Cacnea
- Speed
- 35
- Rarity
- 4 ($13)
- Gender
- Female or male
- Population
- 7
Abilities
- Sand Veil
Lowers incoming moves' accuracy by a flat 10% during a sandstorm, and protects against the sandstorm's effects.
- Water Absorb
-
(Hidden ability.) Absorbs Water moves, restoring health equal to 0.1× the move's base power, or 1% for non-damaging moves. Restores 5% health with the use of an action in water.
Type matchups
- Weak to (1.5×)
- FireIcePoisonBug
- Resistant to (0.67×)
- WaterGrassElectricGround
- Immune to (0×)
- None
Evolution
Cacnea |
Cacturne
3 EXP |
Moves
Move | Type | Stat | Pow. | En. | Acc. | Pri. | Summary |
---|---|---|---|---|---|---|---|
Absorb | Grass | Special | 20 | 1% | 100% | Drains half the damage dealt to heal the user. |
|
Acid | Poison | Special | 40 | 2% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Attract | Normal | — | — | 4% | 100% | Infatuates the target if it is the opposite gender. |
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Belch | Poison | Special | 120 | 7% | 90% | Only works if the user has eaten a berry. |
|
Block | Normal | — | — | 3% | — | Blocks the target's path, preventing it from switching or using moves that require a lot of movement. |
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Body Slam | Normal | Physical | 85 | 6% | 100% | Has a 30% chance to paralyze the target. |
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Brick Break | Fighting | Physical | 75 | 4% | 100% | Breaks through Reflect and Light Screen. |
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Bullet Seed | Grass | Physical | 25 | * | 100% | Hits 2-5 times in one action. Base power is 25 times the number of hits. |
|
Captivate | Normal | — | — | 2% | 100% | Lowers the target's Special Attack by two stages if it is the opposite gender. |
|
Confide | Normal | — | — | 1% | — | Lowers the target's Special Attack by one stage. |
|
Cotton Spore | Grass | — | — | 2% | 100% | Lowers each target's Speed by two stages. |
|
Counter | Fighting | Physical | * | * | 100% | −5 | Counters a physical move, dealing twice as much damage as the user took. |
Cut | Normal | Physical | 50 | 3% | 95% | Deals damage. No other effect. |
|
Dark Pulse | Dark | Special | 80 | 4% | 100% | Has a 20% chance to make the target flinch. |
|
Destiny Bond | Ghost | — | — | * | — | Severely damages any Pokémon that knocks out the user before its next action. |
|
Disable | Normal | — | — | 4% | 100% | Prevents the target from using its last move for four actions. |
|
Double-Edge | Normal | Physical | 120 | 7% | 100% | Deals recoil damage to the user equal to 1/3 the damage dealt. |
|
Double Team | Normal | — | — | * | — | Produces a number of illusory clones which act as decoys for single-target moves. |
|
Drain Punch | Fighting | Physical | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
|
Dynamic Punch | Fighting | Physical | 100 | 7% | 50% | Has a 100% chance to confuse the target. |
|
Endure | Normal | — | — | * | — | +4 | Prevents direct damage from lowering the user's health below 1% this action. |
Energy Ball | Grass | Special | 90 | 5% | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
Facade | Normal | Physical | 70 | 4% | 100% | Base power is doubled if the user has a major status ailment, excluding sleep. |
|
Feint Attack | Dark | Physical | 60 | 3% | — | Never misses. |
|
Fell Stinger | Bug | Physical | 50 | 3% | 100% | Raises the user's Attack by two stages if it KOs the target. |
|
Flash | Normal | — | — | 1% | 100% | Lowers the target's Accuracy by one stage if it relies on sight. |
|
Fling | Dark | Physical | * | * | 100% | Throws the user's held item at the target. Base power and energy cost depend on the item. |
|
Focus Punch | Fighting | Physical | 150 | 9% | 100% | −3 | Fails if the user takes damage before using this move. |
Frustration | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Fury Cutter | Bug | Physical | 40 | 2% | 95% | Base power doubles with each successful consecutive use, up to 160. |
|
Giga Drain | Grass | Special | 75 | 4% | 100% | Drains half the damage dealt to heal the user. |
|
Grass Knot | Grass | Special | * | * | 100% | Base power and energy cost depend on the target's weight. |
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Grass Whistle | Grass | — | — | 1% | 55% | Puts the target to sleep. |
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Growth | Normal | — | — | 2% | — | Raises the user's Attack and Special Attack by one stage. |
|
Headbutt | Normal | Physical | 70 | 5% | 100% | Has a 30% chance to make the target flinch. |
|
Hidden Power | Normal | Special | 60 | 3% | 100% | Type is randomized per Pokémon per battle. |
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Ingrain | Grass | — | — | 5% | — | Heals 1% of the user's health after each action, but roots it in place. |
|
Leech Seed | Grass | — | — | 5% | 90% | Drains 1% of the target's health to heal the user after each action. |
|
Leer | Normal | — | — | 1% | 100% | Lowers each target's Defense by one stage. |
|
Low Kick | Fighting | Physical | * | * | 100% | Base power and energy cost vary with the target's weight. |
|
Magical Leaf | Grass | Special | 60 | 3% | — | Never misses. |
|
Mega Punch | Normal | Physical | 80 | 4% | 85% | Deals damage. No other effect. |
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Mimic | Normal | — | — | 1% | — | Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle. |
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Mud-Slap | Ground | Special | 20 | 2% | 100% | Has a 100% chance to lower the target's Accuracy by one stage. |
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Nasty Plot | Dark | — | — | 2% | — | Raises the user's Special Attack by two stages. |
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Natural Gift | Normal | Physical | * | * | 100% | Varies based on the user's signature move. |
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Nature Power | Normal | — | — | * | — | Uses another move depending on the arena. |
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Needle Arm | Grass | Physical | 60 | 4% | 100% | Has a 30% chance to make the target flinch. |
|
Payback | Dark | Physical | 50 | 3% | 100% | Has double base power if the target has already acted this action. |
|
Pin Missile | Bug | Physical | 25 | * | 95% | Hits 2-5 times in one action. Base power is 25 times the number of hits. |
|
Poison Jab | Poison | Physical | 80 | 5% | 100% | Has a 30% chance to poison the target. |
|
Poison Sting | Poison | Physical | 15 | 2% | 100% | Has a 30% chance to poison the target. |
|
Power-Up Punch | Fighting | Physical | 40 | 3% | 100% | Has a 100% chance to raise the user's Attack. |
|
Protect | Normal | — | — | * | — | +4 | Protects the user against all moves this action. |
Rest | Psychic | — | — | * | — | Puts the user to sleep and fully heals it over three actions. |
|
Return | Normal | Physical | * | * | 100% | Base power and energy cost vary with the user's mood. |
|
Role Play | Psychic | — | — | 3% | — | Copies the target's ability. |
|
Rototiller | Ground | — | — | * | — | Raises the Attack and Special Attack of all Grass Pokémon in battle by one stage. |
|
Round | Normal | Special | 60 | 3% | 100% | Has double power if used by multiple Pokémon in one action. |
|
Sand Attack | Ground | — | — | 1% | 100% | Lowers the target's Accuracy by one stage. |
|
Sandstorm | Rock | — | — | 5% | — | Changes the weather to a sandstorm for nine actions. |
|
Secret Power | Normal | Physical | 70 | 5% | 100% | Has a 30% chance of inflicting an extra effect that depends on the terrain. |
|
Seed Bomb | Grass | Physical | 80 | 4% | 100% | Deals damage. No other effect. |
|
Seismic Toss | Fighting | Physical | * | * | 100% | Base power and energy cost vary based on the user and target's weights. |
|
Sleep Talk | Normal | — | — | * | — | Randomly uses any move the user has used since entering battle. Only works while asleep. |
|
Smelling Salts | Normal | Physical | 70 | 4% | 100% | Base power rises if the target is paralyzed, depending on the severity. Heals the target's paralysis. |
|
Snore | Normal | Special | 50 | 4% | 100% | Has a 30% chance to make the target flinch. Only works while asleep. |
|
Solar Beam | Grass | Special | 120 | 7% | 100% | Requires an action to charge. Can be used in one action for 3% extra energy. |
|
Spikes | Ground | — | — | 2% | — | Scatters spikes which deal 2% damage to any Pokémon who steps on them. |
|
Spite | Ghost | — | — | 5% | 100% | Raises the energy cost of the target's last move by 4% until it leaves battle. |
|
Substitute | Normal | — | — | * | — | Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
|
Sucker Punch | Dark | Physical | 70 | 5% | 100% | +1 | Only works if the target is about to use a damaging move. |
Sunny Day | Fire | — | — | 5% | — | Changes the weather to strong sunlight for nine actions. |
|
Swagger | Normal | — | — | 3% | 85% | Confuses the target and raises its Attack by two stages. |
|
Switcheroo | Dark | — | — | 3% | 100% | Swaps the user and target's held items. |
|
Swords Dance | Normal | — | — | 2% | — | Raises the user's Attack by two stages. |
|
Synthesis | Grass | — | — | * | — | Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail. |
|
Teeter Dance | Normal | — | — | 4% | 100% | Confuses all other Pokémon who see the user's dance. |
|
Thunder Punch | Electric | Physical | 75 | 4% | 100% | Has a 10% chance to paralyze the target. |
|
Toxic | Poison | — | — | 4% | 90% | Badly poisons the target. Never misses if the user is Poison-type. |
|
Venoshock | Poison | Special | 65 | 4% | 100% | Base power is doubled if the target is poisoned. |
|
Worry Seed | Grass | — | — | 3% | 100% | Changes the target's ability to Insomnia. |
Cacnea in the league
Name | ⚥ | Trainer | Ability | XP | :3 | Item | ||
---|---|---|---|---|---|---|---|---|
Alcoholic | ♀ | Bluberry Bat | Sand Veil | 0 | 0 | |||
Catrina | ♀ | Sglod | Sand Veil | 0 | 0 | |||
Dr. Crane | ♂ | Grass King | Sand Veil | 0 | 0 | |||
Gobi | ♂ | I liek Squirtles | Sand Veil | 2 | 2 | |||
Insert Euphoric Nickname | ♂ | MrKyurem | Sand Veil | 2 | 2 | |||
Prickles | ♂ | TruetoCheese | Sand Veil | 0 | 0 |
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Lucky Egg | |
Sinestro | ♂ | The Omskivar | Sand Veil | 0 | 0 |
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Chilan Berry |