The Cave of Dragonflies ASB Database

Buzzwole

BugFighting
Speed
79
Gender
Genderless
Population
0

Abilities

Beast Boost

None

Type matchups

Very weak to (2×)
Flying
Weak to (1.5×)
FirePsychicFairy
Resistant to (0.67×)
GrassFightingGroundBugDark
Very resistant to (0.5×)
None
Immune to (0×)
None

Evolution

Buzzwole

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Bounce Flying Physical 85 6% 85%

Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target.

Brick Break Fighting Physical 75 4% 100%

Breaks through Reflect and Light Screen.

Bug Bite Bug Physical 60 3% 100%

If the target is holding a berry, the user eats it and base power is doubled.

Bulk Up Fighting 2%

Raises the user's Attack and Defense by one stage.

Bulldoze Ground Physical 60 4% 100%

Has a 100% chance to lower each target's Speed by one stage.

Comet Punch Normal Physical 18 * 85%

Hits 2-5 times in one action. Base power is 18 times the number of hits.

Confide Normal 1%

Lowers the target's Special Attack by one stage.

Counter Fighting Physical * * 100% −5

Counters a physical move, dealing twice as much damage as the user took.

Double Team Normal *

Produces a number of illusory clones which act as decoys for single-target moves.

Drain Punch Fighting Physical 75 4% 100%

Drains half the damage dealt to heal the user.

Dual Chop Dragon Physical 40 2% 90%

Hits twice in one action.

Dynamic Punch Fighting Physical 100 7% 50%

Has a 100% chance to confuse the target.

Earthquake Ground Physical 100 6% 100%

Deals damage. No other effect.

Endeavor Normal Physical * * 100%

Lowers the target's health to match the user's.

Endure Normal * +4

Prevents direct damage from lowering the user's health below 1% this action.

Facade Normal Physical 70 4% 100%

Base power is doubled if the user has a major status ailment, excluding sleep.

False Swipe Normal Physical 40 2% 100%

Cannot lower the target's health below 1%.

Fell Stinger Bug Physical 50 3% 100%

Raises the user's Attack by two stages if it KOs the target.

Fling Dark Physical * * 100%

Throws the user's held item at the target. Base power and energy cost depend on the item.

Focus Energy Normal 5%

Raises the user's critical hit chance by two stages.

Focus Punch Fighting Physical 150 9% 100% −3

Fails if the user takes damage before using this move.

Frustration Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Giga Impact Normal Physical 150 9% 90%

Requires an action to recharge. Can be used in one action for 3% extra energy.

Gyro Ball Steel Physical * * 100%

Deals more damage the slower the user is compared to the target.

Hammer Arm Fighting Physical 100 6% 90%

Lowers the user's Speed by one stage.

Harden Normal 1%

Raises the user's Defense by one stage.

Hidden Power Normal Special 60 3% 100%

Type is randomized per Pokémon per battle.

Ice Punch Ice Physical 75 4% 100%

Has a 10% chance to freeze the target.

Iron Head Steel Physical 80 5% 100%

Has a 30% chance to make the target flinch.

Leech Life Bug Physical 80 4% 100%

Drains half the damage dealt to heal the user.

Low Sweep Fighting Physical 65 5% 100%

Has a 100% chance to lower the target's Speed by one stage.

Lunge Bug Physical 80 5% 100%

Has a 100% chance to lower the target's Attack by one stage.

Mega Punch Normal Physical 80 4% 85%

Deals damage. No other effect.

Outrage Dragon Physical 120 7% 100%

Forces the user to use this move for two to three actions, then confuses it.

Payback Dark Physical 50 3% 100%

Has double base power if the target has already acted this action.

Poison Jab Poison Physical 80 5% 100%

Has a 30% chance to poison the target.

Power-Up Punch Fighting Physical 40 3% 100%

Has a 100% chance to raise the user's Attack.

Protect Normal * +4

Protects the user against all moves this action.

Rest Psychic *

Puts the user to sleep and fully heals it over three actions.

Return Normal Physical * * 100%

Base power and energy cost vary with the user's mood.

Reversal Fighting Physical * * 100%

Base power rises as the user's health falls.

Rock Slide Rock Physical 75 5% 90%

Has a 30% chance to make each target flinch.

Rock Tomb Rock Physical 60 4% 95%

Has a 100% chance to lower the target's Speed by one stage.

Roost Flying *

Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action.

Round Normal Special 60 3% 100%

Has double power if used by multiple Pokémon in one action.

Sleep Talk Normal *

Randomly uses any move the user has used since entering battle. Only works while asleep.

Smack Down Rock Physical 50 3% 100%

Knocks the target to the ground.

Snore Normal Special 50 4% 100%

Has a 30% chance to make the target flinch. Only works while asleep.

Stomping Tantrum Ground Physical 75 4% 100%

Has double power if the user's previous move failed.

Stone Edge Rock Physical 100 6% 80%

Has a critical hit rate one stage higher than normal.

Substitute Normal *

Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.

Superpower Fighting Physical 120 7% 100%

Lowers the user's Attack and Defense by one stage.

Swagger Normal 3% 85%

Confuses the target and raises its Attack by two stages.

Taunt Dark 4% 100%

Prevents the target from using non-damaging moves for three actions.

Thunder Punch Electric Physical 75 4% 100%

Has a 10% chance to paralyze the target.

Toxic Poison 4% 90%

Badly poisons the target. Never misses if the user is Poison-type.

Vital Throw Fighting Physical 70 4% −1

Never misses.

Work Up Normal 2%

Raises the user's Attack and Special Attack by one stage.