
- Forecast
Changes Castform's form to match the weather.
Type matchups
- Weak to (1.5×)
- WaterGroundRock
- Resistant to (0.67×)
- FireGrassIceBugSteelFairy
- Immune to (0×)
- None
Evolution
Castform |
Forms
Castform's forms have different types. It changes forms based on the weather, thanks to Forecast.
Outside of battle, Castform can change forms at any time, but only for display purposes.
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Amnesia | Psychic | — | — | 2% | — | Raises the user's Special Defense by two stages. The user forgets one of its own attacks. |
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Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Avalanche | Ice | Physical | 60 | 3% | 100% | −4 | Base power is doubled if the user has already taken damage this action. |
Blizzard | Ice | Special | 110 | 7% | 70% | Has a 10% chance to freeze each target. |
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Body Slam | Normal | Physical | 85 | 6% | 100% | Has a 30% chance to paralyze the target. |
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Captivate | Normal | — | — | 2% | 100% | Lowers the target's Special Attack by two stages if it is the opposite gender. |
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Clear Smog | Poison | Special | 50 | 3% | — | Removes the target's stat modifiers. |
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Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
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Cosmic Power | Psychic | — | — | 2% | — | Raises the user's Defense and Special Defense by one stage. |
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Defense Curl | Normal | — | — | 1% | — | Raises the user's Defense by one stage. |
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Defog | — | — | 4% | — | Removes various effects from the field and lowers the target's Evasion by one stage. |
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Disable | Normal | — | — | 4% | 100% | Prevents the target from using its last move for four actions. |
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Double-Edge | Normal | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |
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Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
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Ember | Fire | Special | 40 | 2% | 100% | Has a 10% chance to burn the target. |
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Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Energy Ball | Grass | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
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Fire Blast | Fire | Special | 110 | 7% | 85% | Has a 10% chance to burn the target. |
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Flamethrower | Fire | Special | 90 | 5% | 100% | Has a 10% chance to burn the target. |
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Flash | Normal | — | — | 1% | 100% | Lowers the target's Accuracy by one stage if it relies on sight. |
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Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Future Sight | Psychic | Special | 120 | 7% | 100% | Hits the target two to three actions later, at the end of the action. |
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Guard Swap | Psychic | — | — | * | — | Swaps the user's Defense and Special Defense stages with the target. |
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Hail | Ice | — | — | 5% | — | Changes the weather to hail for nine actions. |
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Headbutt | Normal | Physical | 70 | 5% | 100% | Has a 30% chance to make the target flinch. |
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Hex | Ghost | Special | 65 | 4% | 100% | Base power is doubled if the target has a status ailment. |
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Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Hurricane | Special | 110 | 8% | 70% | Has a 30% chance to confuse the target. |
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Hydro Pump | Water | Special | 110 | 7% | 80% | Deals damage. No other effect. |
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Ice Beam | Ice | Special | 90 | 5% | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | Ice | Special | 55 | 4% | 95% | Has a 100% chance to lower each target's Speed by one stage. |
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Incinerate | Fire | Special | 60 | 3% | 100% | Destroys the target's berry. |
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Last Resort | Normal | Physical | 140 | 8% | 100% | Only works if the user is below 33% health. |
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Lucky Chant | Normal | — | — | 4% | — | Protects all friendly Pokémon against critical hits for five actions. |
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Mimic | Normal | — | — | 1% | — | Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle. |
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Natural Gift | Normal | Physical | * | * | 100% | Varies based on the user's signature move. |
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Ominous Wind | Ghost | Special | 60 | 3% | 100% | Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage. |
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Powder Snow | Ice | Special | 40 | 2% | 100% | Has a 10% chance to freeze each target. |
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Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Psych Up | Normal | — | — | * | — | Copies the target's stat stages. |
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Rain Dance | Water | — | — | 5% | — | Changes the weather to rain for nine actions. |
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Reflect Type | Normal | — | — | 5% | — | Replaces the user's types with the target's. |
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Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
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Retaliate | Normal | Physical | 70 | 4% | 100% | Base power is doubled if an ally fainted this action or last action. |
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Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
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Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
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Sandstorm | Rock | — | — | 5% | — | Changes the weather to a sandstorm for nine actions. |
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Scald | Water | Special | 80 | 5% | 100% | Has a 30% chance to burn the target. |
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Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
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Shadow Ball | Ghost | Special | 80 | 4% | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Shock Wave | Electric | Special | 60 | 3% | — | Never misses. |
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Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
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Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
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Solar Beam | Grass | Special | 120 | 7% | 100% | Requires an action to charge. Can be used in one action for 3% extra energy. |
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Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
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Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
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Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
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Swift | Normal | Special | 60 | 3% | — | Never misses. |
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Tackle | Normal | Physical | 40 | 2% | 100% | Deals damage. No other effect. |
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Tailwind | — | — | 4% | — | Doubles the user and its allies' Speed for four actions. |
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Thief | Dark | Physical | 60 | 3% | 100% | Steals the target's held item. |
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Thunder | Electric | Special | 110 | 8% | 70% | Has a 30% chance to paralyze the target. |
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Thunderbolt | Electric | Special | 90 | 5% | 100% | Has a 10% chance to paralyze the target. |
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Thunder Wave | Electric | — | — | 4% | 90% | Severely paralyzes the target. |
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Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
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Water Gun | Water | Special | 40 | 2% | 100% | Deals damage. No other effect. |
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Water Pulse | Water | Special | 60 | 3% | 100% | Has a 20% chance to confuse the target. |
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Weather Ball | Normal | Special | 50 | 3% | 100% | Has 100 base power and changes type to match the weather if there is weather in effect. |
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Work Up | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |